I found a solution. Redemption uses 24 bit depth uncompressed to use either 32 or 16. I used a program called Photo Elf that has a 30 day free trial to convert the images from this pack to 24 bit in a batch. I don't know if there is any degradation in quality, but I must say the game is gorgeous. I've also used the experimental real time path tracing shader from MartyMcfly to add ambient occlusion, making the game look stunning.
Signothorn
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