I'm a game designer from luxemburg and I like to do crazy stuff.

Comment History  (0 - 30 of 336)
ShrikeGFX
ShrikeGFX Jun 25 2015, 8:54am says:

the UI looks nice

+1 vote   news: All aboard the spaceship
ShrikeGFX
ShrikeGFX Jun 19 2015, 5:07pm says:

you should change your logo, this is the font of Gears of War, which is not only a terribly overused and tasteless font but also likely not well recieved by epic games if you have this on a commercial product. Alteast change some of the remarkable letters like the G

+1 vote   news: Gates of Horizon update: Events, Automining, A.I. and more!
ShrikeGFX
ShrikeGFX Jun 1 2015, 7:19pm says:

beautiful

+1 vote   media: cross castle
ShrikeGFX
ShrikeGFX Jun 1 2015, 7:17pm says:

what exactly is the parallax going on there ?
Also the big cubes as particle effect dosnt look like it fits the general aesthetic , very cool else
I heard you are in berlin ?

+1 vote   media: Update 23: Parallax and laser effect
ShrikeGFX
ShrikeGFX May 7 2015, 6:10pm says:

looks visually very nice but not sure about the gameplay yet
did you try adding more velocity , maybe have some pinball influences at points ?

+1 vote   game: Roll Playing Game
ShrikeGFX
ShrikeGFX Feb 20 2015, 11:08am says:

If you want users to unblock, show them how its done in your ad window, instead of only asking them

+1 vote   news: The challenge of Adblock
ShrikeGFX
ShrikeGFX Feb 20 2015, 10:52am replied:

some of the effects with soft glows etc and the coins do not fit the style of the rest of the art

The healing wells are not as obvious what they do
At some point i didnt know if i was actually progressing the right way
and felt discouraged to progress
Interface on monitor should be curved, feels odd
Sometimes it was impossible to jump to the left, also jumping feels delayed and not direct
What i liked were the sounds and the hit effects, the art in general is fine, but environments would need some extra details to look not too repetitive. the swarms of flying monsters were cool at first sight, but you used them too often and without adding something afterwards, the story with the hand and all is cool too. Keep it up guys !

+1 vote   news: Greedy Guns' beta is out! Come play it!
ShrikeGFX
ShrikeGFX Feb 20 2015, 10:50am says:

here some feedback, i hope you can do something with it

- things happen way too slowly, introduction of enemy types, getting a second weapon , seeing the "shop" - the player is no baby, the first 15 minutes are your most important to make the player stick, show something cool

- the level feels like a drag as a cause. Why am i doing this again ?
For money ? What can i do with the money ? I dont know yet. Money feels 100% worthless until you know what you can do with it. Even if you know, if things you can buy are not exiting, players wont be happy to get money. If you name it "greedy guns"
money needs to feel amazing. Also dont spam coins so hard, less means its more valuable.
Make levels shorter or add more undisruptive text from hand

- challenge, you need way more enemies in there, its way too easy and it feels boring as a cause. So what if the player dies, he can respawn, make it hard. Challenge gives a aesthetic, meaning player will feel something while playing. Put way more and more varied enemies from the very start on

- weapons, if you make a shooter, that gun you start with should do something special, make it bounce from a wall or anything, its very unspecial, it feels good due to the sounds and vfx , same for the rapid firing one, but the effect and gameplay is bland. if you have 15+ guns, those were ok, else make them more special somehow. Also the rapid firing one is a plain upgrade, why would i still use the first ? make both worthwhile

+1 vote   news: Greedy Guns' beta is out! Come play it!
ShrikeGFX
ShrikeGFX Feb 3 2015, 3:27pm says:

I tried the demo and i could not dodge at the start, no matter which buttons i pressed

+2 votes   game: CrossCode
ShrikeGFX
ShrikeGFX Jan 14 2015, 8:12am says:

looks good but have another look at the color palette it dosnt look harmonic, also the star and planet background have a totally different style

+2 votes   news: What's Next: The January 20th Update
ShrikeGFX
ShrikeGFX Jan 5 2015, 1:52pm says:

looks nice

+2 votes   game: Tower 57
ShrikeGFX
ShrikeGFX Dec 13 2014, 5:01am says:

new menu looks nice, did you do that by yourself ? a little color wouldnt hurt tho its a bit bland all in all

+1 vote   news: No Heroes - Development Update
ShrikeGFX
ShrikeGFX Dec 10 2014, 9:38pm says:

hard to see on your pics what is going on

+1 vote   news: Dev Blog: Directional Lighting
ShrikeGFX
ShrikeGFX Nov 28 2014, 1:34am says:

add a camera shake on shooting so it will feel better

+1 vote   news: LSD Update #10
ShrikeGFX
ShrikeGFX Nov 12 2014, 4:37pm says:

That looks pretty sweet

+1 vote   news: Launching Kickstarter / Public Demo
ShrikeGFX
ShrikeGFX Aug 31 2014, 9:45pm says:

The cards look nice and fancy, but try getting another layer style for the numbers, it looks too much like heartstone because of that

+1 vote   news: Design Decisions - part II
ShrikeGFX
ShrikeGFX Aug 30 2014, 6:52pm replied:

Come on, its a sidescrolling shooter, there were thousands before broforce

+3 votes   news: Zombie Warfare Update #6 - New Weapons!
ShrikeGFX
ShrikeGFX Aug 3 2014, 11:34am says:

looks pretty cool, you could reduce a little clutter tho on your screens

+1 vote   news: Letter Quest Released on Mac and PC!
ShrikeGFX
ShrikeGFX Jun 30 2014, 2:07pm replied:

Also you gotta work on the core gameplay, the customization and everything all looks nice, but in the end youre just shooting a with your gun on a cooldown on others without an objective. There is a lot of depth missing that ultimately makes the difference

+4 votes   game: Gear Up
ShrikeGFX
ShrikeGFX Jun 30 2014, 1:56pm says:

One advice from a fellow designer
DO NOT give out all parts for premium instantly
(do you buy 6 parts for the price or all of them? That changes it of course)

If you give out all the things, people quickly lose interest
progression is what keeps the player motivated, give it all and theyre bored

If you d ask the player what he would want, then he will say "I want all the parts" but thats not whats the best for him and not what he really wants.

+4 votes   game: Gear Up
ShrikeGFX
ShrikeGFX Jun 9 2014, 7:50pm replied:

People want the the game simply free but not free to play. People tend to forget that making free to play work is a huge effort and comes with a lot of burdens.

+1 vote   game: Red Awakening
ShrikeGFX
ShrikeGFX May 23 2014, 9:39am says:

looks pretty cool

+1 vote   news: Spectator Mode, new Tech Tree and new HUD Goodies
ShrikeGFX
ShrikeGFX May 15 2014, 10:10am says:

The main menu UI is really sweet, but the bottom one ingame is using too many colors, looks a little messy

+1 vote   news: Big changes are coming to Guns and Robots
ShrikeGFX
ShrikeGFX Apr 13 2014, 7:10pm says:

good stuff

+2 votes   news: April Update
ShrikeGFX
ShrikeGFX Mar 18 2014, 11:18am says:

That looks like an interesting concept

+1 vote   news: Steam Greenlight – VOTE YES!
ShrikeGFX
ShrikeGFX Feb 9 2014, 10:45am replied:

Maybe check your link first ? theres not a single result ... fail

0 votes   media: CRAC-9 (High Poly)
ShrikeGFX
ShrikeGFX Feb 9 2014, 10:35am says:

Looking nice so far!
How did you make the screens go into that lightbox mode when clicked ? Is that custom or can you do that with normal indiedb tools ?

+1 vote   news: The beauty of UE4: The Crater
ShrikeGFX
ShrikeGFX Jan 28 2014, 8:00am says:

What exactly will be innovative about this game ?

0 votes   game: Network
ShrikeGFX
ShrikeGFX Jan 25 2014, 11:16pm says:

Aww yiss

+5 votes   media: Showcase Iteration
ShrikeGFX
ShrikeGFX Jan 25 2014, 1:21pm says:

It looks very blocky from first person, the whole model seems too wide, but that can be scaled easily

+1 vote   media: CRAC-9 (High Poly)
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