I'm a game designer from luxemburg and I like to do crazy stuff.
new menu looks nice, did you do that by yourself ? a little color wouldnt hurt tho its a bit bland all in all
hard to see on your pics what is going on
add a camera shake on shooting so it will feel better
That looks pretty sweet
The cards look nice and fancy, but try getting another layer style for the numbers, it looks too much like heartstone because of that
Come on, its a sidescrolling shooter, there were thousands before broforce
looks pretty cool, you could reduce a little clutter tho on your screens
Also you gotta work on the core gameplay, the customization and everything all looks nice, but in the end youre just shooting a with your gun on a cooldown on others without an objective. There is a lot of depth missing that ultimately makes the difference
One advice from a fellow designer
DO NOT give out all parts for premium instantly
(do you buy 6 parts for the price or all of them? That changes it of course)
If you give out all the things, people quickly lose interest
progression is what keeps the player motivated, give it all and theyre bored
If you d ask the player what he would want, then he will say "I want all the parts" but thats not whats the best for him and not what he really wants.
People want the the game simply free but not free to play. People tend to forget that making free to play work is a huge effort and comes with a lot of burdens.
looks pretty cool
The main menu UI is really sweet, but the bottom one ingame is using too many colors, looks a little messy
That looks like an interesting concept
Maybe check your link first ? theres not a single result ... fail
Looking nice so far!
How did you make the screens go into that lightbox mode when clicked ? Is that custom or can you do that with normal indiedb tools ?
What exactly will be innovative about this game ?
It looks very blocky from first person, the whole model seems too wide, but that can be scaled easily
Hey guys, when can we expect a video update ? its been some time now
Just please get another logo , thats inhuman : P Nice screens
From dev to dev, your video dosnt really impress me. There are pretty good environment graphics, but for the rest ? Enemies look like the same type with different skins. If theyre different, show it in your video. They all just run towards you and die. Weapons feel very similar, and not enough hit feedback. Get hitmarkers atleast & proper camera shake, (score numbers?) theres no way around that in 2013.
Also your video dosnt show any ingame/outgame progression. If you have upgrades and a proper metagame, show it. It looks like you can just join a match and shoot random robots. Put a better video out, and work a bit on the feedback part.
If that cheers you up, IndieGoGo has really low chances of approval, well anything but kickstarter is really low on views.
Its more or less Kickstart or nothing from what i researched.
You need a new interface very badly : P
Troll was a really bad label, Ignorant and idiotic would fit a lot better.
Maybe thats because you are unable to express your opinion in the right tone. You would never have the balls saying that infront of someone in person, and that guy totally would slap you if you did.
The installer is a mess. I constantly download at 0 kb and it dosnt even know how much to download it seems. Numbers jump randomly around. I let it run 4 hours and it just dosnt work.
you have a fine base texture, but you are missing out on wear and tear, mainly edge wear which makes a huge difference. Nearly all your weapons are mainly base color. you have to go beyond that. Also use more polys in general, its 2013 and weapons from 2011 games had around 10-12k tris.
really cool that you offer a download just like that
why does it go from red to yellow to green to purple to green to black ?
Yellow > orange > Red
Its not about if he looks good hispanic or not, by story he is from america/canada. Edited that part, didn't notice that you could misunderstand that.
Looks really good
I hope you dont make your weapons as low on polys and resolution as in 1, that really bugged me
Wow theres really stuff coming together :)
Looks nice, dont forget to bake the AO and put into the diffuse, that will change a lot :)
Your best prop so far imo ; )
The suppressor is almost as big as the gun itself.. It looks very big on the AK aswell, I would really tone it down.
Thats not the case here, there are a couple of japanese weapons and a couple of german weapons, since there are WW2 leftovers located in our world, and all of these will be hidden, same with the tribe weapons. For your normal needs is crafting, the rest is luck. But obviously some weapons are stronger, and a 2H sword
is probably the mightiest you can have for melee, so its rare.
Also this is a around the world game since the team is from everywhere.
The features are updated! check out page2.
the ! looks a bit odd in the logo, but the rest is really nice.
Well we use an List based Ui with small item-class based icons.
If you hover over an Item, it will show the tooltip frame with a big
picture of the item and advanced description.
MGS did many great games...
Animals will be the main threat , but we gotta set which ones we take into the game. Snakes, Wolves and Bears are pretty much must have and there will be rare human enemies.
For now, I dont know. We will consider this at a later state but for now there are no plans for those if I remember right
i think your ui and font do not fit your game style at all :/
the Zombie Grinder logo font and the ingame ui font. I wouldnt use transparent ui parts in a pixel game, I dont know. Work with colours & Borders. Oldschool
but keep up the good work ofc ;)
it looks good, but you really messed up the perspective somehow
Work with 2 sky points (dunno the english word) and draw lines to them to see where perspective goes.
You kinda have an inverted point, where it is at the place you look. This is impossible in our reality :P