I`m a Graphic and 3D Artist from Luxemburg, Europe. Starting in Paint at the age of 10 - and continuing with Adobe Photoshop and Maxon Cinema 4D (2D & 3D) - Now heavily into game-development. I like to give feedback, and so don't hesitate to do the same thing on my work :)

Comment History  (0 - 30 of 321)
ShrikeGFX Aug 31 2014, 9:45pm says:

The cards look nice and fancy, but try getting another layer style for the numbers, it looks too much like heartstone because of that

+1 vote     article: Design Decisions - part II
ShrikeGFX Aug 30 2014, 6:52pm replied:

Come on, its a sidescrolling shooter, there were thousands before broforce

+3 votes     article: Zombie Warfare Update #6 - New Weapons!
ShrikeGFX Aug 3 2014, 11:34am says:

looks pretty cool, you could reduce a little clutter tho on your screens

+1 vote     article: Letter Quest Released on Mac and PC!
ShrikeGFX Jun 30 2014, 2:07pm replied:

Also you gotta work on the core gameplay, the customization and everything all looks nice, but in the end youre just shooting a with your gun on a cooldown on others without an objective. There is a lot of depth missing that ultimately makes the difference

+4 votes     game: Gear Up
ShrikeGFX Jun 30 2014, 1:56pm says:

One advice from a fellow designer
DO NOT give out all parts for premium instantly
(do you buy 6 parts for the price or all of them? That changes it of course)

If you give out all the things, people quickly lose interest
progression is what keeps the player motivated, give it all and theyre bored

If you d ask the player what he would want, then he will say "I want all the parts" but thats not whats the best for him and not what he really wants.

+4 votes     game: Gear Up
ShrikeGFX Jun 9 2014, 7:50pm replied:

People want the the game simply free but not free to play. People tend to forget that making free to play work is a huge effort and comes with a lot of burdens.

0 votes     game: Red Awakening
ShrikeGFX May 23 2014, 9:39am says:

looks pretty cool

+1 vote     article: Spectator Mode, new Tech Tree and new HUD Goodies
ShrikeGFX May 15 2014, 10:10am says:

The main menu UI is really sweet, but the bottom one ingame is using too many colors, looks a little messy

+1 vote     article: Big changes are coming to Guns and Robots
ShrikeGFX Apr 13 2014, 7:10pm says:

good stuff

+2 votes     article: April Update
ShrikeGFX Mar 18 2014, 11:18am says:

That looks like an interesting concept

+1 vote     article: Steam Greenlight – VOTE YES!
ShrikeGFX Feb 9 2014, 10:45am replied:

Maybe check your link first ? theres not a single result ... fail

0 votes     media: CRAC-9 (High Poly)
ShrikeGFX Feb 9 2014, 10:35am says:

Looking nice so far!
How did you make the screens go into that lightbox mode when clicked ? Is that custom or can you do that with normal indiedb tools ?

+1 vote     article: The beauty of UE4: The Crater
ShrikeGFX Jan 28 2014, 8:00am says:

What exactly will be innovative about this game ?

0 votes     game: Network
ShrikeGFX Jan 25 2014, 11:16pm says:

Aww yiss

+5 votes     media: Showcase Iteration
ShrikeGFX Jan 25 2014, 1:21pm says:

It looks very blocky from first person, the whole model seems too wide, but that can be scaled easily

+1 vote     media: CRAC-9 (High Poly)
ShrikeGFX Jan 21 2014, 7:35pm says:

Hey guys, when can we expect a video update ? its been some time now

+1 vote     game: Alpha Project: Line of Fire
ShrikeGFX Nov 30 2013, 9:32pm says:

Just please get another logo , thats inhuman : P Nice screens

+2 votes     article: Beginning the true development of AQP City. Unreal Engine 4 in action!
ShrikeGFX Nov 24 2013, 1:09pm says:

From dev to dev, your video dosnt really impress me. There are pretty good environment graphics, but for the rest ? Enemies look like the same type with different skins. If theyre different, show it in your video. They all just run towards you and die. Weapons feel very similar, and not enough hit feedback. Get hitmarkers atleast & proper camera shake, (score numbers?) theres no way around that in 2013.
Also your video dosnt show any ingame/outgame progression. If you have upgrades and a proper metagame, show it. It looks like you can just join a match and shoot random robots. Put a better video out, and work a bit on the feedback part.

+2 votes     article: Final Rush - Now Available!
ShrikeGFX Nov 6 2013, 7:58am says:

If that cheers you up, IndieGoGo has really low chances of approval, well anything but kickstarter is really low on views.
Its more or less Kickstart or nothing from what i researched.

+2 votes     game: Stone Rage
ShrikeGFX Oct 14 2013, 5:54am says:

You need a new interface very badly : P

+3 votes     media: Streets Corridor + DE
ShrikeGFX Sep 30 2013, 7:45pm replied:

Troll was a really bad label, Ignorant and idiotic would fit a lot better.
Maybe thats because you are unable to express your opinion in the right tone. You would never have the balls saying that infront of someone in person, and that guy totally would slap you if you did.

+2 votes     poll: What price is the sweet spot for indies?
ShrikeGFX Aug 18 2013, 12:33pm replied:

The installer is a mess. I constantly download at 0 kb and it dosnt even know how much to download it seems. Numbers jump randomly around. I let it run 4 hours and it just dosnt work.

+1 vote     game: DEEPVOID
ShrikeGFX Aug 18 2013, 3:20am says:

you have a fine base texture, but you are missing out on wear and tear, mainly edge wear which makes a huge difference. Nearly all your weapons are mainly base color. you have to go beyond that. Also use more polys in general, its 2013 and weapons from 2011 games had around 10-12k tris.

+2 votes     media: Evo Texture
ShrikeGFX Aug 18 2013, 2:50am says:

really cool that you offer a download just like that

+1 vote     game: DEEPVOID
ShrikeGFX Jul 20 2013, 6:29pm says:

why does it go from red to yellow to green to purple to green to black ?

Yellow > orange > Red

+1 vote     media: Kill streak Emblems
ShrikeGFX Jul 14 2013, 9:43am says:

Nice Menu

+1 vote     article: Recruits - Updates and Progress
ShrikeGFX Jun 27 2013, 2:32pm replied:

We aim for a build for the public around October, but we can not promise anything sadly

+2 votes     game: Survivor - Forgotten World
ShrikeGFX May 1 2013, 8:37pm says:

The render looks good, its maybe a little hard to read tho.
Really nice concepts

About the logo
I also would really go away from the layer styles you use currently. Bewel and Emboss are really Meh and white stroke just makes it really noisy from far.
Id be a lot better with white color and a decent drop shadow so its visible on light backgrounds.

+1 vote     article: Mini Update #14 - Art and Polish!
ShrikeGFX Apr 29 2013, 8:31am says:

really badass, it somehow feels like its missing typography tho

+1 vote     article: Character Reveal - The Paladin
ShrikeGFX Apr 29 2013, 8:28am says:

Thumbs up!

+2 votes     article: Environments Video
Offline Since
Sep 17, 2014
Luxembourg Luxembourg
Member Watch
Track this member
Comment Statistics
Posts per day