I'm a game designer from luxemburg and I like to do crazy stuff.

Comment History  (0 - 30 of 325)
ShrikeGFX Dec 13 2014, 5:01am says:

new menu looks nice, did you do that by yourself ? a little color wouldnt hurt tho its a bit bland all in all

+1 vote   article: No Heroes - Development Update
ShrikeGFX Dec 10 2014, 9:38pm says:

hard to see on your pics what is going on

+1 vote   article: Dev Blog: Directional Lighting
ShrikeGFX Nov 28 2014, 1:34am says:

add a camera shake on shooting so it will feel better

+1 vote   article: LSD Update #10
ShrikeGFX Nov 12 2014, 4:37pm says:

That looks pretty sweet

+1 vote   article: Launching Kickstarter / Public Demo
ShrikeGFX Aug 31 2014, 9:45pm says:

The cards look nice and fancy, but try getting another layer style for the numbers, it looks too much like heartstone because of that

+1 vote   article: Design Decisions - part II
ShrikeGFX Aug 30 2014, 6:52pm replied:

Come on, its a sidescrolling shooter, there were thousands before broforce

+3 votes   article: Zombie Warfare Update #6 - New Weapons!
ShrikeGFX Aug 3 2014, 11:34am says:

looks pretty cool, you could reduce a little clutter tho on your screens

+1 vote   article: Letter Quest Released on Mac and PC!
ShrikeGFX Jun 30 2014, 2:07pm replied:

Also you gotta work on the core gameplay, the customization and everything all looks nice, but in the end youre just shooting a with your gun on a cooldown on others without an objective. There is a lot of depth missing that ultimately makes the difference

+4 votes   game: Gear Up
ShrikeGFX Jun 30 2014, 1:56pm says:

One advice from a fellow designer
DO NOT give out all parts for premium instantly
(do you buy 6 parts for the price or all of them? That changes it of course)

If you give out all the things, people quickly lose interest
progression is what keeps the player motivated, give it all and theyre bored

If you d ask the player what he would want, then he will say "I want all the parts" but thats not whats the best for him and not what he really wants.

+4 votes   game: Gear Up
ShrikeGFX Jun 9 2014, 7:50pm replied:

People want the the game simply free but not free to play. People tend to forget that making free to play work is a huge effort and comes with a lot of burdens.

+1 vote   game: Red Awakening
ShrikeGFX May 23 2014, 9:39am says:

looks pretty cool

+1 vote   article: Spectator Mode, new Tech Tree and new HUD Goodies
ShrikeGFX May 15 2014, 10:10am says:

The main menu UI is really sweet, but the bottom one ingame is using too many colors, looks a little messy

+1 vote   article: Big changes are coming to Guns and Robots
ShrikeGFX Apr 13 2014, 7:10pm says:

good stuff

+2 votes   article: April Update
ShrikeGFX Mar 18 2014, 11:18am says:

That looks like an interesting concept

+1 vote   article: Steam Greenlight – VOTE YES!
ShrikeGFX Feb 9 2014, 10:45am replied:

Maybe check your link first ? theres not a single result ... fail

0 votes   media: CRAC-9 (High Poly)
ShrikeGFX Feb 9 2014, 10:35am says:

Looking nice so far!
How did you make the screens go into that lightbox mode when clicked ? Is that custom or can you do that with normal indiedb tools ?

+1 vote   article: The beauty of UE4: The Crater
ShrikeGFX Jan 28 2014, 8:00am says:

What exactly will be innovative about this game ?

0 votes   game: Network
ShrikeGFX Jan 25 2014, 11:16pm says:

Aww yiss

+5 votes   media: Showcase Iteration
ShrikeGFX Jan 25 2014, 1:21pm says:

It looks very blocky from first person, the whole model seems too wide, but that can be scaled easily

+1 vote   media: CRAC-9 (High Poly)
ShrikeGFX Jan 21 2014, 7:35pm says:

Hey guys, when can we expect a video update ? its been some time now

+1 vote   game: Alpha Project: Line of Fire
ShrikeGFX Nov 30 2013, 9:32pm says:

Just please get another logo , thats inhuman : P Nice screens

+2 votes   article: Beginning the true development of AQP City. Unreal Engine 4 in action!
ShrikeGFX Nov 24 2013, 1:09pm says:

From dev to dev, your video dosnt really impress me. There are pretty good environment graphics, but for the rest ? Enemies look like the same type with different skins. If theyre different, show it in your video. They all just run towards you and die. Weapons feel very similar, and not enough hit feedback. Get hitmarkers atleast & proper camera shake, (score numbers?) theres no way around that in 2013.
Also your video dosnt show any ingame/outgame progression. If you have upgrades and a proper metagame, show it. It looks like you can just join a match and shoot random robots. Put a better video out, and work a bit on the feedback part.

+2 votes   article: Final Rush - Now Available!
ShrikeGFX Nov 6 2013, 7:58am says:

If that cheers you up, IndieGoGo has really low chances of approval, well anything but kickstarter is really low on views.
Its more or less Kickstart or nothing from what i researched.

+2 votes   game: Stone Rage
ShrikeGFX Oct 14 2013, 5:54am says:

You need a new interface very badly : P

+3 votes   media: Streets Corridor + DE
ShrikeGFX Sep 30 2013, 7:45pm replied:

Troll was a really bad label, Ignorant and idiotic would fit a lot better.
Maybe thats because you are unable to express your opinion in the right tone. You would never have the balls saying that infront of someone in person, and that guy totally would slap you if you did.

+2 votes   poll: What price is the sweet spot for indies?
ShrikeGFX Aug 18 2013, 12:33pm replied:

The installer is a mess. I constantly download at 0 kb and it dosnt even know how much to download it seems. Numbers jump randomly around. I let it run 4 hours and it just dosnt work.

+1 vote   game: DEEPVOID
ShrikeGFX Aug 18 2013, 3:20am says:

you have a fine base texture, but you are missing out on wear and tear, mainly edge wear which makes a huge difference. Nearly all your weapons are mainly base color. you have to go beyond that. Also use more polys in general, its 2013 and weapons from 2011 games had around 10-12k tris.

+2 votes   media: Evo Texture
ShrikeGFX Aug 18 2013, 2:50am says:

really cool that you offer a download just like that

+1 vote   game: DEEPVOID
ShrikeGFX Jul 20 2013, 6:29pm says:

why does it go from red to yellow to green to purple to green to black ?

Yellow > orange > Red

+1 vote   media: Kill streak Emblems
ShrikeGFX Jul 14 2013, 9:43am says:

Nice Menu

+1 vote   article: Recruits - Updates and Progress
ShrikeGFX Apr 27 2013, 1:14am replied:

Its not about if he looks good hispanic or not, by story he is from america/canada. Edited that part, didn't notice that you could misunderstand that.

+1 vote   article: First "Survivor" world Screenshots!
ShrikeGFX Mar 27 2013, 6:17pm says:

Looks really good
I hope you dont make your weapons as low on polys and resolution as in 1, that really bugged me

+1 vote   article: First Sanctum 2 gameplay trailer
ShrikeGFX Mar 21 2013, 9:51pm says:

Wow theres really stuff coming together :)

+1 vote   media: More weapons, yo!
ShrikeGFX Jan 18 2013, 4:17am says:

Looks nice, dont forget to bake the AO and put into the diffuse, that will change a lot :)

+1 vote   article: [WIP] USA Warships
ShrikeGFX Nov 27 2012, 7:03am says:

Your best prop so far imo ; )

+2 votes   media: Renders/Screenshots - Axe
ShrikeGFX Oct 23 2012, 11:58am says:

Looks good

+2 votes   article: Dev Peek: Boat and Shop Art
ShrikeGFX Sep 16 2012, 12:15pm says:

The suppressor is almost as big as the gun itself.. It looks very big on the AK aswell, I would really tone it down.

+1 vote   media: Ump-45
ShrikeGFX Jul 25 2012, 11:28am replied:

Thats not the case here, there are a couple of japanese weapons and a couple of german weapons, since there are WW2 leftovers located in our world, and all of these will be hidden, same with the tribe weapons. For your normal needs is crafting, the rest is luck. But obviously some weapons are stronger, and a 2H sword
is probably the mightiest you can have for melee, so its rare.

Also this is a around the world game since the team is from everywhere.

+1 vote   media: A rare one
ShrikeGFX Jul 4 2012, 10:41am says:

The features are updated! check out page2.

+1 vote   article: Story / Setting / Features
ShrikeGFX Jun 4 2012, 1:10pm says:

the ! looks a bit odd in the logo, but the rest is really nice.

+1 vote   article: Big Exclamation Point!
ShrikeGFX Apr 24 2012, 11:48am replied:

Well we use an List based Ui with small item-class based icons.
If you hover over an Item, it will show the tooltip frame with a big
picture of the item and advanced description.

+1 vote   media: Lootin'
ShrikeGFX Apr 1 2012, 9:20pm says:

MGS did many great games...

+2 votes   group: Microsoft Game Studios
ShrikeGFX Dec 23 2011, 8:04pm replied:

Animals will be the main threat , but we gotta set which ones we take into the game. Snakes, Wolves and Bears are pretty much must have and there will be rare human enemies.

+1 vote   article: Growing Team! + Buffs & Debuffs
ShrikeGFX Dec 17 2011, 9:29pm replied:

For now, I dont know. We will consider this at a later state but for now there are no plans for those if I remember right

+1 vote   media: Specializations sneak peek
ShrikeGFX Oct 30 2011, 10:57pm says:

i think your ui and font do not fit your game style at all :/
the Zombie Grinder logo font and the ingame ui font. I wouldnt use transparent ui parts in a pixel game, I dont know. Work with colours & Borders. Oldschool

but keep up the good work ofc ;)

+1 vote   media: Loadout
ShrikeGFX Oct 5 2011, 3:33pm says:

it looks good, but you really messed up the perspective somehow
Work with 2 sky points (dunno the english word) and draw lines to them to see where perspective goes.


You kinda have an inverted point, where it is at the place you look. This is impossible in our reality :P

+1 vote   media: Second City Concept Piece
Offline Since
Dec 27, 2014
Luxembourg Luxembourg
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