Shaul Hadar is a professional musician, producer, composer, sound technician and a professional concert pianist with over 20 years of experience. Shaul writes music in any type of musical genre, with an affinity to the movies and games business, but also electronical music and instrumental music. Shaul is also a DJ/Producer, under the alias Counter Point, and releases music constantly at top record labels. Shaul also writes music for documentaries, internet sites, radio, television and every media which needs music and sound effects. Shaul also consults other producers on how to get the most of their musical environment. Shaul is a music teacher for piano, jazz, musical theory and computer based music. Shaul is currently working on writing a lot of music for computer and mobile games.
I have written all the music for this great game. Ionage is a rts space themed game, in which you battle in space platforms and try to conquer all levels. The game has a 40 level single player campaign, and a lot of great features. I wrote all the music for it, and at last this great game has been released in the Google Play Store:
you can check out my music in the trailer for this game:
In this game i wrote a lot of electronical themes, and some epic moments with abstract and atmospherical sounds. I blended here a number of music tracks to get the right vibe of the game.
I really liked writing music for this project and i wish Tim, the project's creator lots of success.
Illegal Aliens is an upcoming space opera game, with a unique twist. The game is written in Unreal Engine, and is about to be finished in the near future. The game has a unique dual mode in which you can play as a team of two people, unlike any other game available today.I wrote a number of tracks for this great upcoming game. You can check out more information on my website at: www.shaulhadar.com
About two months ago I started writing music to a project by Duruk (one
of the best graphical artist and game producer out there).
is a demo of 30 sec to show a waterworld scene, and how it can be used
as a game level. Also, Duruk sent the video (with my music and sfx
included) to a cool contest, and it came in first place . Please check
it out and have fun
I am currently in the process of writing all the music to the game. You can check info about it here:
The game’s features:
- FPS and Strategy build modes.
- Various towers to build and upgrade.
- Shop in which you can buy new weapons and upgrades.
- Manual tower tower control.
- Customizable tower targeting system.
- Diverse types of infected animals – normal, unique and aggressive.
- Challenging action packed waves
I wrote a combination of low electronic beats, with synth and futuristic sounds, and also a little touch of dub-step and chill. It is going to be a really musically diverse project .
I have written some more music to Mominis, and their amazing android game arsenal. the game is "Trapeze" ,a cool puzzle platform ported from flash by Mominis. I write for mobile games and PC and consoles, and sometimes i also do .mid files for GM , but only on special requests :) (If you don't know what is the GM standard, it is actually an old midi file format which consists of 128 universal instruments and it was a long time the way people wrote music. Nowadays it is mostly used in vintage and porting projects, because you have so much more power with the DAW's and instruments today), just a little info, sorry for writing too much :)
I just wanted to update you that i composed some more mobile music for 17 android games by MOMINIS.
I am really into making music to cell phone games, it is really cool and amazing :)
the games are :
1. garden ball
2. star fighter
3. afra fly
4. giovanni pizza
5. track the ball
7. beast out
9. click the frog
13. memo trumps
14. loco chew
15. fill of light
Have a great day ya all :)