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Comment History
shadowlegion421
shadowlegion421 - - 6 comments @ Steiner Advance Unit Mod Reloaded

also discovered a problem playing as the rebellion. after a while, the game crashes out, saying there was an exception. there is no logfile for it, even though the error message says there should be, and the exception file says that the game tried to access an unkown address. it lists stack commands, not sure what they are, but the repeat for at least 50 pages, they are all in hex code. they eventually cycle down to nothing, and thats the last one, so im guessing your ai for the empire is spamming a command that eventually crashes the game. the game ai also makes GC on the larger maps nearly unplayable, because it is moving each individual unit it has, 1 by 1, non staop, everywhere. if you get a sensor array built, check the space routes. they are constantly completely flooded with red fleet icons, if you ever happen to intercept 1, its usually just 1 unit, and they move back and forth all the time. add that to the fact that i cant seem to find any support at all in english, and it means im gonna go ahead and move on to a new mod. good basis here, keep goin

Good karma+1 vote
shadowlegion421
shadowlegion421 - - 6 comments @ Forcemod 3

homepage. before you cry about not having a download here, check the homepage. thats why the link is there

Good karma+1 vote
shadowlegion421
shadowlegion421 - - 6 comments @ More Hilts 1.5

yes its quite obviously not available for download here. there are those that may be curious enough to check the homepage link however.....

Good karma+1 vote
shadowlegion421
shadowlegion421 - - 6 comments @ Star Wars: Warlords

cool to see im not the only one still playing this game.

the site for this mod is warlords.swrebellion.com/wp/

it is still beta, dont expect everything to work perfectly. that being said, its an amazing mod, ive been playing since v .25 or omething like that, back when none of the ships had UI Icons, and even then, it was the best mod id played for HW2. .6 is the best version to date, without question. tons of ships, tons of maps, tons of options, and most things working as intended. docking paths are kind of buggy, but not as bad a previous versions, some ships will go nuts and ram targets if you dont assign them move orders instead of just attack orders. the scaling is difficult to get used to, as most fighters are so small compared to cap ships that they disappear when you pull out far enough to see the caps. if you dont like it, use nlips.

wonderful job, especially for a mod still in beta

Good karma+1 vote
shadowlegion421
shadowlegion421 - - 6 comments @ Steiner Advance Unit Mod Reloaded

so i pointed all installers to the base eaw folder (C:/Program files/lucasarts/eaw). i click on the EAW ModLauncher shortcut and get a wonderful little spplication failed message every time. is this shortcut supposed to be for v3.2.5? or are the changes applied even using the shortcut that came with v3?

Good karma+1 vote
shadowlegion421
shadowlegion421 - - 6 comments @ TEN10X

hardware is your problem, the x600 is not up to this mod, nor is only 1gb ram. the processor is fine, i have yet to slow down my 3700, try as i might. i get bored first. 2gb is best, and not very expensive, and the "x" only makes it slightly faster than the 9600, whixh i just replaced with an x850 pro. pretty much you need a 6800 or better, or a 9800 or better (video ram doesnt matter much at all, this game doesnt have enough varied textures for it to effect anything

Good karma+1 vote