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By "********", he means nothing. **** will not make an appearance in any of our blogs.
And yes, writing empty blogs is as much fun as getting a filling on a tooth that will be pulled in a week. Unnecessary in other words.
Also, UDK may have a lot of that stuff the the W3D could never handle, so that'll be nice too. :D
Dude, when 2.0 is eventually finished, pretty much everything will be modified somewhat. ;)
One thing you may not have seen in the video (it was kind of subtle) was the fact that the rear treads on the new stealth tank actually move up and down to compensate for terrain. It may not look like the old stealth tank, but I'll tell you honestly, it DOES drive much better. ;)
Up to this point, all bikes in Ren mods looked like bikes with mini-cockpits. None of that in the CNC3 bikes, so here we are. We may end up making the driver visible, but the W3D is rather limited in changing vehicle appearances.
Sorry about the videos taking so long. If you want to see them now, just go here: Multiplayerforums.com
Once again, sorry for the delay.
Hey, anytime man. :)
No problem, feel free to ask, and we'll answer to the best of our ability. :)
We have tossed the Mutant Hovel Idea around, and may add it at some point, keep watching. We'll let you know. :D
We are considering this one. We will probably keep the spawn as-is, and address the Militant later.
Avatar and Juggernaut Mechs WILL be in this game eventually.
Beyond that, I can't tell you without killing you. :D
We have no plans to include ANY Kane's Wrath units in TCW W3D. Honestly, we may not get around to that many more CNC3 units. Keep watching though, we may surprise you.
But Kane's Wrath, no. Probably not.
Also, We may not have a campaign either, but keep an eye out for it. We may still try for one.
Do you mean "Will TCW 2.0 Be playable online?"
The answer is YES. We will have a multiplayer server up as soon as 2.0 is released. You will need 2.0 to play on it obviously.
@Apple, You should go here and register:
And you should contact Mauler for more details.
Though, if I had to guess, it'd be something like making up textures and stuff. Honestly, that's not my department, but Mauler would know. Check it out! Never know how you could be helpful. :D
Videos are on their way, sorry for the delay. :)
And even if we managed to get the faction on board somehow, modelling organic assets is something we've never really had the talent for. If we add them at all, it will be as a novelty unit or a background model in the SinglePlayer Campaign.
To answer your question, it IS possible, but it is also a great deal of work to add all the different animations necessary to make the building actually look demolished. So, at the moment, I'm not sure if we intend to add that or not, but we'll see.
"Agh! A Hunter-Seeker drone! Run for your lives!"
/r-s bypasses the Mammoth Mk II and hits a nearby wolverine.
"Oh... Never mind." :P
My only question is, how the heck do you get up there????
You can say that again.
So yeah, be patient, the wait will be worth it. :D
I always wondered if that guy was possessed. Now I know. :D
Yes indeed, we will be balancing, but I'm pretty sure that we will leave the no-MCT measure in place, for reasons we've discussed while balancing this. However, we will thoroughly look through all the buildings make-up to make double sure we didn't miss any weak-points.
Another reason why Superman will not, I repeat, NOT be appearing in this mod.
Peace...Through POWER! :D
In case you were wondering, Superman will NOT be appearing in this game. :)
We will DEFINETLY need two snipers for this. But i am ready to Bring the Pain. Awsome guys!
So, the center hill will be for a Tiberium spike then? It looks really cool, and it looks like the hardest part is over for this one.