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SgtSavage67
SgtSavage67 Nov 3 2012, 8:46pm replied:

By "********", he means nothing. **** will not make an appearance in any of our blogs.

And yes, writing empty blogs is as much fun as getting a filling on a tooth that will be pulled in a week. Unnecessary in other words.

+3 votes   game: Tiberium Crystal War W3D
SgtSavage67
SgtSavage67 Nov 3 2012, 8:43pm says:

Also, UDK may have a lot of that stuff the the W3D could never handle, so that'll be nice too. :D

+2 votes   article: Dev. blog week 43 - "They have no idea"
SgtSavage67
SgtSavage67 Oct 29 2012, 6:51pm replied:

Dude, when 2.0 is eventually finished, pretty much everything will be modified somewhat. ;)

+2 votes   game: Tiberium Crystal War W3D
SgtSavage67
SgtSavage67 Oct 27 2012, 6:53pm replied:

One thing you may not have seen in the video (it was kind of subtle) was the fact that the rear treads on the new stealth tank actually move up and down to compensate for terrain. It may not look like the old stealth tank, but I'll tell you honestly, it DOES drive much better. ;)

+4 votes   game: Tiberium Crystal War W3D
SgtSavage67
SgtSavage67 Oct 20 2012, 7:02pm says:

Up to this point, all bikes in Ren mods looked like bikes with mini-cockpits. None of that in the CNC3 bikes, so here we are. We may end up making the driver visible, but the W3D is rather limited in changing vehicle appearances.

+2 votes   media: Nod Attack bike
SgtSavage67
SgtSavage67 Oct 18 2012, 9:53pm says:

Sorry about the videos taking so long. If you want to see them now, just go here: Multiplayerforums.com

Once again, sorry for the delay.

+2 votes   article: BLOG week 42 - Let's go on a Raid!
SgtSavage67
SgtSavage67 Oct 10 2012, 6:54pm replied:

Hey, anytime man. :)

+3 votes   game: Tiberium Crystal War W3D
SgtSavage67
SgtSavage67 Oct 9 2012, 6:22pm replied:

No problem, feel free to ask, and we'll answer to the best of our ability. :)

We have tossed the Mutant Hovel Idea around, and may add it at some point, keep watching. We'll let you know. :D

+3 votes   game: Tiberium Crystal War W3D
SgtSavage67
SgtSavage67 Oct 9 2012, 6:21pm replied:

We are considering this one. We will probably keep the spawn as-is, and address the Militant later.

+3 votes   game: Tiberium Crystal War W3D
SgtSavage67
SgtSavage67 Oct 7 2012, 10:21am replied:

Avatar and Juggernaut Mechs WILL be in this game eventually.

Beyond that, I can't tell you without killing you. :D

+2 votes   game: Tiberium Crystal War W3D
SgtSavage67
SgtSavage67 Oct 7 2012, 10:12am replied:

We have no plans to include ANY Kane's Wrath units in TCW W3D. Honestly, we may not get around to that many more CNC3 units. Keep watching though, we may surprise you.

But Kane's Wrath, no. Probably not.

Also, We may not have a campaign either, but keep an eye out for it. We may still try for one.

+2 votes   game: Tiberium Crystal War W3D
SgtSavage67
SgtSavage67 Oct 7 2012, 10:10am replied:

Do you mean "Will TCW 2.0 Be playable online?"

The answer is YES. We will have a multiplayer server up as soon as 2.0 is released. You will need 2.0 to play on it obviously.

+2 votes   game: Tiberium Crystal War W3D
SgtSavage67
SgtSavage67 Sep 29 2012, 1:21pm replied:

@Apple, You should go here and register:
Multiplayerforums.com

And you should contact Mauler for more details.

Though, if I had to guess, it'd be something like making up textures and stuff. Honestly, that's not my department, but Mauler would know. Check it out! Never know how you could be helpful. :D

+1 vote   article: BLOG Week 39 - The Future is Ours!
SgtSavage67
SgtSavage67 Sep 29 2012, 9:42am says:

Videos are on their way, sorry for the delay. :)

+1 vote   article: BLOG Week 39 - The Future is Ours!
SgtSavage67
SgtSavage67 Sep 28 2012, 7:16pm replied:

And even if we managed to get the faction on board somehow, modelling organic assets is something we've never really had the talent for. If we add them at all, it will be as a novelty unit or a background model in the SinglePlayer Campaign.

+3 votes   download: Tiberium Crystal War Game Client v1.52
SgtSavage67
SgtSavage67 Sep 23 2012, 7:35pm replied:

To answer your question, it IS possible, but it is also a great deal of work to add all the different animations necessary to make the building actually look demolished. So, at the moment, I'm not sure if we intend to add that or not, but we'll see.

+1 vote   media: A few GDI buildings of TCW 2.0
SgtSavage67
SgtSavage67 Sep 22 2012, 1:28pm replied:

"Agh! A Hunter-Seeker drone! Run for your lives!"

/r-s bypasses the Mammoth Mk II and hits a nearby wolverine.

"Oh... Never mind." :P

+2 votes   member: SgtSavage67
SgtSavage67
SgtSavage67 Sep 22 2012, 12:42pm says:

My only question is, how the heck do you get up there????

+1 vote   media: The new airfields of TCW 2.0
SgtSavage67
SgtSavage67 Sep 22 2012, 12:40pm replied:

You can say that again.

+4 votes   media: Nod Refinery (TCW 2.0)
SgtSavage67
SgtSavage67 Sep 22 2012, 12:38pm replied:

So yeah, be patient, the wait will be worth it. :D

+4 votes   game: Tiberium Crystal War W3D
SgtSavage67
SgtSavage67 Sep 15 2012, 8:45pm says:

I always wondered if that guy was possessed. Now I know. :D

+3 votes   media: Risen from death
SgtSavage67
SgtSavage67 Sep 15 2012, 8:40pm replied:

Yes indeed, we will be balancing, but I'm pretty sure that we will leave the no-MCT measure in place, for reasons we've discussed while balancing this. However, we will thoroughly look through all the buildings make-up to make double sure we didn't miss any weak-points.

+2 votes   article: BLOG week 37 - Building...
SgtSavage67
SgtSavage67 Sep 3 2012, 10:10am replied:

^Agreed^

+2 votes   media: Mission01 Loadscreen Preview *WIP*
SgtSavage67
SgtSavage67 Sep 3 2012, 10:08am replied:

Another reason why Superman will not, I repeat, NOT be appearing in this mod.

+2 votes   media: Tiberium
SgtSavage67
SgtSavage67 Sep 3 2012, 10:07am says:

Peace...Through POWER! :D

+3 votes   media: Nod PP
SgtSavage67
SgtSavage67 Sep 3 2012, 10:04am replied:

In case you were wondering, Superman will NOT be appearing in this game. :)

+6 votes   game: Tiberium Crystal War W3D
SgtSavage67
SgtSavage67 Feb 23 2012, 4:47pm says:

We will DEFINETLY need two snipers for this. But i am ready to Bring the Pain. Awsome guys!

+3 votes   media: TCW_BlackOps Coop Map
SgtSavage67
SgtSavage67 Feb 23 2012, 8:11am says:

So, the center hill will be for a Tiberium spike then? It looks really cool, and it looks like the hardest part is over for this one.

+4 votes   media: TCW_Barstow_Badlands
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