Looks gorgeous, but why make something such high poly when you know it can't run in-game?
Looks gorgeous, but why make something such high poly when you know it can't run in-game?
Give an idiot $10? Or buy $10 worth of chocolate?
This proves:
A) You are fat
B) You hate games
C) You don't have $10
Dude, PLEASE make more. Your tutorials rock so much, thankyou.
I know the first tut is badly linked, re-uploaded here:
Sorry, No can do. We are having a custom player model. Check the image gallery for a concept
The story is mostly done and has nothing to do with Grigori. Expect to see the story hitting your screens very soon.
This mod looks awesome, can't wait to play it. You guys have some real talent building stuff like this form scratch.
Finally! Been waiting for one of these for ages! Good job.
Well, I'm busy at the moment with my mod 'Ravenholm's Own'
Visit its site to learn a bit more if you want. We started the mod production on 24th October and we are already on ModDB and have our own site. www.ravenholmsown.swfmania.co.uk
It's alright, bit odd though. Maybe have the centre as a very light blue instead. Plus move the NM over a bit. and replace it with the real mod name when we have one.
I can only find one tutorial for adding single player weapons, and that doesn't quite work. Any possibility of getting a single-player weapon adding tutorial written?
SGTMattyW
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