My Name is Marc Andrew Newton. I have worked with Unknown Worlds Entertainment on Natural Selection 2 for over 3 years as a Level Developer and Internal Web Tools Author where my goal is to develope tools, systems & means of communications that collect, organise and deliver data in a manner that contributes to the reduction of time spent on administration in favour of automated systems for tedious time consuming tasks.

Comment History  (0 - 30 of 45)
SgtBarlow Jan 13 2014, 4:42pm replied:

It's not a render, It's colour hand painted using Photoshop and a Wacom Pad.

+1 vote   article: Subnautica Concept Art: Interior Sketch
SgtBarlow Dec 23 2013, 10:15am replied:

Because of the way the team has been split between the two game titles, After a lot of consideration, It was decided that the most effective approach was for staff with knowledge of and placed focus on Unity to work with that engine while those unfamiliar with unity but know everything about Spark may as well carry on working on NS2 as they can't abandon work on NS2 for the sake of adapting the engine for the requirements of Subnautica.
Plus, Unity was a better candidate when it came down to this game requiring use of Voxels.

+4 votes   game: Subnautica
SgtBarlow Oct 31 2013, 7:59am replied:

You have till tonight to get the Halloween Sale 75% off

SgtBarlow Jul 5 2013, 12:43pm replied:

It is in the works.

+1 vote   article: STATE OF DEVELOPMENT: JUNE 2013
SgtBarlow Jul 3 2013, 5:33pm replied:

New Everything

+6 votes   media: Female Marine
SgtBarlow May 14 2013, 5:53am says:

I am having a real hard time with this websites editor, It's really buggy. Some of the code snippets are partly missing.

An intact copy of this tutorial can be found here:

+2 votes   article: TIME TO MAKE MODS
SgtBarlow Mar 21 2013, 10:03am says:

The free weekend will start later tonight for GMT ready for Friday.

You will be able to play VIA steam so keep an eye out!

+2 votes   article: FREE Weekend & 50% OFF
SgtBarlow Dec 27 2012, 11:43am replied:

I will remind the office in the new year about getting a Purchase option for the DLC on steam.

+2 votes   game: Natural Selection 2
SgtBarlow Nov 17 2012, 7:42am says:

You can now watch the recorded broadcast here:

Skip to 2 mins 40 seconds in.

+1 vote   article: Friday Night Match Show & Patch Notes
SgtBarlow Nov 11 2012, 6:24pm replied:

Program Files (x86)\Steam\steamapps\common\Natural Selection 2\LaunchPad.exe

+3 votes   game: Natural Selection 2
SgtBarlow Oct 31 2012, 9:00am replied:

You would still have to activate the game on Steam no matter where you purchased a CD Key from and you would not get it cheaper anywhere else.
Steam powers the authentication and game server listings.

+3 votes   article: Natural Selection 2 v1.0 released on Steam
SgtBarlow Oct 12 2012, 9:37am says:

All our play testers have a varied range of systems, we have low-spec testers of course.
There is still lots of optimisations to come.
I ran through some tests late last night and here is what you generally need to do as of version 222:

- - Texture Quality:
GPU's 512MB/less on Windows 32-Bit >> LOW
GPU's 512MB/less on Windows 64-Bit >> LOW - Pushing it on MEDIUM
GPU's 756MB on Windows 32-Bit with 4 GB RAM >> LOW
GPU's 756MB on Windows 32-Bit with 2/3 GB RAM >> MEDIUM
GPU's 756MB on Windows 64-Bit >> MEDIUM to HIGH
GPU's 1GB on Windows 32-Bit with 4 GB RAM >> LOW
GPU's 1GB on Windows 32-Bit with 3 GB RAM >> MEDIUM
GPU's 1GB on Windows 32-Bit with 2 GB RAM >> HIGH
GPU's 1GB on Windows 64-Bit with 2 to 16+ GB RAM >> HIGH

(32-Bit can only allocate a total combined RAM and GPU MAP of 3.7?GB)

- - WAIT FOR VERTICAL SYNC = Double Buffered / Triple Buffered
- - TEXTURE STREAMING = ON - SSD users on 800~1000MHz ram might try OFF
- - MULTICORE RENDERING = ON / OFF for single core users.

NVIDIA USERS (GPU Control Panel)
- - First Ensure all settings are set to Default. (Press RESTORE)
- - DC/QC CPU users Set "Threaded Optimisation" to ON (Setup an NS2 Profile if desired)

ATI USERS (GPU Control Panel)
- - Turn off CATALYST A.I.

+1 vote   article: Natural Selection 2 Release Date
SgtBarlow Oct 11 2012, 12:42pm replied:

Would you e-mail our engine programmer max @ with your experience, he would like to hear from you.

+1 vote   article: Natural Selection 2 Release Date
SgtBarlow Oct 11 2012, 9:38am replied:

I run the i5-2500k @ 3.3GHz, 8GB RAM and GTX460.
I get 33-80fps (40-50fps high average) with Textures on Medium, Ambient Occlusion OFF and everything else ON.

With everything off textures on medium I get 45-90fps

I also previously ran the 8800GTX with similar fps on a 2.4GHz QC before multi threading was put into the engine.

+2 votes   article: Natural Selection 2 Release Date
SgtBarlow Oct 11 2012, 5:52am replied:

New rendering features have been introduced over the past 6 months.
If you see a decrease each time then you clearly need to knock off the new rendering options that your system can't handle yet.

Turn off ambient occlusion (High shaves off a good 20fps there abouts), toggle the multi core rendering option and perhaps disable atmospherics.
Turn on texture streaming and set texture quality to medium if it's on high.

+4 votes   article: Natural Selection 2 Release Date
SgtBarlow Sep 23 2012, 3:16pm replied:

As soon as valve get their butts in gear

+3 votes   article: NS2 Build 220 & Euro Gamer
SgtBarlow Sep 11 2012, 8:29pm replied:

The entire video is rendered using our game engine, In the cinematic part of this video an actual level is loaded straight from the game, then you use timeline to trigger animations and movement, You get access to this tool with the game so you can make your own cinematic films.

+1 vote   media: NS2 | Exosuit Reveal
SgtBarlow Sep 6 2012, 8:07am replied:

DLC is planned to be free, we don't want to do anything that may fracture our community.
If we need funding we will always seek out routes that do not divide people into upper-class/lower-class gaming like BF3 has done, It's just wrong.
We will sell goodies but we also wont flood the game with a mess of content like TF2 and never sell anything that gives players an advantage.
We want to open a store where you can buy real t-shirts and posters etc.

+2 votes   article: Build 217 (Titanium) - Exosuit Revealed & Released
SgtBarlow Sep 6 2012, 7:48am replied:

Correct, there is no single player. Need a lot more money for SP.
Maybe one day we can make one.

+1 vote   article: Natural Selection 2 Pre-Orders on Steam!
SgtBarlow Sep 6 2012, 7:47am replied:

Within the week (valve time) you should see a gift appear in your steam gift manager.

+1 vote   article: Natural Selection 2 Pre-Orders on Steam!
SgtBarlow Aug 29 2012, 6:11am replied:

There are currently 5 official maps out with a 6th map almost ready, Another 2 official maps currently in design pipeline for future patches + there will be more to come on top of that.
Also you get all of our development tools, Lot's of people making their own maps that can be published on the Steam Workshop.
We been working on auto download system if you join a server running custom content.

+2 votes   article: Build 217 (Titanium) - Exosuit Revealed & Released
SgtBarlow Aug 28 2012, 6:12pm replied:

New map coming out in next patch aimed for today.

+1 vote   media: Exosuit Revealed!
SgtBarlow Apr 29 2012, 7:44pm says:

Marines are having a hard time holding resource nodes, I noticed the games that Marines win on are when Aliens fail to keep on top of taking down Marine resource nodes.
I also see that the Aliens can branch out a lot faster than marines with the recent changes to the way Alien Command now works not having Drifters required to build means they are not waiting for it to not only reach it's destination but also survive it's journey as previously killing one destined for a node was a setback for the Aliens and a Push for the Marines.
Making Alien Command simpler to use has obviously had a drastic affect on balance and now requires to be addressed and will be addressed soon.

+1 vote   article: Build 206 released
SgtBarlow Apr 26 2012, 6:03am replied:

Studio funding is sufficient at the moment that no other means of fund raising is required outside of selling a product.

+1 vote   article: Build 205 - New Alien Commander Tech-Tree
SgtBarlow Mar 29 2012, 5:13am replied:

There are plans to have bots, Offline play would be possible but I would wait and see what is developed before buying for offline play only as it may not be satisfactory.

+1 vote   article: Build 201 & New Purchase Options
SgtBarlow Jan 13 2012, 2:36pm replied:

Have a listen to this:

Talks about that very issue.

+2 votes   article: Build 190 + 191 Patch Released
SgtBarlow Sep 23 2011, 5:52am says:

The old one looks like a Machinegun, The new one looks like an automatic rifle wich is what it's supposed to be.
So yeh I think I would like to see the old one as an additional weapon with different pros and cons applied to it.

+1 vote   article: Rifle Rework
SgtBarlow Apr 11 2011, 11:17am says:

Thank you everyone ofr the feedback, A final concept has been drawn with a combination of two of the 4 choices, Wich two I will leave you guessing untill its revealed ;)

+2 votes   media: Phase Gate concepts
SgtBarlow Apr 2 2011, 1:52pm replied:

Not just yet, Max is still working constantly on multiple optimisation tasks, the Lua Bind layer hes been working on for a month, Might be finnished soon so we look forward to the results, they look promising biut there is no way of knowing until it's done..

+1 vote   game: Natural Selection 2
SgtBarlow Apr 2 2011, 1:50pm replied:

I tried, It wont work in this site..

+1 vote   game: Natural Selection 2
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