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I'd have to go with UE3, sure, CryEngine 2 looks great and has some pretty nice features. But it's mostly an outdoor kind of engine, while UE3 can do just about anything. And the UE3 editor can do the whole "jump in-game with a button" thing, and there won't be any compiling apart from AI paths I belive.
You got my vote for moty, that bruster thing is awesome. And also, what engine are you using? Or planning to use?
Props, weapons and player models mostly. Maybe an old truck or two, but mostly props, weapons and characters.
Nice, can't wait to see some good mods emerging from this. I hope the mod I'm working will get a good spot in this, it looks like one of the few single-player mods so far, and there's hunderds of pages of stroy behind it. But making this beast is insane, it's really bigger than I thought it would be. I'm talking 3-5 year range, that's if it goes well. It's probably the biggest mod even start, which is really saying something. But I'm thinking around 30 hours of gameplay, which means many, many years of development. It's already crashed down pretty bad, but it's getting back up now. I'd be suprised if it gets into alpha by the time the contest it nearly finished. :P
Even though it's a good way away, good luck to all of you. :)
oohh, it's look exactly the same, sweet. Great work on recreating this one. :D
I loved these things, put some mammoth tanks in front and some tesla tanks in the back works pretty well as an attack force.
Chrono Tank! :D
Looks great, especially because your trying to make it look like a tank that's about 20px x 20px. Keep up the good work, guys. Can't wait. :)
GDC > E3, I like watching tech demos and listening to game devlopers talk about design and things. :P
Sure, I've never actually been to either one, but watched the GDC on the net was always better than watching a video of a game with no techie Direct X 10 shader programming talk. XD
Yeah, Sean and SinSlave rock. :D
By the way, the links for larger images aren't working at the moment, the server went down. :\
Burshing up on my skill i'd have to say too. UnrealEd doesn't make maps by itself, sadly. And of course, I'll be writing Project AGMR, from start, to finsh. All things planned, so this'll be awhile. I'm hoping to get pretty good with UED by the time UT2k7 comes out, because I'll need all the skill I can get.
They are? Hmm...well it's fine with mine, odd. Thanks for the feedback though, nice to hear some. :)
Hmm...most of the problems you guys are having I don't know how to slove anymore. I havvn't mapped in a year so I forgot some things. Most of the problems and how to fix the can be found at Interlopers.net
I just noticed, this tutorial has 17,000 page views, and yet the mods I've worked on get less attention than a half-baked tutorial. XD
Awesome! Could use some work on the rocky area, but it looks great/ Keep up the great work guys. ;)
Adrain's right, the engine is basicly Quake 2 except it can handle more and has fancy relfection effects. Most of the core code belongs to id, really.
I've done some updating, the storyline is slightly better sounding. I've been in contact with another writer, he's helped me with many erorrs. I've also Updated the main profile so it's shorter and provides more info via links to the offical site.
Very good brush work, textures are good and most of them have cubemaps giving them a nice look. Overall GJ :thumbup:
Make sure your lights are inside your main box, when compiling make sure vrad is on.
Reminds me of Worms: 3d, lol, keep up the good work guys.
FLF was one of my fav. HL1 mods, i'm looking forward to this being released :thumbup:
I voted for "I'm going to start a mod!", you may remember the "Best GFX engine for my mod" thread. Now i'm starting my work on the mod. Happy new year and happy modding aswell ;)
Ok, I just added and tweaked something to the storyline to make it sound better. Any comments?
Lol, i'm not sure if there's much time to, i'm trying to learn how to use unreal ed, and so far i'm stuck trying to figure out how to make a block... :eek:
I'm working on storyline concept art still, i'll update the page in a second. I'm still getting things on here. I'll try to update it soon. ;)
Nice concept, keep up the good work guys. ;)
Trying going here: Interlopers.net , it lists tons of erorrs and how to fix them.
There should be a 3D textured view button under the "View" tab on the top bar. Hope it helps.
I added a few more renders of the new sword, sorry for not posting too many updates. We have been trying to get things going, once the site is up then we should be geting more things done :D
Nice, can't wait until this mod comes out :thumbup:
Nice, can't wait to it skinned :)
Nice job, I can't wait for this mod :) :) :)