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Sfisher7
Sfisher7 May 20 2007, 11:40am says:

I'd have to go with UE3, sure, CryEngine 2 looks great and has some pretty nice features. But it's mostly an outdoor kind of engine, while UE3 can do just about anything. And the UE3 editor can do the whole "jump in-game with a button" thing, and there won't be any compiling apart from AI paths I belive.

+1 vote     poll: Unreal Engine 3.0 or CryEngine 2?
Sfisher7
Sfisher7 Nov 30 2006, 8:09pm says:

You got my vote for moty, that bruster thing is awesome. And also, what engine are you using? Or planning to use?

+1 vote     game: Contagion Theory
Sfisher7
Sfisher7 Oct 16 2006, 12:28pm says:

Props, weapons and player models mostly. Maybe an old truck or two, but mostly props, weapons and characters.

+1 vote     mod: Project A.G.M.R.
Sfisher7
Sfisher7 Sep 5 2006, 8:52pm says:

Nice, can't wait to see some good mods emerging from this. I hope the mod I'm working will get a good spot in this, it looks like one of the few single-player mods so far, and there's hunderds of pages of stroy behind it. But making this beast is insane, it's really bigger than I thought it would be. I'm talking 3-5 year range, that's if it goes well. It's probably the biggest mod even start, which is really saying something. But I'm thinking around 30 hours of gameplay, which means many, many years of development. It's already crashed down pretty bad, but it's getting back up now. I'd be suprised if it gets into alpha by the time the contest it nearly finished. :P

Even though it's a good way away, good luck to all of you. :)

+1 vote     article: Make Something Unreal returns!
Sfisher7
Sfisher7 Aug 9 2006, 12:45pm says:

oohh, it's look exactly the same, sweet. Great work on recreating this one. :D

+1 vote     media: Soviet Radar Dome
Sfisher7
Sfisher7 Aug 9 2006, 12:43pm says:

I loved these things, put some mammoth tanks in front and some tesla tanks in the back works pretty well as an attack force.

+1 vote     media: Soviet Tesla Tank
Sfisher7
Sfisher7 Aug 9 2006, 12:40pm says:

Chrono Tank! :D

Looks great, especially because your trying to make it look like a tank that's about 20px x 20px. Keep up the good work, guys. Can't wait. :)

+1 vote     media: Allied Phase Tank
Sfisher7
Sfisher7 Aug 8 2006, 2:16pm says:

GDC > E3, I like watching tech demos and listening to game devlopers talk about design and things. :P
Sure, I've never actually been to either one, but watched the GDC on the net was always better than watching a video of a game with no techie Direct X 10 shader programming talk. XD

+1 vote     poll: E3 has been scaled down. You say:
Sfisher7
Sfisher7 Jun 26 2006, 3:47pm says:

Yeah, Sean and SinSlave rock. :D

By the way, the links for larger images aren't working at the moment, the server went down. :\

+1 vote     article: Project AGMR - First Media Update
Sfisher7
Sfisher7 Jun 25 2006, 8:57pm says:

Burshing up on my skill i'd have to say too. UnrealEd doesn't make maps by itself, sadly. And of course, I'll be writing Project AGMR, from start, to finsh. All things planned, so this'll be awhile. I'm hoping to get pretty good with UED by the time UT2k7 comes out, because I'll need all the skill I can get.

+1 vote     poll: What do you plan to achieve this summer?
Sfisher7
Sfisher7 Jun 25 2006, 8:48pm says:

They are? Hmm...well it's fine with mine, odd. Thanks for the feedback though, nice to hear some. :)

+1 vote     article: Project AGMR - First Media Update
Sfisher7
Sfisher7 Jun 24 2006, 4:26pm says:

Hmm...most of the problems you guys are having I don't know how to slove anymore. I havvn't mapped in a year so I forgot some things. Most of the problems and how to fix the can be found at Interlopers.net

I just noticed, this tutorial has 17,000 page views, and yet the mods I've worked on get less attention than a half-baked tutorial. XD

+1 vote     article: Beginners Guide to Valve Hammer Editor
Sfisher7
Sfisher7 Jun 24 2006, 11:32am says:

Awesome! Could use some work on the rocky area, but it looks great/ Keep up the great work guys. ;)

+1 vote     media: map title is not disclosure
Sfisher7
Sfisher7 Jun 22 2006, 6:10pm says:

Adrain's right, the engine is basicly Quake 2 except it can handle more and has fancy relfection effects. Most of the core code belongs to id, really.

+1 vote     game: Half-Life 2
Sfisher7
Sfisher7 Apr 2 2006, 2:21pm says:

I've done some updating, the storyline is slightly better sounding. I've been in contact with another writer, he's helped me with many erorrs. I've also Updated the main profile so it's shorter and provides more info via links to the offical site.

+1 vote     mod: Project A.G.M.R.
Sfisher7
Sfisher7 Feb 21 2006, 3:04pm says:

Very good brush work, textures are good and most of them have cubemaps giving them a nice look. Overall GJ :thumbup:

+1 vote     media: NGM_Frigate Hallway Shot
Sfisher7
Sfisher7 Feb 14 2006, 1:53pm says:

Make sure your lights are inside your main box, when compiling make sure vrad is on.

+1 vote     article: Beginners Guide to Valve Hammer Editor
Sfisher7
Sfisher7 Jan 23 2006, 10:19pm says:

Reminds me of Worms: 3d, lol, keep up the good work guys.

+1 vote     article: Project Fighter Update
Sfisher7
Sfisher7 Jan 10 2006, 5:49pm says:

FLF was one of my fav. HL1 mods, i'm looking forward to this being released :thumbup:

+1 vote     mod: Frontline Force: Classic
Sfisher7
Sfisher7 Jan 9 2006, 10:31pm says:

I voted for "I'm going to start a mod!", you may remember the "Best GFX engine for my mod" thread. Now i'm starting my work on the mod. Happy new year and happy modding aswell ;)

+1 vote     poll: What is your Mod Database New Years resolution?
Sfisher7
Sfisher7 Jan 9 2006, 9:32pm says:

Ok, I just added and tweaked something to the storyline to make it sound better. Any comments?

+1 vote     mod: Project A.G.M.R.
Sfisher7
Sfisher7 Jan 2 2006, 1:26pm says:

Lol, i'm not sure if there's much time to, i'm trying to learn how to use unreal ed, and so far i'm stuck trying to figure out how to make a block... :eek:

+1 vote     article: Beginners Guide to Valve Hammer Editor
Sfisher7
Sfisher7 Jan 7 2006, 9:01pm says:

I'm working on storyline concept art still, i'll update the page in a second. I'm still getting things on here. I'll try to update it soon. ;)

+1 vote     mod: Project A.G.M.R.
Sfisher7
Sfisher7 Jan 4 2006, 10:04pm says:

Nice concept, keep up the good work guys. ;)

+1 vote     article: Small Media Update
Sfisher7
Sfisher7 Dec 4 2005, 11:41am says:

Trying going here: Interlopers.net , it lists tons of erorrs and how to fix them.

+1 vote     article: Beginners Guide to Valve Hammer Editor
Sfisher7
Sfisher7 Nov 19 2005, 3:52pm says:

There should be a 3D textured view button under the "View" tab on the top bar. Hope it helps.

+1 vote     member: Sfisher7
Sfisher7
Sfisher7 Oct 30 2005, 6:35pm says:

I added a few more renders of the new sword, sorry for not posting too many updates. We have been trying to get things going, once the site is up then we should be geting more things done :D

+1 vote     mod: Medieval Battles
Sfisher7
Sfisher7 Oct 5 2005, 10:14am says:

Nice, can't wait until this mod comes out :thumbup:

+1 vote     media: Allied Barracks
Sfisher7
Sfisher7 Aug 30 2005, 9:29am says:

Nice, can't wait to it skinned :)

+1 vote     media: Allied Grand Cannon
Sfisher7
Sfisher7 Aug 25 2005, 12:01pm says:

Nice job, I can't wait for this mod :) :) :)

+1 vote     article: Media Update
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