2. It's not inaccurate enough. One squad of RPG gunners are able to take out multiple vehicles firing on them with .50 cal at once from long range.
4. It's still hard for airborne infantry to flank a chinese MG or bunker that needs to be destroyed with heavy weapons, while artillery strikes or something can be used for other branches all over the map alongside AT soldiers. It seems like the airborne are uniquely disadvantaged. As is, the Chinese seem OP. Their regulars machine gun, rpg gunners, bunkers, and mortar are cheaper, sooner deployed, *and* more effective than US equivalents. Because of superior numbers, they can afford to throw constant waves against the enemy that can see ahead while their mortars pound away and their scout car catches all resource points before US has enough fuel to field mortars and even then can't return fire, so 99% of my games are falling back to base and desperately trying to hold out until I can build a stryker mortar and bradley to counter their mortars and air strikes, and over the next 2 or so hours slowly push back. It's not balanced or as enjoyable as it could be, imo.
6. That does sound easier and better if it's done.
My views may be slanted since I play more against AI than people and I like my concept of realism, but it frustrates me as is. It's still the best mod I've tried though, and I wouldn't play it if I didn't like it.
sethbarcello
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