I own and operate a tiny two person game studio called Phanatix Interactive. I'm currently developing an Android/iOS game called "Swift". Although I started out in games as a 3d artist, I'm now mostly a designer and programmer. Funny how things work out like that.

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I just recently stumbled across IndieDB, and I have to wonder: where has this site BEEN all my life?! There's so many awesome games in the making I never would have otherwise known about! And what a great place to promote my own stuff! Better late than never, I suppose.

Although I've been making games professionally for many years (mostly children's Nintendo DS games), I've only recently wandered down the road of indie development. I used to do mostly 3d modeling, then got promoted to be a game designer, and when the studio I was working for collapsed into oblivion, I decided it was time to do my own thing... which sentenced me to learn the black art of programming. So here I am--artist turned programmer--managing my own game company and doing all sorts of things I didn't think I was capable of doing not less than 2 years ago. Fate works in strange ways.

I'd like to give a big thanks to everyone who had a look at our shiny new game profile page. I was really surprised by the number of visitors it got on its first day of existence! It really helps to keep one motivated on a project when you know people are looking at it. :)

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Phanatix Interactive

Phanatix Interactive

2 members Developer & Publisher

Phanatix Interactive is a small indie game studio that was started in Chicago, then moved to Seattle, and is now somewhere in Wisconsin. It is a traveling...

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Latest tweets from @phanatixgames

Serena finally gets some real in-game artwork. Gifs included! Phanatixinteractive.com

Oct 11 2017

Finally, some real art! Phanatixinteractive.com

May 10 2017

Here's a long overdue post on what I've been working on. Phanatixinteractive.com

Feb 17 2017

We have a look at some of the new interior furnishing sprites for the hometown level: Phanatixinteractive.com

Jun 29 2016

Here's a look back at last year's development, broken down into what went right and what went wrong. Phanatixinteractive.com

Mar 22 2016

Here's an overdue update on what I've been working on: more level design stuff. Phanatixinteractive.com

Jan 12 2016

Here's a look at some more character art for the next game: Phanatixinteractive.com

Oct 21 2015

Here's a look at some new art for the game: Phanatixinteractive.com

Aug 3 2015

Here's a VERY early peek at the next game I'm working on, with a few screenshots and some concept art: Phanatixinteractive.com

Jun 22 2015

If you like number data, then check out the info that Swift collected from its tour around the world: Phanatixinteractive.com

Apr 17 2015

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