Phanatix Interactive is a small indie game studio that was started in Chicago, then moved to Seattle, and is now somewhere in Wisconsin. It is a traveling studio run by Andrea Borchardt, who likes to wander around a lot and try new things. The company was founded out of a longing to do stuff differently. Challenging the boundaries of existing genres and brewing up new twists on old classics is what Phanatix Interactive is all about.

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Swift is a classic side scrolling shooter with unique visuals. Take control of a small glowing spirit and the heavens. With the touch of a finger, this...

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Latest tweets from @phanatixgames

We have a look at some of the new interior furnishing sprites for the hometown level:

Jun 29 2016

Here's a look back at last year's development, broken down into what went right and what went wrong.

Mar 22 2016

Here's an overdue update on what I've been working on: more level design stuff.

Jan 12 2016

Here's a look at some more character art for the next game:

Oct 21 2015

Here's a look at some new art for the game:

Aug 3 2015

Here's a VERY early peek at the next game I'm working on, with a few screenshots and some concept art:

Jun 22 2015

If you like number data, then check out the info that Swift collected from its tour around the world:

Apr 17 2015

Now that "Swift" is done, here's a peek at what's different while working on the next game:

Mar 5 2015

Phanatix is still kickin'! Brushing off the dust with a postmortem about the development of "Swift" for Android/iOS

Jan 29 2015

RT @RokSoft: To take a well earned break from #gamedev I lie back, close my eyes and... for crying out loud... can't help but think about #gamedev!

Jul 13 2014

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Phanatix Interactive
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