This member has provided no bio about themself...
I've tested uploading the 2.5 version but didn't make it public because I didn't find it polished enough to be worth uploading compared to the version in the works. The workshop is a pretty wild place but the next version should still be available there too.
Thanks, we've made some additional efforts on the historical authenticity of location names and linguistics in general thanks to the invaluable help of EFREM. There's still some room for improvement but overall a big step up from 2.5
Yes, some posts down I posted a link for the latest test version before a new release. The last article also lists it.
There's some bugs in the current 2.5 public release that could hinder a proper playthrough of the mod and I'm sure it has annoyed some people but the vast majority of those have been fixed for the next release.
Some days ago I released another public test to make sure we catch and fix most bugs before releasing a new stable version. You can grab it here: Forums.taleworlds.com
Not at all, too many changes.
Sorry the translation is not very good so it's difficult to understand some things that you are trying to say.
RaW 2.55 which is in the works as had some work done to improve performance but at the same time more items and resources were added which add to the load. It's recommended that you use a 64 bits operating system as a 32 bits one will run out of memory quickly. With all the resources/content added it's normal that weaker computers cannot run the mod, not much that I can do for them but work on a smaller resolution texture package and better level of detail models but this is not a priority for me now.
I noticed that the fix only worked for specific cases, i.e. for the AoR troops and not as a faction wide fix for the player faction. Going to work on another fix.
The bug with player faction culture defaulting to Roman has been fixed in the current test version. New factions are only planned in Italy and Greece for the moment, splitting up some of the current factions and adding some new tribes and Leagues. We'll see about adding the longer mustache + beard combo.
Carthago Delenda Est!
We don't have the resources to make Carthage :(
Some of us are still working on the mod. I've fixed a couple of bugs from the test version and updated a good portion of the faction units, AoR troops and mercenaries for the next release. I still need to balance army compositions and check for missing scenes to make sure there's no major bug left to seriously hamper gameplay.
Rome at War is a Third Century B.C. themed Multiplayer Mod (with SP in alpha stage) ..."
You'd have to be more specific, maybe a screenshot would help. Is it a "out of video memory" error?
There's a test version that fixes some issues of the 2.5 release but is still unfinished: Forums.taleworlds.com
Unfortunately due to real life and some other issues a new update is on hiatus for now but I do wish to continue once I find some time and motivation.
Gustave is an awesome artist, the shields look pretty authentic.
Requirements are simple, the scenes need to be of equal or superior quality to the current scenes and, if possible, be fully functional. Being based on historical cities/locations is also recommended but not necessary, especially for MP where you can scene pretty much anything.
If you think your scenes meet the requirements you can send them to me on moddb or on the Taleworlds forum.
You can make Carthage without the elephants, it's all the other models needed that make it hard for us. Considering also that the current factions are not finished for the most part and take priority. Esarhaddon was working on making a Carthage submod for RaW 2.5 but didn't get to finish it and it was using existing assets.
We're not adding elephants in the foreseeable future.
Pyrrhos hired Thessalian horsemen which are among the best cavalry of the time and other mercenary horsemen, and since cavalry is important he invested in horse breeding in some pastoral communities in Epirus. If I recall correctly he made use of Molossian horsemen in the siege of Sparta.
Megálê Hellás is what the Romans called Magna Graecia or in English greater Greece, colonies in South Italy founded by various city-states like Corinth, Megara, Chalcis, Rhodes, Sparta, etc... The city of Taras was founded by Spartan colonists and exiles and still maintained some ties with Sparta, calling for aid in times of crisis. Their troops weren't particularly good so they relied on mercenaries, which wasn't much of a problem for them because they were quite wealthy at the time, the only exception is their light cavalry which was well disciplined and renowned to the point that Tarentine cavalry became a reference to any light cavalry units fighting in similar fashion.
Syrákousai was formed by Greek colonies and joined by Native Sikels and Sicanians and at the time ruled by Agathoclès which is quite the interesting character. A really small nation that survived wars with Athens and Carthage (which Agathoclès himself invaded with an army!), a lot of stories worth reading.
Richest -> Possibly Megálê Hellás. Rome too eventually, after collecting all the spoils from the wars they won in Italy. Samnites were rich in livestock and other commodities and sources vary concerning their monetary/luxury wealth.
Best mounted skirmishers -> Megálê Hellás.
Medicine -> The current factions were doing quite well at this time, even the celts produced soap and could perform some crafty operations so you could pick anything.
Macedon and Epirus have the best cavalry followed by the Samnites. Romans and Samnites are best at siege battles whilst the Celts are bad at sieges but good at field battles. The best archers are the AoR and mercenary Cretan archers of the Greeks, second best are the Etruscan archers. The Hellenistic factions and the Etruscans have the best defensive infantry, the Romans and Samnites are pretty balanced and most troops have throwing weapons, the Celts have light troops for the most part which are best used for flanking attacks.
The Greek League (Koinon Hellenon), the villages near Lakedaimon and Gytheion have spartan units.
1- The native styled arenas didn't fit the era at all, eventually they will be replaced by something more fitting.
2- Trainer skill is useless in the mod since there are no troop trees and the very few troops that can be upgraded are done so through the barracks.
3- NPCs are still a work in progress, it's a test version and by no means complete so they'll have proper looks later on.
Take the field -> Troops hold in place at the start of the battle
Lead your troops -> Troops follow you at the start of the battle
Charge -> Troops charge at the start of the battle (Default in Native).
You should try to play a couple of hours of Native or a partial conversion mod such as Diplomacy (used as a base for RaW) instead of jumping to a messy unfinished total conversion mod to get better acquainted with the game, it can get quite confusing especially when not everything is in place. :)
No, it has been removed because it didn't exist in our timeframe. The samno-attic is its replacement.
It's open, follow the link to the thread, read a bit and download. Just keep in mind it's a test version with loads of missing content, you can report bugs here or on the Taleworlds forum if they've not been reported before or are gamebreaking.
8.5 is pretty great in my opinion considering how early the page was created and that the mod is far from completed. I'd probably rate it lower myself.
Scenes, coding and making new assets.
You'll get to pick your culture and the rest will be decided by the AoR system. The module system will be released with the next version so you can change whatever you want for personal use.
Fixed in the next version.
Two years actually. It's not like we're willingly holding back the release, we've just underestimated the work required and didn't have enough time to finish it. I'm considering releasing an open test version before a stable 2.55 release as soon as I finish polishing and fixing some things.
They are anachronistic and not relevant to our time frame, we'd rather focus on making items that are relevant around 300 B.C.