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That's more something for the Eastern and Nomadic factions which is pretty far fetched for the moment, you can always hire some Campanian mercenaries who ought to have the heaviest horse currently in the mod.
By capturing nearby factions villages, though I think I released 2.4 with a bug concerning this and it wouldn't change the recruit pool, it is fixed for the next version, no estimated time of release yet but vacations started and the mod is back on tracks.
Sorry to reply so late but Moddb didn't notify me of a post here and I rarely check my own profile, I'll be a bit lazy and just quote a previous post:
"I could try to help you if you provide some additional information, you could send through personal message to me or Rgcotl the game log right after a crash with the mod (I insist on this particular bit, right after a crash).
The file is located in your main Warband folder, where the executable is (mb_warband.exe) and the file which content you should copy paste and send is called rgl_log.txt and contains information about your last play session and computer specs."
Without that I'm completely in he dark and do not know how to even begin helping you, I need to track the issue first.
I could try to help you if you provide some additional information, you could send through personal message to me or Rgcotl the game log right after a crash with the mod (I insist on this particular bit, right after a crash).
The file is located in your main Warband folder, where the executable is (mb_warband.exe) and the file which content you should copy paste and send is called rgl_log.txt and contains information about your last play session and computer specs.
Q: Will you add faction X ?
A: We're not making any promises concerning upcoming factions, we follow our planning and eventually new factions are done."
Celts still need a pretty much complete overhaul, Germanic factions are pretty far fetched for now.
Nope, I just had to take a break for various reasons but now it should get back on tracks.
Like any other mod, there are plenty of tutorials on the internet such as:
Yes it does.
You need a moddb account, else use one of the mirrors (alternative downloads): Docs.google.com
There might be more scattered on the internet but this is an official one that does not require you to have an account.
I'm a sexy Gallic noble, I will be twice as much once the Celtic items are done properly, then again all the Celts will look awesome, me just slightly more so.
Yes, we use it to update people about events or new releases:
hint_10|In multiplayer press B for warcry.
It's still the case unless you have a differently mapped keyboard or if you are playing singleplayer.
I'd need some more details, right after a crash (this is crucial) send me the rgl_log.txt content through PM so I can check why it crashes, your pc specs, etc...
You can find that file in your main Warband folder, the one that has mb_warband.exe, typical path for it would be:
C:\Program Files\Steam\SteamApps\common\MountBlade Warband
C:\Program Files\MountBlade Warband
It has been answered, one faction: Etruscans (Rassena).
Read the F.A.Q.
I'm not sure what you tried to say but I'm sure I won't be troubled since finishing the mod is unlikely (for Warband).
Half Life 3 is taking too long, this is just taking some time because we have a lot to do and not much people/time to finish quickly.
Report these things in our server/events thread in the Taleworlds forum: Forums.taleworlds.com
If it is in the official server we might be able to solve the issue and check the logs too but we'd need details and names.
Tell us more about your computer specs and operative system, by the sound of it, it seems you don't have a pc strong enough to handle the mod.
Look harder, they are there.
There are new animations and sounds like the following duduk track made by Theretor: Moddb.com
Buying instruments won't be included before some time, I have some ideas about it but it has no priority right now.
In Singleplayer there are Musicians that play in taverns, credit goes to Daedalus/Slawomir of Aaarrghh for the code and anims which we modified to suit our needs. I hope to include musicians in battle scenes in the near future.
Once we do the props we'll do the scenes.
Naval battles once travel by sea is justified as at the moment you would just go from Greece to Italy so they wouldn't occur so frequently so I couldn't be bothered to start that task.
It's possible but of low priority right now.
By over you mean after they are done or geographically on top?
If the first, there will be if things keep going on, maybe after a small revamp of current factions.
I blew it first: Tw.greywool.com
If any of you ever wondered how it looked ingame.
They are still WIP so right now it's mostly the highest ranks that are near completion:
Equipment might change, some things still need to be done, etc...
Slightly delayed to keep you from levelling too fast.
Low_Resolution_Textures_RaW_2.4.7z, 7z format stands for 7zip (read sevenzip) which can be opened by the free program of the same name, it is a compressed type of file which is commonly used for mod files. There are plenty of guides on the internet.
For example one I usually refer people to:
It does remain a possibility yes but of little importance.
No, it wasn't much of a thing in the third century B.C., as far as I can tell it was reserved for either major events (important military victory), religious events or ceremonies. So it's pretty low in the list of priorities, we need props for it too.
This is a sub-mod so you need the main file.
That particular helmet if from Todi in Italy
Don't forget that Etruscans were deeply influenced by the Greeks, from our main reference book about Italian helmets it seems to indicate that it was mostly used by Etruscans, they spread the helmet up to their colonies in Campania and had their own workshops to manufacture them so it wasn't imported from the Greeks. The colonies in Magna Graecia used it too but it seems it wasn't as popular there, it is still very possible that we will make some contemporary Chalcidian helmets that were found there.
It's supposed to be in the far upper left corner:
It's a different UI rather than the native one, different appearances for some menu backgrounds, buttons, heath bar, etc...
It is but note down that the appearance of a civilization changes throughout the centuries so the Etruscans of the Villanovan era have little in common with those of the Hellenistic era.
Download 2.21 instead, changelogs can be seen in the mod's forum thread Forums.taleworlds.com
No need to have the Napoleonic DLC, Warband updates independently. Steam automatically updates to latest version but you can update manually if you have the non-steam game version.