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Tick the "load textures on demand" option in the launcher, try to decrease some graphical options, make sure you don't have resource intensive programs running in the background when playing, try to go talk to him by visiting the scene.
Try to tick the "load textures on demand" option in the launcher, my config is a bit worse but I can run the mod with ~600 troops in the config with all graphics maxed out without crashing though framerate is an issue for me if I get right in the middle of the combat but decreasing some graphic options helps.
If it happens to lock you to the lowest rank try to ask for leave/vacation and re-enlist.
Either you're running another mod or you have installed it wrong.
Pretty much everything is created by Rgcotl and Gothic Knight except a few OSPs used as place-holders until we replace them by self made models.
Slowly, a bunch of stuff started but nothing final to be shown plus most of us are/were taking a small break.
No ETA, last version was planned for December, then for February and ended up released in April... Time management is hard.
Now we've got some wip stuff and plans, hopefully it won't take as much time as for last release.
But it's in... Even a few messages bellow you have someone asking if it is included and I answered that it is.
Available upgrades show how much troops you can upgrade at this location and is based on how well the town/castle is doing and the owner skills, which gives balanced numbers for the player and seems to skyrocket when owned by the AI, which seems will need revision.
Keep in mind some troops can't upgrade, here's a list of those that can by faction:
- Hastatus to Loricatus Hastatus
- Princeps to Loricatus Princeps
- Romanus Eques Equo Privato to Romanus Eques Equo Publico
Koinon Hellenon (almost the same for the other Greeks):
- Hoplitès Haplos to Ekdromos
- Ekdromos to Hoplitès
- Hoplitès to Epilektos Hoplitès
- Hippakontistès to Hippeus
- Lugoae to Gaelaiche
- Botroas to Bataroas
- Neitos to Solduros
Makedonia (almost the same for Epeiros):
- Sarissaphoros to Deuteros
- Deuteros to Pezhetairos
- Argyraspidès to Agema Argyraspidès
- Hypaspist to Agema Hypaspist
- Agema Hypaspist to Basilikos Agema Hypaspist
- Mistreis Hostatu to Hostatu
- Hostatu to Supruis Hostatu
- Pedú to Pedú Ehtradeketsiúi
- Niir to Niir Valaemom
- Verehia Mins to Verehia Maimas
- Aum Anaino to Venzile
- Axunana to Huzrnana
- Luvcatru to Eprial Luvcatru
If nothing shows up maybe something is worng with your game version or possibly you are running it on a unix system?
Click on the unit names to check if they can be upgraded.
Text under the "20 upgrade available" is to upgrade the troop, if the text doesn't show up then the unit is at max level or can't upgrade. Wounded troops can't be upgraded. Click on the gold icon or esc to exit the menu.
Corrupted download, re-download the mod.
Check for runtime error solutions for Warband as there are some guides to help mitigate or completely fix the problems such as:
If you're posting here I assume you're using the add-on and if you crash it's most likely because your computer ran out of memory, try disabling the music add-on as it is more memory demanding.
"The 3rd century BC started the first day of 300 BC and ended the last day of 201 BC"
"Frequently Asked Questions:
Q: Will you add faction X ?
A: We're not making any promises concerning upcoming factions, we follow our planning and eventually new factions are done."
Apart from what is already written in the F.A.Q., yes we are but it's a ton of work which we didn't start on yet.
Nope, first mentions of them are past the Celtic invasion of Greece that settled in Turkey, the Galatians for short.
1.161+ for multiplayer and that depends on server setting due to new game operations being added after Viking Conquest release and Singleplayer should work with versions above 1.153 in theory. I always have my game up to date so I can't tell you for sure.
Fixed it. A recurring grammar error no matter how much one points it out, it's hardwired now.
Well these torcs are from pretty much everywhere between north Italy to northern France and focused around 300 B.C. with some of them a bit earlier or older than that since most examples date from the gallic wars it took some time to find good examples, there are torcs that are dated as early as 1200 B.C. and possibly some that are even earlier.
This could begin to help you Forums.taleworlds.com
For further help I would require additional information, in the Warband game folder where the executable is there is a file called rgl_log.txt which contains information about you computer specs and your last play session so if you send me in a private message the content of the log right after a crash I could investigate what the problem is.
More than Lysimachus' kingdom I'd say since it covers a lot of ground and a large array of auxiliaries and mercenaries in its roster.
Last one was like 3 weeks ago...
There's some things being worked on, nothing major yet as we're mostly working on fixing/improving stuff for now.
Maybe because we had the resources to do it and the mod is still in its early stages?
We already did a bunch of Hellenistic equipment so it's logical that factions based around it are faster to make, especially "minor" factions such as Epirus and Syracuse. Unlike major factions such as Carthage that will be a pain to make with all the equipment they borrowed from other cultures, it's a whole lot of time spent on research and modeling a faction for a small team. Plus we also have to rework and complete some of the current factions.
It's an independent full version.
I allowed myself to be a smart *** not knowing what you really wanted to know but hopefully it has been made clear now right past the nonsense.
You can check Theretor's and Rejenorst's tracks now and decide for yourself if it's worth downloading.
We make a point in using only self made resources or if we can't only opens source ones, no ripping.
The reasoning behind that was to take more space on your HDD but less on your RAM when the game decompresses the music files ingame. The files went from .ogg compression to .wav
That's only because you don't listen to KGB, KGB listens to you.