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It works with 1.158.
Most of it has been dealt with for the next version.
In the 3rd century B.C. there are only four legions, each levied for a campaign (no long term standing legions like the Marian and Augustan military reforms) and the square scutum does not exist yet.
"rgcotl Dec 3 2013, 8:40am replied:
well we are planing to release one more version before x-mas so some activity might be back"
The only time I crashed was repeatedly alt-tabing out of the game during battles, apart from it it was just bugs in test versions but not on the releases.
Could you post your Rgl log file after a crash ? It can be found in the main warband folder (c:\Program Files\Steam\SteamApps\common\MountBlade Warband usually), the file is called rgl_log.txt, after a crash of the mod copy the content of the file and send it to me or Rgcotl the content so we can have a look at what might be the problem. It is vital that it is after a crash, else it won't tell much.
Yes, it wasn't meant to be used it was just a test for a new recruitment system and most of it has been removed except the dialogue during the release, please ignore it as it is fixed for next releases.
I invite you to read a tutorial on how to install a mod, if it isn't showing in the drop down menu it's most likely because it wasn't installed properly.
Here is a good tutorial: Atswarband.com
Only the player will build from the ground up when enlisting in an army.
Recruitment system has been changed (not the one on current release) to appear a bit more logical, you can't turn a peasant into a noble and I want to keep the player with a reasonably balanced army, a full stack of cavalry will be a pain to maintain and recruit and troops will follow simple and linear upgrades, a warrior from lower classes of society will not turn into a troop reserved for nobility and will be in higher number than those. Current system (from 2.33 and earlier versions) is unbalanced and has only 6 troop types per faction and you don't choose what to recruit and pay the same to recruit nobles and peasants, this has been changed, more balanced and will include much more diversity of troops and it'll be clearer about what you are going to recruit.
When release is near I'll try to explain it better, the system is included but I don't like much spoilers.
That's not how it works. We have yet so much to do and we're not going to waste time on something so trivial and anachronistic, same goes about the Lorica Laminata/Segmentata that was asked for countless times.
There are mods that have it and if you wish it so hard you can add it yourself to the mod but as we stated we won't do it nor help you doing so. Here is the forge: Forums.taleworlds.com you will find guides and people willing to help you if you stay polite and bother using the forum's search.
I'm not angry nor trying to offend, I'm stating again that we don't accept these kind of requests.
Corinthian League, Achaean League, Dorian League... Dozens of leagues existed and the current Hellenic League is a place holder until we can split things up, nothing final. Does it justifies the presence of grandpa's unpractical helmet ? Not for me, it has nothing to do here.
Incessant demands about considerably anachronistic equipment will not be taken in consideration, we stated we would remain as accurate as we can, it's a choice we've made. There are other mods not concerned by these boundaries and you might find your amusement there if you really miss a piece of metal.
Thanks for the kind words anyway, I'm not trying to impose a view but rather sharing ours towards the aim of this mod. Good day to you.
The Greek Corinthian helmets are in the fifth century B.C. where they belong.
The Apulo-Corinthian helmets are just here Moddb.com
and here Moddb.com and there Moddb.com
Happy now ?
Make sure you have warband 1.153 or later installed and that your system is 64 bits else the game can't have the necessary memory available.
There might be some black clothes underneath some armors but there is a mix of armors and colors, no uniformised black army.
You mean the Phrygian cap I assume:
Noble starts are obviously easier, it's a shame to have to build up an army from the ground each time a new version is released, at least that's what I think but it's not that too easy, play with the highest difficulty settings and you're still in for a challenge.
We aren't leaving it to rot, next update will contain a good amount of work on the single player (Revamped Freelancer trees with a much clearer path for the neophytes, dozens of new troops, different recruitment system... more on this later as I don't like to spoil stuff).
We show only brand new models, there is a lot of stuff going on that has not much point being shown like some variations and fixes on old models and coding progress. We don't waste much time on previews and that doesn't mean there is no progress being made. We'll say more on this soon when things are near completion.
Overall story in a sandbox ? Re-skins ? Are you sure you know what you are talking about on or the correct page sir ? Not trying to be offensive in any sorts but those terms don't really apply to the M&B universe.
For a more straight answer this is a total conversion mod still in early stages of development with brand new models accurate to the setting of the mod (~300 B.C.) and a bunch of gameplay changes (slings, overhead spear attacks, formations, etc...), each version is set to bring either important bugfixes or significant changes as next version will do.
There is still much to do but overall it's playable.
Invest some of your points in strength, it's possible that the class you are about to be promoted in has equipment with a certain strength requirement, ranks are quite different for next version so the progress will be a bit slower and the path a bit more clear.
We can't promise things.
Make sure you have Warband 1.153 or higher installed, if the error persists try re-installing the mod.
Investing in tactics skill allows you to spawn more soldiers at once.
I'm doing pretty fine with Gallia, a wall of spearman to keep the enemy entertained with cheap soldiers while flanking with swordsmen and cavalry usually wins the day for me. As for the Makedonian phalangites, they are good in the first seconds of the encounter until you surround them, there they loose much of their effectiveness, didn't had much problems with their cavalry as they don't field large numbers and my skirmishers usually soften their charge.
I play with max difficulty and battles are pretty even with all the factions, I'll have a couple more test campaigns when I have time if it is that unbalanced but the player's presence can change greatly the outcome of battles, for the best or the worst.
If it's multiplayer, I can assure you that I and a clan have been playing for a year with all possible battle combinations and all is really up to player skill, taking down a horseman is not that hard unless he's really good at it and cooperation is key to victory, don't expect to be able to grind up two players if they team up on you.
Confirm that you have Mount & Blade Warband 1.153 or newer versions installed and Rome at War 2.33, else re-install the mod.
Sir you can't, the design evolved to make it wearable as a cap, look for yourself:
Those are the latest evolutions of the Corinthian helmet, nothing to do with the ones from the 7th to 5th century B.C.
The shape makes it impossible to cover the face, the eye holes are just decorative, to the point, as you can see on a second model example, that they were covered. I will never understand people's obsession about Corinthian helmets, Greek military does not evolve around it, else it wouldn't have been abandoned in favor of more open models.
These are Apulo-Corinthian helmets, they were not made to go down, such open helmet design appeared when the Corinthian helmet proved to be bad in formations because it heated fast and covered the noise so you couldn't hear orders if I recall correctly. No point making the current ones go down as the shape is not meant for it.
There is, download latest version, RaW 2.33.
Samnite Kardiophylax if you inquire about the page update, else the latest Rome at War version is 2.33.
Run time errors are associated to the lack of available memory which mostly occurs on 32 bit operating systems.
This thread compiles some possible solutions: Forums.taleworlds.com