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"Frequently Asked Questions:
Q: Will you add faction X ?
A: We're not making any promises concerning upcoming factions, we follow our planning and eventually new factions are done."
Apart from what is already written in the F.A.Q., yes we are but it's a ton of work which we didn't start on yet.
Nope, first mentions of them are past the Celtic invasion of Greece that settled in Turkey, the Galatians for short.
1.161+ for multiplayer and that depends on server setting due to new game operations being added after Viking Conquest release and Singleplayer should work with versions above 1.153 in theory. I always have my game up to date so I can't tell you for sure.
Fixed it. A recurring grammar error no matter how much one points it out, it's hardwired now.
Well these torcs are from pretty much everywhere between north Italy to northern France and focused around 300 B.C. with some of them a bit earlier or older than that since most examples date from the gallic wars it took some time to find good examples, there are torcs that are dated as early as 1200 B.C. and possibly some that are even earlier.
This could begin to help you Forums.taleworlds.com
For further help I would require additional information, in the Warband game folder where the executable is there is a file called rgl_log.txt which contains information about you computer specs and your last play session so if you send me in a private message the content of the log right after a crash I could investigate what the problem is.
More than Lysimachus' kingdom I'd say since it covers a lot of ground and a large array of auxiliaries and mercenaries in its roster.
Last one was like 3 weeks ago...
There's some things being worked on, nothing major yet as we're mostly working on fixing/improving stuff for now.
Maybe because we had the resources to do it and the mod is still in its early stages?
We already did a bunch of Hellenistic equipment so it's logical that factions based around it are faster to make, especially "minor" factions such as Epirus and Syracuse. Unlike major factions such as Carthage that will be a pain to make with all the equipment they borrowed from other cultures, it's a whole lot of time spent on research and modeling a faction for a small team. Plus we also have to rework and complete some of the current factions.
It's an independent full version.
I allowed myself to be a smart *** not knowing what you really wanted to know but hopefully it has been made clear now right past the nonsense.
You can check Theretor's and Rejenorst's tracks now and decide for yourself if it's worth downloading.
We make a point in using only self made resources or if we can't only opens source ones, no ripping.
The reasoning behind that was to take more space on your HDD but less on your RAM when the game decompresses the music files ingame. The files went from .ogg compression to .wav
That's only because you don't listen to KGB, KGB listens to you.
Might be easier to tell what isn't in there:
- Violent squirrels
- King Harlaus' butter stash
Just kidding of course, I thought a file called music add-on, described as being a music add-on, tagged as music was pretty self explanatory but in case you wonder what it is, it's a music add-on containing tracks made especially for this mod by Theretor, which you can listen to in the mod's moddb page under the video section, plus some opens source tracks by Rejenorst. This music add-on containing music tracks is delivered as a separated download because large music files tend to impact performance for some users and in some extreme cases draw too much from one's system and make the game crash on launch. If you're tired of Native's tracks and you're running Rome at War well enough you should be just fine running the mod with these additional tracks.
If you are wondering which tracks it includes, here's the rough list:
- All of Theretor's tracks that you can find in this page's video section plus a few more
- Following tracks from Rejenorst:
>Glory of Rome
>A Land Besieged
Unfortunately his website seems to be down.
They were pretty much always at war regardless of period. Ryse ought to be one of the worst offenders to history, dwelling deep in stereotypes with a terrible plot and props that reflect nothing of the reality of that period. All they ever tried was to look good and feel cinematic to attract to a broader audience and there is nothing historical about it, I mean, freaking Boudicca riding an elephant into Rome...
So no, not everyone likes that period due to how badly represented it is and there ought to be mods to represent other periods accurately to show the evolution of nations throughout time without having themselves bothering to embellish everything to be sure they attract a big audience. Mods like Roma Surrectum, Europa Barbarorum, Somnivm Apostatae Ivliani and more for Rome Total War did more for me with their immense content to read and thoroughly researched material than any shallow big company game that cares only about looks.
There's a bunch of Rome mods for Warband and I'm sure you'd feel more like playing Bellum Imperii than this mod as it has all you are searching for, cool Romans and gameplay over history.
Of course we have these factions in mind but Carthage is a bucketload of work to make since they used a large variety of troops and mercenaries including the aforementioned Iberians.
In the current logical advance of things we'd be giving the Celtic tribes an overhaul and maybe move to minor factions that require less work while overhauling other aspects of the mod before going for the major factions such as Carthage.
Wasn't trying to insult your intelligence, just checking the basics that could possibly had gone wrong.
Is the problem general as in no servers at all be it for the mod and the main game? This happens from time to time, the server issues get fixed after some time though, searching for "Warband can't find any servers" might lead to more information. I doubt I can fix your issue without knowing more about the problem.
Server is currently online, check that the folder of the mod is called:
After that launch the mod, go to multiplayer, join game and in the server filter options tick the "Compatible with module" option and you should be able to find servers.
Yeah it's pretty sad that this isn't set in the time that movies and video games portray so accurately and Romans look cool and stuff bringing civilization to unwashed barbarians that should've known better than disturb the eagle. A time in which they used about four armor types although there is just one that really matters because it looks cool which is the segmentata (plate armor).
Gee I'd really trade for the Empire blob that spends its time trying to keep its borders in shape in petty skirmishes with its bland and uniformized army rather than a struggling early Republic trying to forge an identity among other major civilizations.
Damn name is misleading, Rome at War not being just about Rome being cool...
Here is the menu as it is for me:
You can upgrade the hastati, principes, equites, phalangites, hippeis, hoplites, hypaspitai, etc...
Nope, just be sure you have warband patched up to the latest version and note that only a few troops can be upgraded. Click Esc key or the gold icon to exit the menu.
A lot of helmets removed? Which ones? For the most part a whole bunch of helmets were added, for the Hellenistic factions the Phrygian helmet replaced some of the Pylos variations but the helmets are still used elsewhere. All I can think of would be the Illyrian helmet that is used by some Epeirote officer classes still until Pyrrhus's helmet is done but then again, still there.
If there is something we don't lack, it's helmets.
Plans for the moment are to make a patch to fix some minor bugs and add some stuff that wasn't finished for the release.
Could be a corrupted download or could be a lack of RAM memory, try re-downloading and if it doesn't work send me the details of the crash log (rgl_log.txt located in the main warband folder, the one with the executable).
New world map, scenes, etc...
Yes, although it will be updated soon with more tracks and hopefully be more optimised.
Ranks, shield wall, wedge and square formations are better used in the pre-battle orders, since all soldiers are individuals and not groups unlike strategy games like Total War, it takes some time to sort them in the correct manner of all the formations, shield wall puts the strongest units in front with the longuest weapons and ranks put the units with long weapons in the back, keeping the shortswords and all in front, sorting this in the fly can take its time and some space.
Use simple Warband formations when in a hurry and use those in the pre-deployment menu which you unlock when you have ~2 points in tactics skill.
There are tutorials all over the internet on how to install Warband mods: Atswarband.com
Rome at War 2.5 Changelog
- Rasenna (Etruscans)
- New run and idle animations
- Added some taunt animations
- New shield animation
- Tweaked attack animations
- All factions equipments revised
- All item stats and prices revised
- Rasenna (Etruscans)
- Almost all of the mod's troops received new equipment and some tweaks
- Dozens of new units
- New town walkers (Repressed medieval peasants removed)
- Slightly randomized equipment on start
- Fixed some AoR troops not showing up
- Dozens of small fixes and tweaks
- Almost all medieval scenes removed in favor of generic scenes.
- Revised army and recruitment compositions
- Some units can be upgraded via barracks in a town/castle of your faction
- Some bugs removed
- New items for all factions
- New bugs and glitches for you to find
Romans had the Fascio, the bundle of sticks with the axe head symbolizing power, like the swastika it kinda lost its original meaning during the second world war, IRC Mussolini used it as his main symbol but don't take my word for it.
Etruscans used axes with their main phalanx to counter the enemy spears, we couldn't find examples of Etruscan axes apart from this one that seems to be a recurring model for them so it's as far as we could get.