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Seek.n.Destroy
Seek.n.Destroy Mar 29 2015, 10:46am replied:

Not at all, too much has changed coding wise, new troops, items, one more faction, new scripts, etc... for it to be compatible. You're better off exporting/importing characters.

+5 votes   mod: Rome At War2
Seek.n.Destroy
Seek.n.Destroy Mar 28 2015, 6:36am replied:

Yes, here is a link: Steamcommunity.com

+2 votes   mod: Rome At War2
Seek.n.Destroy
Seek.n.Destroy Mar 23 2015, 10:05am replied:

It will come out the same time as the next MP version, it's all one package. SP will be a bit more polished than previous release and hopefully we'll get to upgrade it a bit more after 2.5.

+4 votes   mod: Rome At War2
Seek.n.Destroy
Seek.n.Destroy Mar 22 2015, 2:59pm replied:

The thureo in the mod was designed in a way that makes it easy to add/remove a certain spine or boss but I think almost all celtic shields had a boss by the start of the third century B.C., at least that's from what I gathered.
Tw.greywool.com

+2 votes   mod: Rome At War2
Seek.n.Destroy
Seek.n.Destroy Mar 22 2015, 2:29pm replied:

Not sure yet but the buckler needs to be removed, it was used in the British isles but not by mainland celts. They will most likely receive the thureo as well.

+3 votes   mod: Rome At War2
Seek.n.Destroy
Seek.n.Destroy Mar 22 2015, 2:10pm replied:

Most but not all, some units will keep small shields.

+3 votes   mod: Rome At War2
Seek.n.Destroy
Seek.n.Destroy Mar 10 2015, 1:44pm replied:

With the limitations we have, yes. Don't expect anything too fancy, it's just placeholder scenes to ditch the broken native ones, also they are repeated as I don't have much time nor resources to dedicate to proper "final" scenes.
Some examples that might be slightly outdated:
Tw.greywool.com
Tw.greywool.com
Tw.greywool.com
No point making a preview for them as they're not meant to stay, it's a bit better than fighting in the streets of Native's Shariz in the middle of Italy.

+4 votes   mod: Rome At War2
Seek.n.Destroy
Seek.n.Destroy Mar 10 2015, 12:45pm replied:

The 32 bit OS is what is holding you down with the memory problem as it isn't using the 4GB of RAM you have, a 64 bit system can handle more RAM consuming operations like playing games, using complex programs, etc... If I recall correctly Microsoft should allow you to perform an upgrade freely (always back up your files!).
You can read more about it here: Windows.microsoft.com
It's for windows 7 but you can easily search for the Windows version you are using, it should help you with other games too.

+2 votes   mod: Rome At War2
Seek.n.Destroy
Seek.n.Destroy Mar 10 2015, 12:37pm replied:

We lack props but I've made placeholder generic scenes for the next version so no more Native scenes.

+4 votes   mod: Rome At War2
Seek.n.Destroy
Seek.n.Destroy Mar 9 2015, 5:04pm replied:

Most likely a memory related problem, I had a lot of these with my old pc when playing mods like Floris and 1257 AD, back in the day this thread helped me -> Forums.taleworlds.com I'd say to avoid using the music pack as it adds a load on memory and if possible tell us more about your computer specifications, in the main Warband folder, the one where the game is installed and the executable/launcher is there is a file called rgl_log.txt, it keeps track of what happened in your last play session and your computer components, send me the content of the file via PM as it can be a bit extensive and I might be able to tell more about your problem.
If all else fails make a sacrifice to Athena.

+2 votes   mod: Rome At War2
Seek.n.Destroy
Seek.n.Destroy Mar 9 2015, 10:03am replied:

Eventually yes, we had Nistrum that made some props but as he works two jobs now (one being professional modeler) he had no time to finish the models he started for the mod. Rgcotl had a go at scene props and he's pretty good at it too but the focus is on finishing the current factions, we thought to maybe stall the work on factions to focus on props and scenes but there's always something to do...

+3 votes   mod: Rome At War2
Seek.n.Destroy
Seek.n.Destroy Mar 8 2015, 3:37pm replied:

Both.

+2 votes   mod: Rome At War2
Seek.n.Destroy
Seek.n.Destroy Mar 2 2015, 4:52pm replied:

Rome at War 2 will now1!!!1 Rome at War 2.5 which is the next update will be ready as soon as we're done making it balanced, stable and relatively bug free.

+5 votes   mod: Rome At War2
Seek.n.Destroy
Seek.n.Destroy Feb 28 2015, 1:04pm replied:

As far as I know Romae Bellum has no freelancer nor boats, might you be mixing it up with Bellum Imperii?
There's not that much bugs that I know of that would break gameplay, on my list there is the occasional courtship code that triggers some errors once in a while because I didn't set the families and all that as I still have to do a more in depth research of the historical figures of our time. One script that displays an error when finishing to loot a village, I tried to track it down, to no avail, but it does not impact the game. Finally there is the missing/dysfunctional passages in towns which are fixed for next version. Factions are close enough so you should get your share of battles when Freelancing, unless they sign for peace of course.
No crashes on my system and you should be fine if your system uses 64 bits and runs Warband with ease, else it is possible that you might encounter memory related problems.

+3 votes   mod: Rome At War2
Seek.n.Destroy
Seek.n.Destroy Feb 22 2015, 3:46pm replied:

Strange, of all the documentaries and books I could come across they were never depicted using the same trapezoidal shaped scutum of the Samnites, care to link or refer to any of these documentaries?
For example in our research thread where users submit images and articles to complement our research I don't see any resembling the samnite scutum. Thread in question: Forums.taleworlds.com

+2 votes   media: Etruscan shields
Seek.n.Destroy
Seek.n.Destroy Feb 22 2015, 1:46pm replied:

Let me guess, because of Rome II Total War? Their Etruscan faction was just a copy of the intro campaign Samnites which was very deceiving, they only introduced proper Etruscans as a mercenary unit in one of the campaign DLCs.

+6 votes   media: Etruscan shields
Seek.n.Destroy
Seek.n.Destroy Feb 22 2015, 12:14pm replied:

Different timeframes, some of the factions are shared but on a different point in history.
This might be the closest you might get to the Peloponnesian wars just 60 years earlier:
Forums.taleworlds.com

+2 votes   mod: Rome At War2
Seek.n.Destroy
Seek.n.Destroy Feb 20 2015, 2:08pm replied:

Maybe with the next release, it was to my understanding that not so long ago there was an issue with workshop mods and multiplayer, hopefully it has been sorted now, if not, we'll try to add it to the workshop anyway and keep providing mirrors if it stops people from playing in servers.

+4 votes   mod: Rome At War2
Seek.n.Destroy
Seek.n.Destroy Feb 14 2015, 9:42am replied:

Joub updated his UI with a couple of missing panels replacing most of the Native UI.

+5 votes   mod: Rome At War2
Seek.n.Destroy
Seek.n.Destroy Feb 14 2015, 9:41am replied:

Anachronistic items, or out of time if you prefer. They are as far away from our timeframe as what the Napoleonic Wars are to automatic gunsand we like to stick to history as much as we can. There are other mods with different timeframes that allow themselves to be a bit less fixated on this, so you've got enough choice if you search a bit.

+5 votes   mod: Rome At War2
Seek.n.Destroy
Seek.n.Destroy Feb 9 2015, 11:44am replied:

It isn't available because you must login first, if not search for a mirror.
This one for example- Drive.google.com

+2 votes   download: Low resolution texture pack
Seek.n.Destroy
Seek.n.Destroy Feb 6 2015, 9:55am replied:

That's only if we manage to reach the point where most of the resources needed will simply be a variant of something we did already, current factions have all their unique look so it takes ~6 months to a little more than a year to make a faction more or less finished due to the sheer amount of research and resources needed combined with time and motivation factors. Once we reach this point things should go faster, for example if we have the mainland Celts done, their Britannic homologue would be a matter of slight variations and a few new resources.

+1 vote   mod: Rome At War2
Seek.n.Destroy
Seek.n.Destroy Feb 3 2015, 1:02pm replied:

I ought to add that morale needs to be edited depending on your changes, the script that handles is is called:
get_player_party_morale_values

+2 votes   mod: Rome At War2
Seek.n.Destroy
Seek.n.Destroy Feb 3 2015, 12:25pm replied:

Party sizes are handled by scripts:
script_party_get_ideal_size for the NPC parties
script_game_get_party_companion_limit for the player

You can add more troops to towns/castles by raising the number of troops in the party_templates or directly modifying the scripts that handle their distribution, irc towns receive a bunch of troops from the kingdom_X_reinforcements_a and a moderate amount from kingdom_X_reinforcements_b.
Using the module system for these changes is highly recommended although you could use Morgh's editor for the templates and Tweak M&B for the parties if I recall correctly both have their drawbacks as Morgh's require a little bit of knowledge and Tweak M&B is not compatible with most mods, especially the less popular ones or the ones that modify the scripts too much. Have fun learning/breaking/modifying things, that how you get in unhealthy hobbies such as modding ;)

+2 votes   mod: Rome At War2
Seek.n.Destroy
Seek.n.Destroy Jan 26 2015, 1:11pm replied:

"Armies of the Macedonian and Punic Wars 359 to 146 B.C." by Duncan Head provides a good overview of the factions in our timeframe with a synthesis of their military standings and tactics and a few dozen of pages with troops and their respective equipment with a nice description (though in black and white). It's a bit old and designed for wargaming fans but it sets you some good directions and is fairly accurate for the most part.

+2 votes   mod: Rome At War2
Seek.n.Destroy
Seek.n.Destroy Jan 21 2015, 7:37pm replied:

This? Yourprops.com
Can't say I'm surprised. That's like saying Captain America's costume was the standard uniform of World War II American soldiers.
This movie is at best a work of fiction based on history which as far as movies on this period go it had some of the most ridiculous props I've ever seen. This is not by any means accurate. Adding insult to injury, it's not even the correct time-frame.

Now two things come to mind, you're either a troll wasting our time or just a victim of misinformation. I've been there, done that. Now my advice is to not trust any movie, get some books and educate yourself. Accepting you're wrong might seem a hard task but once you've breached this barrier and start actually learning things about the ancient world you'll see it's a lot more complex and interesting than what the movies depict. By trying to look cool and attract a wider audience they actually make things worse.
I'd rather have the varied and colorful Spartan army of the epoch alongside their allies Eaglesanddragonspublishing.com
fighting Persians with colorful clothing and varied armors Ageofbattles.ru rather than half naked bodybuilders fighting bleak tuaregs and the 70s action movie ninja while in their underwear.

+9 votes   mod: Rome At War2
Seek.n.Destroy
Seek.n.Destroy Jan 21 2015, 5:27pm replied:

My english might be blatantly bad, so if you have trouble understanding me try giving it a second read and demand that I explain some passages with more depth. Here I'll write a synthesis of what I said earlier:

Despite our limited resources I tried to make the faction as accurate as possible and provided you with two examples, there are more if needed. I posted part of the documentation on which we based the troops since you seem to doubt our work and our words.
The bit about the karma is directed towards you not in a demand but the least of a reward I could provide to you if you provided us with reference material to improve the mod towards better historical accuracy. Spartan armor is a very ambiguous term and could mean a lot of different things (an exomis? a linothorax? a breastplate? It can't be since they are all in the mod...).
All I want you to do is to be more specific and provide examples as you have left us a bit in the dark here.

+2 votes   mod: Rome At War2
Seek.n.Destroy
Seek.n.Destroy Jan 21 2015, 5:07pm replied:

I googled it, I've read a few dozen of books, discussed it with some people that are more knowledgeable than me in the subject and made a point in making it as close to historical reality as possible with the materials we have now. Modeling and texturing are not my thing but I've tried my hand at the second to complement a bit or resources.

I'll show you some examples bellow:
Tw.greywool.com

Perioikoi and light Spartan hoplite after the third sacred war as you can see in the mod, based on illustrations from the book "SPARTAN WARRIOR 735–331 BC by Duncan B Campbell.
I have another book by Duncan Head "Armies of the Macedonian and Punic Wars 359 to 146 B.C." that gives a great synthesis of the situation of the different factions in the mod's timeframe and some basic loadouts of the factions.
"Greek Hoplite 480 - 323 B.C." Nicholas Sekunda and Adam Hook which also mentions the Spartans.
This one you can read since it's online Academia.edu
I have these and a few others sitting around plus complementary documentation sent by other people. I like to read from the most sources possible to make sure they don't contradict each other and go for the most plausible and what is best backed up.

Now that I have answered, be kind and say specifically what is wrong and would need to be changed, a few extra karma if you back it up with evidence.

+3 votes   mod: Rome At War2
Seek.n.Destroy
Seek.n.Destroy Jan 17 2015, 2:11pm replied:

Sparta is Lakedaemon, I don't see the problem.
Now to the troops, tell me what is not accurate about them? Back it up with actual evidence the closest you can to the third century B.C. (~300 B.C.) and we'll do it properly. I highly doubt we made the faction with much inaccuracy, we still miss some equipment but the current one is adequate.

If by any chance you are thinking of sending some fictional equipment, I'll kindly tell you to go educate yourself. Eagerly awaiting your suggestions and evidence.

+4 votes   mod: Rome At War2
Seek.n.Destroy
Seek.n.Destroy Jan 16 2015, 8:33am replied:

Might be a corrupted file, try re-downloading and re-installing the mod.

+1 vote   download: RaW 2.4
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