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Seek.n.Destroy
Seek.n.Destroy @ New stuff coming soon...

Gustave is an awesome artist, the shields look pretty authentic.

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Seek.n.Destroy
Seek.n.Destroy @ Rome At War2

Requirements are simple, the scenes need to be of equal or superior quality to the current scenes and, if possible, be fully functional. Being based on historical cities/locations is also recommended but not necessary, especially for MP where you can scene pretty much anything.
If you think your scenes meet the requirements you can send them to me on moddb or on the Taleworlds forum.

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Seek.n.Destroy
Seek.n.Destroy @ Rome At War2

You can make Carthage without the elephants, it's all the other models needed that make it hard for us. Considering also that the current factions are not finished for the most part and take priority. Esarhaddon was working on making a Carthage submod for RaW 2.5 but didn't get to finish it and it was using existing assets.

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Seek.n.Destroy
Seek.n.Destroy @ Rome At War2

We're not adding elephants in the foreseeable future.

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Seek.n.Destroy
Seek.n.Destroy @ Rome At War2

Pyrrhos hired Thessalian horsemen which are among the best cavalry of the time and other mercenary horsemen, and since cavalry is important he invested in horse breeding in some pastoral communities in Epirus. If I recall correctly he made use of Molossian horsemen in the siege of Sparta.

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Seek.n.Destroy
Seek.n.Destroy @ Rome At War2

Megálê Hellás is what the Romans called Magna Graecia or in English greater Greece, colonies in South Italy founded by various city-states like Corinth, Megara, Chalcis, Rhodes, Sparta, etc... The city of Taras was founded by Spartan colonists and exiles and still maintained some ties with Sparta, calling for aid in times of crisis. Their troops weren't particularly good so they relied on mercenaries, which wasn't much of a problem for them because they were quite wealthy at the time, the only exception is their light cavalry which was well disciplined and renowned to the point that Tarentine cavalry became a reference to any light cavalry units fighting in similar fashion.
Syrákousai was formed by Greek colonies and joined by Native Sikels and Sicanians and at the time ruled by Agathoclès which is quite the interesting character. A really small nation that survived wars with Athens and Carthage (which Agathoclès himself invaded with an army!), a lot of stories worth reading.

Richest -> Possibly Megálê Hellás. Rome too eventually, after collecting all the spoils from the wars they won in Italy. Samnites were rich in livestock and other commodities and sources vary concerning their monetary/luxury wealth.
Best mounted skirmishers -> Megálê Hellás.
Medicine -> The current factions were doing quite well at this time, even the celts produced soap and could perform some crafty operations so you could pick anything.

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Seek.n.Destroy
Seek.n.Destroy @ Rome At War2

Macedon and Epirus have the best cavalry followed by the Samnites. Romans and Samnites are best at siege battles whilst the Celts are bad at sieges but good at field battles. The best archers are the AoR and mercenary Cretan archers of the Greeks, second best are the Etruscan archers. The Hellenistic factions and the Etruscans have the best defensive infantry, the Romans and Samnites are pretty balanced and most troops have throwing weapons, the Celts have light troops for the most part which are best used for flanking attacks.

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Seek.n.Destroy
Seek.n.Destroy @ Rome At War2

The Greek League (Koinon Hellenon), the villages near Lakedaimon and Gytheion have spartan units.

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Seek.n.Destroy
Seek.n.Destroy @ Rome At War2

1- The native styled arenas didn't fit the era at all, eventually they will be replaced by something more fitting.
2- Trainer skill is useless in the mod since there are no troop trees and the very few troops that can be upgraded are done so through the barracks.
3- NPCs are still a work in progress, it's a test version and by no means complete so they'll have proper looks later on.

Take the field -> Troops hold in place at the start of the battle
Lead your troops -> Troops follow you at the start of the battle
Charge -> Troops charge at the start of the battle (Default in Native).
You should try to play a couple of hours of Native or a partial conversion mod such as Diplomacy (used as a base for RaW) instead of jumping to a messy unfinished total conversion mod to get better acquainted with the game, it can get quite confusing especially when not everything is in place. :)

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Seek.n.Destroy
Seek.n.Destroy @ Rome At War2

No, it has been removed because it didn't exist in our timeframe. The samno-attic is its replacement.

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Seek.n.Destroy
Seek.n.Destroy @ Early open testing of an upcoming release.

It's open, follow the link to the thread, read a bit and download. Just keep in mind it's a test version with loads of missing content, you can report bugs here or on the Taleworlds forum if they've not been reported before or are gamebreaking.

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Seek.n.Destroy
Seek.n.Destroy @ Rome At War2

8.5 is pretty great in my opinion considering how early the page was created and that the mod is far from completed. I'd probably rate it lower myself.

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Seek.n.Destroy
Seek.n.Destroy @ Rome At War2

Scenes, coding and making new assets.

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Seek.n.Destroy
Seek.n.Destroy @ Rome At War2

We'd like to add them eventually. The campanians are already in, we're considering the Lucanians, Apulians, Picenes, Umbrians and Messapians but haven't started on any of them, they are just a possibility.

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Seek.n.Destroy
Seek.n.Destroy @ Rome At War2

Real life.

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Seek.n.Destroy
Seek.n.Destroy @ Rome At War2

You'll get to pick your culture and the rest will be decided by the AoR system. The module system will be released with the next version so you can change whatever you want for personal use.

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Seek.n.Destroy
Seek.n.Destroy @ Rome At War2

Fixed in the next version.

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Seek.n.Destroy
Seek.n.Destroy @ Rome At War2

Two years actually. It's not like we're willingly holding back the release, we've just underestimated the work required and didn't have enough time to finish it. I'm considering releasing an open test version before a stable 2.55 release as soon as I finish polishing and fixing some things.

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Seek.n.Destroy
Seek.n.Destroy @ Rome At War2

They are anachronistic and not relevant to our time frame, we'd rather focus on making items that are relevant around 300 B.C.

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Seek.n.Destroy
Seek.n.Destroy @ Celtic noble and swordsmen

The base mail and a couple of shoulder protection variants were made but it required a new tunic and belt mesh for the Romans which are on hold for now.

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Seek.n.Destroy
Seek.n.Destroy @ Rome At War2

Tw.greywool.com Red rectangle is the current focus area and the rest is the full area of the new map that was planned but still unfinished. We've thought about all possible factions since starting the mod but Iberians are quite far away on their own peninsula while there's still a whole lot of factions to finish and create.

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Seek.n.Destroy
Seek.n.Destroy @ Updated Spartan units

I'd like some other Pylos variants as well, requested those a good while ago when the current pylos model was being made (and a couple of times after): Lh3.googleusercontent.com

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Seek.n.Destroy
Seek.n.Destroy @ Updated Boeotian units

Correct, they still have more than adequate Hoplites and the best medium cavalry in the southern part of Greece outclassed only by the Thessalian, Macedonian and Epirote elite cavalry.

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Seek.n.Destroy
Seek.n.Destroy @ Updated Spartan units

The officer has it, just not a transversal crest.

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Seek.n.Destroy
Seek.n.Destroy @ Rome At War2

I mostly post on our board at the Taleworlds Forum: Forums.taleworlds.com
We're still working on the mod of course, it's just that we don't have new models to show or anything too exciting really. Maybe I could post some of the updated units but even that is prone to changes. Is there anything in particular that anyone would want to see? Not counting on new factions or anything like that, we have just one modeler and he's been busy.

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Seek.n.Destroy
Seek.n.Destroy @ Rome At War2

"Frequently Asked Questions:
Q: Will you add X item ?
A: If it fits our time frame then we will most likely add it as long as it is relevant, if it doesn't then we won't.
Items we won't do:
- Square Scutums
- Segmentata
- Corinthian Helmet
Stop requesting these please."

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Seek.n.Destroy
Seek.n.Destroy @ Rome At War2

I hope so, lazy devs...

Reply Good karma+9 votes
Seek.n.Destroy
Seek.n.Destroy @ Rome At War2

Cleonymus or Kleonymos of Sparta is the brother of Areus I the king of Sparta in 300 B.C., he did some mercenary work at the request of the city of Taras which was founded by Spartan exiles so they have some ties to the city of Sparta. He was given the lead on the military force of the city and some payment in exchange of taking care of the troublesome Lucanians. His campaigns lasted a few years until the Tarentines got rid of him for abusing his powers. Secondly he doesn't use a Syracusan banner, he uses the Tarentine one, or something close to it, I'm not good at drawing so I only made the dolphin and not Taras riding the dolphin which is the mythological founder of the city.
Sparta and Athens had no open quarrels at the time so for the sake of convenience, lack of resources and so that they could last on their own they currently are bound together. This will be changed and the Greeks will be split in 3 Leagues, Corinthian League revived under Demetrios Poliorketes (historical), Aetolian League (historical) and Free cities (for the sake of convenience) with all the cities that were independent, else it's too much factions that wouldn't live long on their own.
The Romans, in 300 B.C., only controlled Latium and parts of neighboring regions and a good part of Campania as part of an alliance. South Italy was split between Oscan tribes such as the Samnites, Lucanians, Messapians, Brutians, Apulians, etc... and Greek colonies which they had in large quantities across the Mediterranean. 300 B.C. is the peak of Hellenistic and Celtic culture, Romans are but a small spot.

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Seek.n.Destroy
Seek.n.Destroy @ Rome At War2

What you mean are the scenes, funny that you mention Rome Total War because they also are repeated in that game... Next update will have new scenes but you could already tell by looking at the new images but they will be repeated. It's a near impossible task to make unique scenes for 100+ locations, I'm trying to make as much as I can in a decent enough quality but I'm not a good scene maker and it's getting really tedious to make new scenes since we're relying on open source props.

... am I being trolled again? That's Rome II: Total War, a game set in ~264 B.C. with a single settlement representing an entire region. This mod is set in 300 B.C., before both the end of the Third Samnite War and the Pyrrhic War and countless others that changed the balance of power to something roughly resembling what is in Rome II. Here's roughly the political situation in Italy in 300 B.C. Delong.typepad.com and the cultural map: S-media-cache-ak0.pinimg.com

They don't have "unreal names", that's a ridiculous assumption, did you even bother looking it up? Not trying to attack you or anything but you could, with some minutes of research, have cleared most of the questions by yourself. The reason the names look odd to you is because they are in the language of the faction, same reason that in English you say Germany and in the German language they call it Deutschland. They are one and the same.

Ps: Megale Hellas is the name of the collective of Greek city-states in southern Italy, Sparta is Lakedaimon in the mod.

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Seek.n.Destroy
Seek.n.Destroy @ Rome At War2

1- Editions? You'll have to be more specific because I have no idea what mean with this.
2- I wouldn't go as far as saying totally wrong, there are misplaced settlements and the current map isn't geographically accurate but that's what we have for the moment. They all are roughly in the correct area they covered in 300 B.C., surely there is room for improvement and I've made some for the next patch: Tw.greywool.com
Significant improvements won't come without a new map though, there is one which is currently stalled in the works at ~25% completion of its total area that could potentially be in a working state after a few weeks of productive work but that's not up to me, I'm not the modeler.

Here's a comparison shot between the current Sicily and the one that was being worked on:
Old Sicily: Tw.greywool.com
Wip: Tw.greywool.com

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