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Seek.n.Destroy
Seek.n.Destroy @ Rome At War2

Not here ¯\_(ツ)_/¯

You might have higher chances to find it here: Moddb.com

Good karma+5 votes
Seek.n.Destroy
Seek.n.Destroy @ Rome At War2

Built on Diplomacy + Pre-Battle Orders and Deployment mod, also features a slightly modified version of Freelancer, other mini-mods and our own scripts.
We've got some quest ideas and all that but first we need to finish the base of the mod, no point building the "roof" first.

Good karma+2 votes
Seek.n.Destroy
Seek.n.Destroy @ RaW 2.5

Atswarband.com
You will need 7-zip or WinRar to extract the archive.

Good karma+1 vote
Seek.n.Destroy
Seek.n.Destroy @ Rome At War2

Multiplayer only, press the "Q" key (Qwerty keyboard).

Good karma+3 votes
Seek.n.Destroy
Seek.n.Destroy @ Rome At War2

I posted in our board at the Taleworlds forum a blog/recap of what has been going on since the release of RaW 2.5, link here: Forums.taleworlds.com

Good karma+7 votes
Seek.n.Destroy
Seek.n.Destroy @ Rome At War2

The whole roster of the celts is being remade and there might be some changes and additions to other factions.

Good karma+3 votes
Seek.n.Destroy
Seek.n.Destroy @ Rome At War2

That would require new assets which at this point isn't really an option until we focus on Thracians as a whole.

Good karma+3 votes
Seek.n.Destroy
Seek.n.Destroy @ Rome At War2

Current version should work fine with 1.158, future versions will require at least 1.161 because of newly added operations.

Good karma+4 votes
Seek.n.Destroy
Seek.n.Destroy @ Rome At War2

Yes.
Maybe.
Maybe.
Most likely yes.
To remake most of the mod and expand upon it.

Good karma+4 votes
Seek.n.Destroy
Seek.n.Destroy @ Rome At War2

Unfortunately it's a bug I noticed way too late, the culture defaults to Roman even if you picked another one. Working on a fix for the next release.

Good karma+4 votes
Seek.n.Destroy
Seek.n.Destroy @ Rome At War2

I believe that to download large files you need a moddb account and to be signed in.
Else you can use the google drive mirror:
Drive.google.com

Good karma+3 votes
Seek.n.Destroy
Seek.n.Destroy @ Rome At War2

Yes.

Good karma+3 votes
Seek.n.Destroy
Seek.n.Destroy @ Rome At War2

There are mercenary Thracian peltasts available in Greek and Macedonian taverns. We'll most likely continue updating current factions and expand upon them before adding new cultures.

Good karma+5 votes
Seek.n.Destroy
Seek.n.Destroy @ Rome At War2

There were no dedicated gladiators/gladiatorial games in this era, we'll figure out something in the future though as a replacement of the native arenas.

Good karma+6 votes
Seek.n.Destroy
Seek.n.Destroy @ RaW 2.5

"The Late Roman Legionary", we're working on early/mid Republic which corresponds to the equipment of the "Republican-era legionary" from the link.

Good karma+1 vote
Seek.n.Destroy
Seek.n.Destroy @ RaW 2.5

You're probably thinking of the wrong timeframe there, our Roman units are as armoured as they would get in the 3rd century B.C.

Good karma+1 vote
Seek.n.Destroy
Seek.n.Destroy @ Rome At War2

Depends on various factors: difficulty you are playing with, factions and troops you are using and facing, terrain, etc... I've experienced it going both ways, either square cutting through the line formation or the line enveloping it.

Only a few factions use the square/manipular formation anyways. Rome, Samnites and Macedonians mainly.

Good karma+5 votes
Seek.n.Destroy
Seek.n.Destroy @ Rome At War2

1 - Maybe, none of us owns Viking Conquest so we don't know how well it works there.

2 - It would look odd with the current animations, plus it would require to be either destructible or indestructible which both cases are problematic.

Good karma+4 votes
Seek.n.Destroy
Seek.n.Destroy @ RaW 2.5

Mod was made for 1.153+ and next update requires at least patch 1.161.

Good karma+1 vote
Seek.n.Destroy
Seek.n.Destroy @ Rome At War2

- Celtic faction overhaul, the split ought to be in a future version (planned for 2.6).
- Re-organization of the mods resources, more content and yet about the same size as 2.5 without compressing anything or removing items, quite the contrary. We used some operations added by Warband 1.161+ to make a smarter use of the mod resources which makes 1.161 or more recent patches mandatory to play the mod.
- Javelins are now carried in the left hand instead of being carried in the back or left invisible using some workarounds:
Tw.greywool.com
Not the best image example but I'm too lazy to take other screenshots right now, plus a couple of positions need to be fixed. Also applies to the AI.
- Various bugfixes, re-balances and updated scripts.

I'm mostly waiting to get a break and for Rgcotl to finish the models so I can complete the updated celtic roster, fix the recruitment script when the player has its own faction and some general polishing before updating the mod. Seems like a damn long wait for so little but before working on that patch we were busy on 2.6 which turned out to take more time than anticipated.

Good karma+4 votes
Seek.n.Destroy
Seek.n.Destroy @ Rome At War2

Thanks, next patch will be mostly fixes and a few more additions to SP but nothing too big, we aim to overhaul the SP for the 2.6 version.

Good karma+3 votes
Seek.n.Destroy
Seek.n.Destroy @ Rome At War2

Why exactly? You have both SP and MP in the same package which I'd assume is convenient to anyone that would want to try either or both. It's enough trouble managing versions and backups when facing inevitable hardware problems so I'd rather not have to juggle between a MP and SP only versions of the mod.

Good karma+7 votes
Seek.n.Destroy
Seek.n.Destroy @ Rome At War2

No, arenas have been disabled until we can come up with a better system.

Good karma+3 votes
Seek.n.Destroy
Seek.n.Destroy @ Rome At War2

If it's not listed, it's not there.

Good karma+3 votes
Seek.n.Destroy
Seek.n.Destroy @ Rome At War2

Carthago Delenda Est. I1.kym-cdn.com

You'd see it coming if we were working on it significantly, all we have is one armor model for them because it was just a matter of making a variant of an existing model. Carthage requires a large amount of work and we're not done yet with most of the other factions, we have new assets to be made for them and some older ones to be updated.

Good karma+5 votes
Seek.n.Destroy
Seek.n.Destroy @ Rome At War2

Something like a month or two maybe. Depends on how much free time we can manage to replace the roman hamata models with new ones, a couple more stuff for the Celts, some model positioning and animation fixes.

Good karma+5 votes
Seek.n.Destroy
Seek.n.Destroy @ Rome At War2

Mostly my fault and the curse of setting a release date, my pc died by the end of March and it took two months to get it repaired which was right in the beginning of Uni exam season. Meanwhile we started adding more stuff than originally planned which we'll show soon™ once it's presentable enough.

Good karma+3 votes
Seek.n.Destroy
Seek.n.Destroy @ Rome At War2

No Carthage yet and there's a MP event most Saturdays at 18:00 in the official server.

Good karma+3 votes
Seek.n.Destroy
Seek.n.Destroy @ Rome At War2

Unlikely as of now but not impossible in the future. The thureo started being used in Hellenistic armies after the Celtic invasion of Greece (later known as Galatians) circa 280 B.C., so 20 years after the starting point of the mod. If we ever reach the point where we have too much time in our hands and start including event/condition related reforms it's a possibility, an unlikely one as we have plenty to do before reaching this point.

Good karma+3 votes
Seek.n.Destroy
Seek.n.Destroy @ Rome At War2

Diversity mainly, while it isn't as popular as the Imperial era I find it more interesting on most aspects, there's a large diversity of cultures present, much more variety in military equipment and more wars going on.

Good karma+5 votes
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