I've been into the gaming scene for as long as I can remember, although I always lacked the knowledge to make games. So, these past 4 years I've been at university studying Computer Science and have been really getting to grips with some game tech. Made a couple of little projects in C++, made a map in the Unreal 3 Map Editor, made a few Farcry 2 maps, and I've recently been reading up on flash with hopes to make a game in it at some point. Anyways, I'm pretty much engrossed in video games most of the time, whether it be playing or developing my own. I joined up here because I thought it would be nice to network with some likeminded people and exchange idea's and such. Anyways, thats me, hope to see you out there in the mod community.

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sdoolan
sdoolan @ sdoolan

Sorry for the late reply, haven't been on here for a while. In answer to your question, nope, I didn't use any mods to make any of my maps. Just the standard map editor.

Good karma+1 vote
sdoolan
sdoolan @ Solution to piracy?

DRM really annoys me on most modern games. Its just a pain in the *** for legitimate consumers as you have to jump through so many hoops just to play your game. Companies don't seem to realise there is no "solution to piracy" through DRM. If a human made it, a human can break it, and until we have DRM creating super AI's its never going to be a viable option.

What companies need to do is to sort out their pricing strategies. Games on PC don't need publishers and as such are usually around £20-£25. That seems like a fine price for me, I'm paying for the content of a full game, no tacked on extra's, and it helps the developer to make more good games. I myself tend to pirate mediocre games as my PC is not the best on the market and I play most of the games I want on console. Console games have some ridiculous high price point of upwards of £35, and as such for "just ok" games, I tend to pirate them to play on PC to see if they are worth the buy.

Xbox and Playstation need to put up a demo of every game, not just the select marketed few, just like they do with arcade games. Fair enough they may lose sales from bad games but cheaper price points coupled with demo's would be a great starting block for any company to take for software on their system.

Good karma+2 votes
sdoolan
sdoolan @ Bridge Over Ravaged Waters - V2

Aww lame. Yeah I don't have an official one so I can't test it online. Keep meaning to pick it up, maybe wait for some steam deals or something.

Good karma+2 votes
sdoolan
sdoolan @ Bridge Over Ravaged Waters

I fixed up the train as well as other things on version 2. Would appreciate it if you could try it out.
Tell me if the train is now regularly placed? ;D

Good karma+2 votes
sdoolan
sdoolan @ Bridge Over Ravaged Waters

I've got the second version of my map up now. I've tried to iron out any bugs or scene irregularities I could find. Would appreciate if you could test that one out and tell me if you find any bugs about. Thanks.

Good karma+2 votes
sdoolan
sdoolan @ Bridge Over Ravaged Waters

Lol yeah I thought that with the train after I made it, but it makes such good sniper cover because you can work you're way out to get a diagonal view on the bridges. I'll have to jig it about to keep the good angles but make it more plausable.

Good karma+2 votes
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