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Comment History  (0 - 30 of 31)
scrindomination
scrindomination - - 31 comments @ Tiberium Essence

I just uploaded the alpha version of my first GDI N64 Mission 1 Remake map to gamefront.

Good karma+1 vote
scrindomination
scrindomination - - 31 comments @ Tiberium Essence

Cool, thanks. I'll let you know when I upload the maps. Thanks for helping.

Good karma+1 vote
scrindomination
scrindomination - - 31 comments @ Tiberium Essence

Yeah, I remember playing an N64 version of the original game and recalled those two exclusive N64 GDI Missions. Hence my decision to want to remake them for Tiberium Essence. XD Thanks also for giving me the link to that Tiberian Dawn mod. Just downloaded it and am about to try it out. XD

Good karma+2 votes
scrindomination
scrindomination - - 31 comments @ Tiberium Essence

Hey, I'm currently working on 2 GDI custom mission maps. Both are remakes of the 2 N64 exclusive missions. Anyone interested in helping?

Good karma+3 votes
scrindomination
scrindomination - - 31 comments @ Montauk Assembly Defense

You are welcome sir. And thank you for the comment. I'm glad I along with Oaks and M0nkfish were able to help someone understand how to use the Command and Conquer 3 Worldbuilder. Many things takes a team in order to get somewhere or make something. To be honest, I wasn't sure where in C&C 3's story this custom mission would fit. This was also my first Red Zone map I attempted as well.

Good karma+1 vote
scrindomination
scrindomination - - 31 comments @ Tiberium Essence

How can you blindly assume that Cranius is a 12 year old? That's arrogant. In face, you're the one sounding like a 12 year old. No offesne, but you right now are sounding like a 12 year old. Code development isn't an easy thing to do. Instead of insulting like an immature brat, try suggesting something Cranius can do to limit resources.

Good karma+8 votes
scrindomination
scrindomination - - 31 comments @ Tiberium Essence

Will do, thanks. XD

I did place the CarrierSP above the water, but the map still crashes and exits the game. I don't know what is causing that to happen. I'm rather stumped on figuring out the cause of it.

Aside from that, I did place two battleships to provide support. I actually like the idea of using the sniper teams to designate the targets. And given the size of the Scrin fortification taking up half the map, you can see why I'm considering giving you the option of Naval support. XD

Good karma+1 vote
scrindomination
scrindomination - - 31 comments @ Tiberium Essence

My apologies for the wrong karma thing. I accidentally hit the minus button and not the plus button. I'm still going to wait until I hear from someone else before going on with the GDI map. I am taking the liberty of calling the map GDI Italian Red Zone D-Day because the mission will start on the coast and you will have to work from there.

Suffice to say, the player will be dealing with a huge Scrin encampment. I'm not sh*ting you when I say huge, like the Scrin's presence literally dominates half the whole map. So in that case, all tech will be usable, which is why the Scrin will be able to use their Rift Generator. However, GDI will have access to their battleships and an aircraft carrier. Although, when I place the SP aircraft carrier, the map crashes and exits the game. Not sure why, I hope that can be figured out when I get the third person we need for this map.

I kind of don't want to burden you with two maps, so if we don't get a third person, we'll wait until the other map that we are working on is complete. XD

Good karma+1 vote
scrindomination
scrindomination - - 31 comments @ Tiberium Essence

Hi everyone, its Scrindomination again. Hey, are there any hardcore GDI fans out there who may be interested in helping me make a GDI custom mission to explain how their forces were able to get to the Rome Threshold Tower? Had this idea for a while and was really wanting to make a map for it. I will say this now, my friend Oaks may get interested in the map that I'm talking about. So do expect to possibly work with him as well. This map may require three people in order for the custom mission to become a playable map.

Good karma+1 vote
scrindomination
scrindomination - - 31 comments @ Montauk Assembly Defense

Feel free to submit your vote on what you think of this map. I will admit, this one is better than the Berne Mission map. One, I had two people help me make this map and two, this map in my opinion looks better than the Berne Mission map did. I'm still in the learning process of using the Worldbuilder tool, so let me know if I messed up on something or if Oaks, M0nkfish, and I did something right.

Good karma+4 votes
scrindomination
scrindomination - - 31 comments @ Tiberium Essence

Cool, thanks for coming to help. So, I need help in getting the Scrin AI to build the Tiberium Essence units as part of the attack groups and since this mission is about Nod building the Montauk for the first time, I'll need a script to lock it until convoy carrying the Montauk parts get to the Nod base intact. I know that's asking a lot from you and knowing from the first two maps I made, that its going to take a while. If you like, you can you can send me a private message on any progess you make or any problems you encounter. Again, thanks for coming to help.

Good karma+2 votes
scrindomination
scrindomination - - 31 comments @ Tiberium Essence

Hi, its scrindomination again, are there any Nod fans out there who want to help me make a Nod Custom Mission map involving the creation of the Montauk?

Good karma+1 vote
scrindomination
scrindomination - - 31 comments @ Tiberium Essence

I have actually been making my own map for this Scrin Mission involving the Nod Catalyst Missile Silo. I have provided the screencaps for you to get a look.

Moddb.com
Moddb.com
Moddb.com
Moddb.com

The idea for this mission is not just destroying the Missile Silo housing the Catalyst Missile, but to capture the Liquid Tiberium Lab to know what they're dealing with. As well as destroy Nod's Compound HQ.

Moddb.com
Moddb.com

Say, can you find someone who can help me with this second mission? I would hate to burden you with another map while were still working on the Berne Mission map.

Good karma+2 votes
scrindomination
scrindomination - - 31 comments @ Tiberium Essence

Hi, its scrindomination again, while my friend Oaks and I have a working beta of my first map, I would like some help with a second map I'm making for Tiberium Essence. It is another Scrin custom mission, but this one involves the Scrin going to Africa to destroy a Nod missile facility. Its sort of similar to the GDI mission in Cairo, but this time as the Scrin. If anyone is interested in helping me complete the second map, please let me know.

Good karma+3 votes
scrindomination
scrindomination - - 31 comments @ Berne mission

Feel free to let me know if you have any issues or if you have questions about the objectives for this mission map. I know I have put up several versions of this map and they were disappointing, but this was still in the works. Now we have a functional beta for you all to download and play. Thanks to Oaks, this map is way more fun and challenging.

Good karma+1 vote
scrindomination
scrindomination - - 31 comments @ [C&C 3] How to enable mods in Worldbuilder

I got an access denied when I tried to add the text. What am I doing wrong? Little help here.

Good karma+1 vote
scrindomination
scrindomination - - 31 comments @ Tiberium Essence

Hi all, its Scrindomination reporting the latest on the Scrin custom mission map. The attack scripts are up and running, though the current attack force is rather large. I'm trying to figure out how to get the Tiberium Essence units to be part of an attack group. I tried a tutorial on configuring the mod to function with the Worldbuilder, but I got an access denied. If anyone has had this problem before, I would like some advice on how to get around it or fix it. :\ Its got me stumped, I ask this because I would like to have the disruptors and the Mammoth Mk 2 to be deployed in the mission. I have also modified the map a lot and reduced the number of GDI bases to two. One base is outside the wall with the Defense Grid building powering the anti-air defenses while there is a smaller GDI base inside the city wall that is in the way of your objective. That objective being escorting the Planet Killer Mothership to the GDI Logistics Center and obliterating it. Speaking of which, I have scripted the announce victory script to where you win if you destroy the GDI Logistics Center. Oaks, my friend I befriended back in October is helping me with this endeavor. I'm still up for getting more support on completing this map if you are interested and know how to add Tiberium Essence units to the Worldbuilder. Any help on completing this map will be appreciated. XD

Good karma+2 votes
scrindomination
scrindomination - - 31 comments @ Berne Siege 2.0

I see, thanks. Do you think you can work with this version of the map? I have done more work on this one than the other version you were working on. Just a suggestion.

Good karma+1 vote
scrindomination
scrindomination - - 31 comments @ Scrin Custom Mission under construction

This is the final and main GDI base along with the last Defense Grid building you would need to destroy to complete the objective of shutting down the anti air defenses on the other side of the Zone Walls.

Good karma+1 vote
scrindomination
scrindomination - - 31 comments @ Scrin Custom Mission under construction

The second GDI base and Defense Grid building to be destroyed in order to shut down the anti air defenses inside the Zone Walls.

Good karma+1 vote
scrindomination
scrindomination - - 31 comments @ Scrin Custom Mission under construction

This is one of the three GDI bases and Defense Grid buildings you would need to destroy in the custom mission to shut down the anti air defenses on the other side of the Zone Walls.

Good karma+1 vote
scrindomination
scrindomination - - 31 comments @ Scrin Custom Mission under construction

This would be the suggested bonus objective after completion upon capturing the GDI MCV.

Good karma+1 vote
scrindomination
scrindomination - - 31 comments @ Scrin Custom Mission under construction

The same Conqueror combo attack except this time in its heroic veterancy. When this unit is heroic, it is very lethal to anyone who dares cross its path. Thank you Carnius for creating such an awesome unit. :)

Good karma+2 votes
scrindomination
scrindomination - - 31 comments @ Scrin Custom Mission under construction

This screencap is showing the Scrin's Conqueror firing both its Tiberium beam cannon and the Disruptor weapon it assimilated from a Disruptor. Pretty nasty combination if you ask me and the one who made this unit a reality. :)

Good karma+2 votes
scrindomination
scrindomination - - 31 comments @ scrindomination

The last image shows what I need help finishing up. Whoever takes this project on will be able to put his or her own touches on my map because I feel that it should be to everyone's liking.

Good karma+1 vote
scrindomination
scrindomination - - 31 comments @ Berne Seige

Now remember, this is in testing, its not complete yet. If you do download it and get interested in helping me complete this map so its actually playable like it is in campaign mode, let me know. I severally underestimated the size of this project.

Good karma+2 votes
scrindomination
scrindomination - - 31 comments @ Carnius

Carnius, hey, I'm new to this site and I along with Oaks are trying to recreate some of the Crater of Carnage map as well as some original layouts to create a Scrin custom mission. The mission involves escorting the mothership to central Berne, so the mothership can level the city to the ground. To do that, you as the Scrin would have to destroy 3 GDI Defense Grid buildings to shut down the anti-air defenses inside the zone wall surrounding Central Berne. A third objective would be to destroy the three GDI bases that the 3 GDI Defense Grid buildings are in. Also, there would be a bonus objective where you use the Mastermind to capture a GDI MCV, allowing you to use GDI's own weapons against them. I severally underestimated the scope of the project I started and I and now Oaks need help in completing this map. If you know of any Worldbuilder experts who are real good at functioning the scripts, which I already have down, but can't seem to get them to work, let us know. I would really like to add this map not just as a custom mission for everyone to play, but also as a possible 3vs3 multiplayer map with some editing.

Good karma+1 vote
scrindomination
scrindomination - - 31 comments @ Tiberium Essence

I need help, I'm trying to upload my map file for Command and Conquer 3 Tiberium Essence, but I'm getting stopped because apparently, I don't have a related hardware, software, and engine.

Good karma+2 votes
scrindomination
scrindomination - - 31 comments @ Tiberium Essence

To answer your question about the TE campaign map, yes, it will be a special TE campaign map. As an added bonus with your help, it could also become a skirmish map.

Good karma+3 votes
scrindomination
scrindomination - - 31 comments @ Tiberium Essence

I'm modifying the southwest corner of the map as well as adding some of my own section to the city outskirts. This can be not just a custom mission map, but it can be modified into a skirmish map if you want to. It is a really big map, though you would need to delete the zone walls if necessary for the map to be a playable skirmish map.

I'm having trouble getting the GDI enemy to attack for some reason. I got it to where they will fire on your units when they're in range, but I can't get the GDI AI to build attack forces. Also would need help linking the anti-air defenses that will be inside the wall to be powered by the 3 Defense Grid buildings, so that by destroying them, you would shut down the defenses.

Now the mission part for the map is like I said above, to escort the Mothership into Berne, so it can level the city to the ground. Therefore, put the Scrin in the position to establish their invasion base. That's why as the Scrin for the mission, you have to destroy the 3 GDI Defense Grid buildings powering the anti-air defenses. The third primary objective would be to destroy GDI's three bases outside the wall. Now because of the wall, you would need to build a strong enough air fleet. I also would like to make a bonus objective, is to be using the Mastermind to hijack a GDI MCV.

If you like to help me with this project, especially activating the objectives and designing the inside section of Berne prior to its destruction, that would be very appreciated. I can upload what I have as soon as its ready. I'm almost done with the outskirts of the city, I can leave the central part to you or anyone else you know to build the central part of this map if they're interested because I've seriously underestimated the scope of this map.

Good karma+2 votes