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Schlechtwetterfront
Schlechtwetterfront Dec 13 2014, 1:22pm replied:

The first impression is very important so we want to make sure it's up to par with how we want it to feel.

+2 votes   game: Star Wars: Battlecry
Schlechtwetterfront
Schlechtwetterfront Nov 5 2014, 5:24pm replied:

We'll be using new voice overs. What exactly they'll be saying, we'll see...

+2 votes   game: Star Wars: Battlecry
Schlechtwetterfront
Schlechtwetterfront Oct 16 2014, 3:17pm replied:

I'm not doing recruiting or organization stuff so I don't keep track of all our members. I can only tell you who committed changes to our repository in the last time. But from what I know personally there's 2 FS people actively looking into UE4 and the workflow it requires.

+2 votes   game: Star Wars: Battlecry
Schlechtwetterfront
Schlechtwetterfront Oct 11 2014, 7:35pm replied:

There's some still learning the new workflow for UE4, some are currently busy etc so it will hopefully increase soon-ish. For now though there's only 3 people contributing to game content (that means without concepts, "ideas", web and organisational stuff).

+4 votes   game: Star Wars: Battlecry
Schlechtwetterfront
Schlechtwetterfront Oct 10 2014, 9:04pm replied:

We have 3 people actively working on game content.

+4 votes   game: Star Wars: Battlecry
Schlechtwetterfront
Schlechtwetterfront Oct 7 2014, 7:43am replied:

Soon™.

+3 votes   game: Star Wars: Battlecry
Schlechtwetterfront
Schlechtwetterfront Sep 12 2014, 2:57pm replied:

I'm not sure about multi-monitor support, stretching the game view across multiple screens isn't a problem, but I dunno if there's other stuff required.
We will have text chat and voice chat. Not sure when.

+1 vote   game: Star Wars: Battlecry
Schlechtwetterfront
Schlechtwetterfront Aug 30 2014, 1:37pm replied:

We have very simple (Team) Death Match bots right now. These will stay, but extending those beyond the Death Match rules and making them smarter depends on how fast we progress with other stuff, where the team's skills lie at that time etc.

+1 vote   game: Star Wars: Battlecry
Schlechtwetterfront
Schlechtwetterfront Aug 30 2014, 6:54am replied:

Bots are not a priority, but a possibility.

+1 vote   game: Star Wars: Battlecry
Schlechtwetterfront
Schlechtwetterfront Aug 30 2014, 6:48am replied:

Well, most of the assets are very modular so it won't be too much of a problem if the arrangement of the corridors doesn't work out.

+1 vote   media: Cloud City - rest area
Schlechtwetterfront
Schlechtwetterfront May 27 2014, 6:29am replied:

Nope.

+2 votes   game: Star Wars: Battlecry
Schlechtwetterfront
Schlechtwetterfront May 13 2014, 10:03am replied:

I don't see a reason why we need to change the name of the project.

+3 votes   game: Star Wars: Battlecry
Schlechtwetterfront
Schlechtwetterfront May 13 2014, 10:02am replied: +2 votes   game: Star Wars: Battlecry
Schlechtwetterfront
Schlechtwetterfront May 10 2014, 7:52am replied:

Yes, we can deploy to Windows and Mac currently and AFAIK Linux is in the works.

+2 votes   game: Star Wars: Battlecry
Schlechtwetterfront
Schlechtwetterfront May 9 2014, 6:13am replied:

Note that these requirements are for developing with UE4, not playing a UE4 game. Just playing will probably require less, but we really can't say for sure right now.

+2 votes   game: Star Wars: Battlecry
Schlechtwetterfront
Schlechtwetterfront May 5 2014, 7:05pm replied:

1. No, we just need to go over all of the assets we have, adjust them and re-export them to UE. But for several reasons (as outlined in the last news) CC is a better place to spend our time on.
2. It's more feasible.
3. Both.

+5 votes   game: Star Wars: Battlecry
Schlechtwetterfront
Schlechtwetterfront May 5 2014, 7:04pm replied:

Yes it does.

+3 votes   game: Star Wars: Battlecry
Schlechtwetterfront
Schlechtwetterfront Apr 28 2014, 8:08am replied:

Sorry, new skins will be 14.99€. If you want to play anything else than Trooper-Jar Jar you will need to buy that class for 18.99€.

+4 votes   game: Star Wars: Battlecry
Schlechtwetterfront
Schlechtwetterfront Apr 28 2014, 8:04am replied:

Those models are 10 years old and weren't very good back then. It's more work improving them than making new ones.

+4 votes   game: Star Wars: Battlecry
Schlechtwetterfront
Schlechtwetterfront Apr 10 2014, 3:16pm replied:

Exactly 34.84927 parts, 40° and 0.502 units.

+3 votes   game: Star Wars: Battlecry
Schlechtwetterfront
Schlechtwetterfront Apr 8 2014, 2:37am replied:

It won't.

+3 votes   game: Star Wars: Battlecry
Schlechtwetterfront
Schlechtwetterfront Apr 4 2014, 3:26am replied:

End of the world... probably.

+5 votes   game: Star Wars: Battlecry
Schlechtwetterfront
Schlechtwetterfront Apr 2 2014, 3:39am replied:

Well, we released something playable. It may or may not represent the game in it's final form.

+7 votes   article: The Pre-Alpha is here
Schlechtwetterfront
Schlechtwetterfront Mar 11 2014, 2:26am replied:

Swbattlecry.com

You need a DX11 OS and graphics card.

+1 vote   article: Late Feb update!
Schlechtwetterfront
Schlechtwetterfront Feb 27 2014, 4:44am replied:

Soon™. People hinting at before summer.

+2 votes   game: Star Wars: Battlecry
Schlechtwetterfront
Schlechtwetterfront Feb 19 2014, 7:40am replied:

Agreed. I'd add one more h, making it "Hmhmm..." though.
What do you think?

+2 votes   game: Star Wars: Battlecry
Schlechtwetterfront
Schlechtwetterfront Feb 10 2014, 2:05am replied:

Creating your own server will not be a problem at all. However, how this will work with a (or any at all earlier on?) master server is uncertain.

+1 vote   game: Star Wars: Battlecry
Schlechtwetterfront
Schlechtwetterfront Feb 2 2014, 6:30am replied:

2012.

+3 votes   game: Star Wars: Battlecry
Schlechtwetterfront
Schlechtwetterfront Oct 13 2013, 9:03am replied:

The CE FreeSDK (sadly) only supports Windows, there's no way for us to change that.

And you always have a choice.

+3 votes   game: Star Wars: Battlecry
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