I work in telecommuncations by day and make games by night. Currently polishing up the Mayan Mystery game and putting together some content for it on the site.
Given the length of time between putting anything out (4yrs!), it came to me as a surprise that Groupees.com asked to include the Mayan Mystery in their Be Mine 24 bundle. It's going to be around for another 13 days (at the time of writing this), so check it out for a pretty diverse collection of games and music!
Even more surprising is the fact that the Mayan Mystery is up on Steam, looking to get Greenlit! It's a little weird, since the game is complete (and 4yrs old), but heck, the chance of having it on Steam is kind of nice for me, personally. I worked on it for 4+ years, learning all the different aspects of making a game as I went along, and in the end, came up with something that wasn't a steaming pile of garbage! So it would really mean a lot to me if you could head on over and give it a vote :)
What's with me and posting once yearly? Since the last post (Journey to Europa dev stuff), I've been busying myself with several projects, all of which made it a decent way before being dropped for one reason or another. It friggin' sucks, getting what you think is a solid idea, fleshing it out, making something playable, and then either interest dies, time to actually work on it becomes an issue, or in one case, the project just got too big to handle...but, being able to take what you can from half-baked games/ideas and putting them into a project you can sink your teeth into is the silver lining.
With all those failed/dead projects, I've been working on a proper sequel to Adventure Apes and the Mayan Mystery. Probably no one cares since it has been SO long, but I'm happily plugging away on making something that should be pretty fun. I'll post some WIP stuff on it soon.
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