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Comment History
Saroulemale
Saroulemale - - 7 comments @ Stargate - Empire at War: Pegasus Chronicles

I found what I did wrong about hardpoints of the starbase, but about reinforcements, I dont find the Space_Skirmish_AI_Default_Forces. It's suppose to be in the XML files too, correct?
Anyway, thanks a lot for your time, I hope I don't bother you too much ;)

EDIT: Ooow I guess i found what you meant. It's in faction.xml files, the <Space_Skirmish_AI_Default_Forces>.
Ok then, I think I understand why i wasn't able to find that damn file :p

Good karma+1 vote
Saroulemale
Saroulemale - - 7 comments @ Stargate - Empire at War: Pegasus Chronicles

Well, I did all the changes, it worked... Partially. All the laser turrets are on the same points, and all the drones launcher on another spot (For the base station).

And regarding auto spawn units, i modified every lines in order to get ONLY jumpers / assuran drones depending on the station level, but i still get tauri fighters. So i guess its coded somewhere else?

Good karma+1 vote
Saroulemale
Saroulemale - - 7 comments @ Stargate - Empire at War: Pegasus Chronicles

Well, I reinstalled the mod but i only installed version 1.2.0
Now it works perfectly, i comment every tauri units and can bring in the field jumpers, corvettes and aurora like i want, even the "asuran drones" wich i wasnt aware of there existance. Now i just have to fix some balance issues :p

I don't know if the bugs i encountered before were related to the 1.2.2 version, but i hadn't the asuran_aurora.xml file, nore every tauri versions of it.

Can you give me and advice on how to change the starbase auto spawn units? i changed the Starting_Spawned_Units_Tech_0 etc lines but no changes in skirmish, i think thoose lines are for GC.
And also, is it possible to change the hardpoints just with the xml values? I mean not change the appearance or the places, but just the name and projectile fired. I guess it's possible but if you tell me its not, it will save me lot of time trying so when i can't.

Good karma+1 vote
Saroulemale
Saroulemale - - 7 comments @ Stargate - Empire at War: Pegasus Chronicles

Well that's a complete answer, at least we are fixed :)
Maybe you can post it as a new, that way people wont keep on asking when this message will get to low in the forum.

Good karma+1 vote
Saroulemale
Saroulemale - - 7 comments @ Stargate - Empire at War: Pegasus Chronicles

I'll try this and come back later to say if it worked. Anyway, no i didn't change anything in the models, so i don't think this is the cause.
Thanks for you answer, you are quick ;)

Good karma+1 vote
Saroulemale
Saroulemale - - 7 comments @ Stargate - Empire at War: Pegasus Chronicles

I guess my reply to a question (wich is another question) on page 5 hasn't be seen, so shall i put it here, on first page? It's 2000 characters lenght so that's why i can't just add it here, must make a double post if i do.

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Saroulemale
Saroulemale - - 7 comments @ Stargate - Empire at War: Pegasus Chronicles

Hello, i've tried to make anciant ships available in sk battles, by many ways, but what ever i try, i always got a game crashs when they join the battle.
I explain: I made them available in tauri station, i can build them, they appear in my reinforcement list. But if i try to launch them in the tactical game, it crashes and i got an error message, wich i'll post later if needed. I have the _Except.txt file if it can helps.

So, more details now: I tried the "Puddel_Jumper_Squadron", "Ancient_Jumper_Skirmish_Squadron",
"Ancient_Jumper_Skirmish",
"Tauri_Non_Hero_Aurora_SK" and
"Asuran_Corvette_SK".
For every jumper squad, i can build them and got the crash.
For the assuran corvette, i can build it, before i got the crash and no i can take one into battle, then i can build more but the game crashes if i can to bring more than 1 into battle.
For the aurora ship, It doesnt even appear in my unit construction list. No matter what level the space station is, from 1 to 5 i don't see it.

Then i tried another method: to make the "N_Antiker_Sensor" available for construction on the "Defense_Satellite_Laser_Pad", to see if the bug is related to the lack of presence of this "building".
But i see the sensor available in the construction list of pads I capture, but with a 0 credit cost, and when i click on it, nothing happens. Wich tag should i edit/add to make it works?

If you can help me make this work, I'd love to modify hardpoints of ships/space stations (later of course, that's my 2nd project while waiting for the GC :D). If you can guide me through this, it would be awesome.

So, i really hope you can help me solve this, if tried many many changes, but with no more success than being able to bring on 1 assuran corvette, wich is far from being fun to play a faction like the assurans/Ancient.

Anyway, you did an awesome job with this mod, keep on the good work ;) We're all impation to see GC comes, but the more time you take, the better it will be i guess:)

Good karma+1 vote