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When playing the mission, always save using the button in shift+1 wla menu. That creates my own savegame file (also pressing 0-0-0 or using autosave system from shift+1 options, create that file). It can be loaded when restarting the mission in scenarios menu. Once the mission loads, it let you choose to continue your old mission progress. My save-system also reset possible performance leaking away so its better to use it.
I have been working the last 3 months on own unreal engine 4 game that hope fully gets ready for release during winter. You can find pics and videos here (very WIP and much placeholders still):
WLA is quite halted. Have had plans to continue work on it later, but cant forgive BIStudio the fact that they sold my 1 year hard work for few second extra publicity for the partners in MANW competition. I have been very active in arma community for 8 years, but they think its okay not to comment anyway how they liked my entry. Community which is the target audience picked my as the favorite but completely silent jury
drop it from top 3. I dont see I got fair change in that competition at all. So most likely I will boycot the studio from now on.
The used mod seems to have bad config. You can still start the mission By restarting it. If you have saved in shift+1 menu, you can then continue where you were. There is button appearing for that when mission starts. It loads your progress, but more GTA way (if you were standing next to bunny, the bunny no more exist).
Its possible you have corrupted game files. You need to verify those in steam. Right click arma3 (when its closed) -> properties -> few pages left -> verify local files (something like that, I have it in finnish). The broken file have sometimes blocked game updates to install correctly.
As smaller change some mod could break something, but probably not.
You can toggle that off in shift+1 menu. Also auto-medic.
It is. If it wouldnt be locked in configs could allow playing any side and have custom side set instantly. Now would need to do days of work to convert the mission to be playable as opfor.
I am afraid there is fixed side in config that cant be changed in mission side. So if switching the classes upside down AI have difficulties to detect enemy/friendly sides correctly when vehicles are used.
Thanks :), its not yet possible to change side. It would need heavy changes in scripts. But would be fun to add that or have separate mission for playable opfor.
WLA Addon is now required to play. You can find it in the mission's moddb page.
Installation: Unpack 7z and place the @SaOK into steam\steamapps\common\ArmA 3. Make sure the @SaOk isnt doubled. Full root should look like steam\steamapps\common\ArmA 3\@SaOk\Addons. Activate the mod then from mission launcher.
Steam-folder is usually in program files folder.
Strange. If mission restarting dont work (you can load mission progress at mission start, if you have saved in shift+1 menu/or pressed 0-0-0).
Would also try to verify mission files in steam (right click arma3 -> properties -> few pages right) and remove mods to see if those affect. Normally that issue shouldnt happen.
Currently having hiatus with the game and focusing on unreal engine 4, but mission updates sooner or later. Will upload the latest current mission file and wla addon here in few moments.
Hi, yes this is full version. :)
Got dissapointed of the MANW results, but after ranting. Preparing again update soon.
It was big insult that my entry was just skipped as over-complex even had 2.5x more player votes than 2. and 3. place winners. Nothing against the other entries, but BIS should have mentioned that they were seeking casual experience and final votes were based on the first impressions. Jury that was mostly non-gamers and didnt bother to get more into my entry that would have been rewarding only after some hours of exploring and getting familiar of the endless features. The competition was to seek quality content for players, not for non-gamers. Mentioned "Out of the box" and "Game mode" had zero effect. It was all about nonsense sparkle that most games are focusing today. Orginality is dead.
Overview in scenarios menu notes version as 1.9991, but its 1.9992.
There should be broken car pointed with 3d-icon that you can fix with AI engineer if you have one in your team. That task might get aborted sometimes if car is not found. Will check it again for next update.
I am preparing new update in day or few. There was house items not working right and some other small issues. Before that you can find improved version from official mission topic in biforum:
Mission download in first post dropbox-link or workshop.
Hi, thanks for offering, but working on this solo to have full picture of the mission scripts.
The NVGoggles put you in danger, but enemies should react only very of them. Will to add support for AiA civ clothes/vehicles soon. Making higher difficulties more hard is also in plans. More mission updates soon again, just released new mission version but much stuff still to add.
You need to place the pbo in steam\steamapps\common\arma 3\missions and rename it to wanted map e.g. WLA.chernarus.pbo . Then start the game and in scenarios menu you see it as whole lotta altis. Even it looks like running for altis it then starts for the wanted map. You of course need to have the map installed and enabled (via arma3 launcher, withSix or as start up parameter).
Chernarus or Takistan are available in AllInArmA-mod. Upcoming updates also support Bornholm and Staszow (Iron Front-mod). Test-version can be found in BIForum mission topic.
I am preparing new update with RHS Escalation support (so its possible to change NATO side to use the mod's US side and CSAT to Russians without needing to do the time needing work in the mod section). You can find first test version in BI forum topic (Click the official page in mission stats).
thanks :), currently there is only one custom save slot except if playing other supported maps (chernarus, takistan, bornholm which each have own slot). May try to add system to have multiple save slots for each map.
Having option for text color is also possible, may add setting for that at some point.
You need to have vehicle with construct ability nearby when using the Shift+C. E.g. the small truck allow constructing. You can get new ones from shift+1 support call or mil center if near friendly camp.
Have you updated the game? There was other with similar issue, that was solved By verifing the game files in steam (right click arma3 in steam -> properties -> local file -> verify).
Last few days left to vote/support in MANW competition. If you have liked the concept please consider supporting the COOP version I added recently for the competition: ;) Makearmanotwar.com
Bigger COOP updates coming next month. Before that new SP versions. ;)
Released 1.99696 update to hotfix one bad bug in yesterday's release (one task caused heavy stutter randomly - sorry for it).
Hi, downloading the latest mission version (currently 1.99696) is enough. Have been just lazy removing downloads for the old versions even rarely some may be handy if not liking something in the newest release.
Just in case - You need to unpack the 7z-file and Place the pbo-file in steam\steamapps\common\ArmA 3\missions folder. The steam folder is usually in program files folder.
You can build posts with POW-cells By clicking shift+C (while having vehicle with construct ability nearby).
Sorry probably not, the mission concept requires complex spawning-deleting cycles (the posts arent spawned if player is far). Would be tricky to make the system work with Zeus constructing system.
That is strange bug, there have been other people also reporting it, but cant get it happen for me. If you click the fortress category, more categories should appear in opening list.
Have you restarted mission too (you can still continue old mission progress from mission start options if you have saved in shift+1 wla menu) after changing the mission version?
Thanks :) I keep working on this.