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SaOk
SaOk Jun 22 2015, 12:50pm replied:

You can toggle that off in shift+1 menu. Also auto-medic.

+1 vote   mod: Whole Lotta Altis
SaOk
SaOk Jun 14 2015, 7:26am replied:

It is. If it wouldnt be locked in configs could allow playing any side and have custom side set instantly. Now would need to do days of work to convert the mission to be playable as opfor.

+1 vote   mod: Whole Lotta Altis
SaOk
SaOk Jun 13 2015, 6:13pm replied:

I am afraid there is fixed side in config that cant be changed in mission side. So if switching the classes upside down AI have difficulties to detect enemy/friendly sides correctly when vehicles are used.

+1 vote   mod: Whole Lotta Altis
SaOk
SaOk Jun 10 2015, 11:26am replied:

Thanks :), its not yet possible to change side. It would need heavy changes in scripts. But would be fun to add that or have separate mission for playable opfor.

+2 votes   mod: Whole Lotta Altis
SaOk
SaOk Jun 9 2015, 6:43am says:

WLA Addon is now required to play. You can find it in the mission's moddb page.

+1 vote   download: SP WLA Amalgamation
SaOk
SaOk Jun 9 2015, 6:39am says:

Installation: Unpack 7z and place the @SaOK into steam\steamapps\common\ArmA 3. Make sure the @SaOk isnt doubled. Full root should look like steam\steamapps\common\ArmA 3\@SaOk\Addons. Activate the mod then from mission launcher.

Steam-folder is usually in program files folder.

+2 votes   download: WLA Addon
SaOk
SaOk Jun 9 2015, 6:32am replied:

Strange. If mission restarting dont work (you can load mission progress at mission start, if you have saved in shift+1 menu/or pressed 0-0-0).

Would also try to verify mission files in steam (right click arma3 -> properties -> few pages right) and remove mods to see if those affect. Normally that issue shouldnt happen.

Currently having hiatus with the game and focusing on unreal engine 4, but mission updates sooner or later. Will upload the latest current mission file and wla addon here in few moments.

+2 votes   mod: Whole Lotta Altis
SaOk
SaOk May 1 2015, 6:32am replied:

Hi, yes this is full version. :)

+1 vote   download: SP Whole Lotta Altis (1.9992)
SaOk
SaOk Mar 30 2015, 6:36am says:

Got dissapointed of the MANW results, but after ranting. Preparing again update soon.

+1 vote   mod: Whole Lotta Altis
SaOk
SaOk Mar 28 2015, 7:28am says:

It was big insult that my entry was just skipped as over-complex even had 2.5x more player votes than 2. and 3. place winners. Nothing against the other entries, but BIS should have mentioned that they were seeking casual experience and final votes were based on the first impressions. Jury that was mostly non-gamers and didnt bother to get more into my entry that would have been rewarding only after some hours of exploring and getting familiar of the endless features. The competition was to seek quality content for players, not for non-gamers. Mentioned "Out of the box" and "Game mode" had zero effect. It was all about nonsense sparkle that most games are focusing today. Orginality is dead.

+1 vote   feature: Make Arma Not War Winners
SaOk
SaOk Mar 25 2015, 1:22pm says:

Overview in scenarios menu notes version as 1.9991, but its 1.9992.

+3 votes   download: SP Whole Lotta Altis (1.9992)
SaOk
SaOk Feb 9 2015, 8:40am replied:

There should be broken car pointed with 3d-icon that you can fix with AI engineer if you have one in your team. That task might get aborted sometimes if car is not found. Will check it again for next update.

+1 vote   download: SP Whole Lotta Altis (1.999)
SaOk
SaOk Feb 7 2015, 6:23pm says:

I am preparing new update in day or few. There was house items not working right and some other small issues. Before that you can find improved version from official mission topic in biforum:
Forums.bistudio.com

Mission download in first post dropbox-link or workshop.

+1 vote   download: SP Whole Lotta Altis (1.999)
SaOk
SaOk Feb 6 2015, 1:58pm replied:

Hi, thanks for offering, but working on this solo to have full picture of the mission scripts.

+1 vote   mod: Whole Lotta Altis
SaOk
SaOk Feb 6 2015, 1:56pm replied:

The NVGoggles put you in danger, but enemies should react only very of them. Will to add support for AiA civ clothes/vehicles soon. Making higher difficulties more hard is also in plans. More mission updates soon again, just released new mission version but much stuff still to add.

+2 votes   mod: Whole Lotta Altis
SaOk
SaOk Dec 2 2014, 10:04am says:

You need to place the pbo in steam\steamapps\common\arma 3\missions and rename it to wanted map e.g. WLA.chernarus.pbo . Then start the game and in scenarios menu you see it as whole lotta altis. Even it looks like running for altis it then starts for the wanted map. You of course need to have the map installed and enabled (via arma3 launcher, withSix or as start up parameter).

Chernarus or Takistan are available in AllInArmA-mod. Upcoming updates also support Bornholm and Staszow (Iron Front-mod). Test-version can be found in BIForum mission topic.

+1 vote   download: SP Whole Lotta Altis (1.9971)
SaOk
SaOk Oct 29 2014, 4:42pm says:

I am preparing new update with RHS Escalation support (so its possible to change NATO side to use the mod's US side and CSAT to Russians without needing to do the time needing work in the mod section). You can find first test version in BI forum topic (Click the official page in mission stats).

+1 vote   download: SP Whole Lotta Altis (1.9971)
SaOk
SaOk Oct 29 2014, 4:39pm replied:

thanks :), currently there is only one custom save slot except if playing other supported maps (chernarus, takistan, bornholm which each have own slot). May try to add system to have multiple save slots for each map.

Having option for text color is also possible, may add setting for that at some point.

+1 vote   download: SP Whole Lotta Altis (1.9971)
SaOk
SaOk Oct 29 2014, 4:36pm replied:

You need to have vehicle with construct ability nearby when using the Shift+C. E.g. the small truck allow constructing. You can get new ones from shift+1 support call or mil center if near friendly camp.

+1 vote   download: SP Whole Lotta Altis (1.9971)
SaOk
SaOk Oct 29 2014, 5:54am says:

Have you updated the game? There was other with similar issue, that was solved By verifing the game files in steam (right click arma3 in steam -> properties -> local file -> verify).

+1 vote   download: SP Whole Lotta Altis (1.9971)
SaOk
SaOk Oct 23 2014, 4:12pm says:

Last few days left to vote/support in MANW competition. If you have liked the concept please consider supporting the COOP version I added recently for the competition: ;) Makearmanotwar.com

Bigger COOP updates coming next month. Before that new SP versions. ;)

+1 vote   mod: Whole Lotta Altis
SaOk
SaOk Sep 27 2014, 12:14pm says:

Released 1.99696 update to hotfix one bad bug in yesterday's release (one task caused heavy stutter randomly - sorry for it).

+1 vote   mod: Whole Lotta Altis
SaOk
SaOk Sep 27 2014, 12:13pm replied:

Hi, downloading the latest mission version (currently 1.99696) is enough. Have been just lazy removing downloads for the old versions even rarely some may be handy if not liking something in the newest release.

Just in case - You need to unpack the 7z-file and Place the pbo-file in steam\steamapps\common\ArmA 3\missions folder. The steam folder is usually in program files folder.

You can build posts with POW-cells By clicking shift+C (while having vehicle with construct ability nearby).

+1 vote   mod: Whole Lotta Altis
SaOk
SaOk Sep 19 2014, 7:50am replied:

Sorry probably not, the mission concept requires complex spawning-deleting cycles (the posts arent spawned if player is far). Would be tricky to make the system work with Zeus constructing system.

+1 vote   download: SP Whole Lotta Altis (1.996)
SaOk
SaOk Aug 18 2014, 2:07pm replied:

That is strange bug, there have been other people also reporting it, but cant get it happen for me. If you click the fortress category, more categories should appear in opening list.

Have you restarted mission too (you can still continue old mission progress from mission start options if you have saved in shift+1 wla menu) after changing the mission version?

+1 vote   download: SP Whole Lotta Altis (1.996)
SaOk
SaOk Aug 2 2014, 11:42am says:

Thanks :) I keep working on this.

+1 vote   download: SP Whole Lotta Altis (1.996)
SaOk
SaOk Jun 10 2014, 1:27pm says:

To have custom music, sounds and voice-acting in the mission, see the addons-section.

+1 vote   download: SP Whole Lotta Altis (1.994)
SaOk
SaOk May 17 2014, 8:37am says:

Forgot to mention, there is also new gear gathering system and selecting (replacing VAS). And any unit/vehicle-mods can be enabled via new Mod-section in WLA-menu (Shift+1) to appear as AI forces/zones/reinforcements and randomly as empty vehicles in camps. Much other new stuff too.

+1 vote   download: SP Whole Lotta Altis (1.975)
SaOk
SaOk May 16 2014, 7:18am says:

Sorry, I have uploaded accidentally the unpacked editor folder. The WholeLottaAltis.Altis-folder can be also placed in the missions folder to play but will re-upload the correct file here (should be avaiable during today). Also included some more mission fixes.

+1 vote   download: SP Whole Lotta Altis (1.97)
SaOk
SaOk May 15 2014, 2:52pm says:

Mission is taking part of official MANW-competition. If enjoying the mission, please consider to vote/support: :)
Makearmanotwar.com

FoxFort, that have been quite tricky issue to solve but hope to prevent it someday somehow. When you call new truck it appear over you after around 2 min waiting. Or if getting truck from camp, then it appears on pointed ground.

Uploading new big SP update. Should be available in near hours.

+1 vote   mod: Whole Lotta Altis
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