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I am preparing new update with RHS Escalation support (so its possible to change NATO side to use the mod's US side and CSAT to Russians without needing to do the time needing work in the mod section). You can find first test version in BI forum topic (Click the official page in mission stats).
thanks :), currently there is only one custom save slot except if playing other supported maps (chernarus, takistan, bornholm which each have own slot). May try to add system to have multiple save slots for each map.
Having option for text color is also possible, may add setting for that at some point.
You need to have vehicle with construct ability nearby when using the Shift+C. E.g. the small truck allow constructing. You can get new ones from shift+1 support call or mil center if near friendly camp.
Have you updated the game? There was other with similar issue, that was solved By verifing the game files in steam (right click arma3 in steam -> properties -> local file -> verify).
Last few days left to vote/support in MANW competition. If you have liked the concept please consider supporting the COOP version I added recently for the competition: ;) Makearmanotwar.com
Bigger COOP updates coming next month. Before that new SP versions. ;)
Released 1.99696 update to hotfix one bad bug in yesterday's release (one task caused heavy stutter randomly - sorry for it).
Hi, downloading the latest mission version (currently 1.99696) is enough. Have been just lazy removing downloads for the old versions even rarely some may be handy if not liking something in the newest release.
Just in case - You need to unpack the 7z-file and Place the pbo-file in steam\steamapps\common\ArmA 3\missions folder. The steam folder is usually in program files folder.
You can build posts with POW-cells By clicking shift+C (while having vehicle with construct ability nearby).
Sorry probably not, the mission concept requires complex spawning-deleting cycles (the posts arent spawned if player is far). Would be tricky to make the system work with Zeus constructing system.
That is strange bug, there have been other people also reporting it, but cant get it happen for me. If you click the fortress category, more categories should appear in opening list.
Have you restarted mission too (you can still continue old mission progress from mission start options if you have saved in shift+1 wla menu) after changing the mission version?
Thanks :) I keep working on this.
To have custom music, sounds and voice-acting in the mission, see the addons-section.
Forgot to mention, there is also new gear gathering system and selecting (replacing VAS). And any unit/vehicle-mods can be enabled via new Mod-section in WLA-menu (Shift+1) to appear as AI forces/zones/reinforcements and randomly as empty vehicles in camps. Much other new stuff too.
Sorry, I have uploaded accidentally the unpacked editor folder. The WholeLottaAltis.Altis-folder can be also placed in the missions folder to play but will re-upload the correct file here (should be avaiable during today). Also included some more mission fixes.
Mission is taking part of official MANW-competition. If enjoying the mission, please consider to vote/support: :)
FoxFort, that have been quite tricky issue to solve but hope to prevent it someday somehow. When you call new truck it appear over you after around 2 min waiting. Or if getting truck from camp, then it appears on pointed ground.
Uploading new big SP update. Should be available in near hours.
I agree, but currently those are allowed for gameplay. Will still expand the feature, also add more restrictions for NVgoggle use (could make them be allowed at night outside certain distance from nearest enemy soldier).
Hi, have you updated the game? There was one script command broken before that I am now using since it was fixed. Using outdated game could cause also other issues. Will update the mission in few days again with new CAS Jets included which require official patch that should be released today.
If you have updated the game to latest version allowing steam patches, then have you checked that the ArmA3 files are not corrupted? You can do that by right clicking the ArmA3 on steam game list -> properties -> local file (3rd page) -> verify game files. (I have the steam in finnish so may not be exact)
If you happen to be using the workshop version, there is problems in steam. You would need to delete everything in Documents\Arma 3\[yourprofile]\Saved\steam to make the mission launch.
Preparing currently new version to be released here too near Xmas.
You need to update the game version. I am using nearestBuilding-command for quicker building search. It was broken before, but was fixed few game patches ago.
This COOP mission works now also with reqular version of the game, even it still states the DEV-requirement in mission name. I will update the COOP soon again with more tweaks.
Thanks, :) the DEV-version of the game can be enabled by right clicking ArmA3 in steam game's list -> Properties -> Beta -> development. It brings the latest tweaks as daily updates. Sometimes there can be some more untested stuff in which can bring suprises and savegames might stop working between updates, else I use it myself. For the COOP version I had DEV-requirement since it had crashing paraglides fixed almost month before the fix came with official game patch. Now the COOP works with reqular game too.
Thank you :)
:), edited the post with better video. Action after 5 minutes.
Test version of COOP is available now in Bistudio forums (the official page in mission profile). Currently haveing some crashing issues (most likely from the game, that are patched away anyday). Before that I continue tweak it to have proper COOP version soon here too.
COOP have been late, but just started to convert the mission today for it. Hope to have a test version ready in week.
Savegame issue was fixed today.
There is some memory handling problems in the game that is worked. For some the game works without problems, for some not. Setting virtual memory in windows have solved that problem for some.
Quote from mission's "REPORT BUGS HERE"-thread in Steam workshop:
"F34R have you set your virtual memory in windows? i did and it cleared up alot of performance issues with arma 3. i have 8gb memory i set both minimum and maximum too 8192mb. dunno how much memory you have but set it up accordingly, for instance if you have 4gb set 4096mb min and 4096 max. had to do this back in arma 2 days aswell. hope this helps ya and anyone else lookin for answers."
Current game version have savegame loading broken. Should be fixed soon.
COOP version for 1-5 players will follow soon (probably in week or two).
Whole Lotta Altis now in MODDB! :)
For now only SP, but COOP coming soon once core mission is working good.
Test version of Whole Lotta Altis for SP can be found now in steam workshop. Once its more complete I will prepare the mission here too. :)