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SaOk
SaOk Aug 18 2014, 2:07pm replied:

That is strange bug, there have been other people also reporting it, but cant get it happen for me. If you click the fortress category, more categories should appear in opening list.

Have you restarted mission too (you can still continue old mission progress from mission start options if you have saved in shift+1 wla menu) after changing the mission version?

+1 vote     download: SP Whole Lotta Altis (1.996)
SaOk
SaOk Aug 2 2014, 11:42am says:

Thanks :) I keep working on this.

+1 vote     download: SP Whole Lotta Altis (1.996)
SaOk
SaOk Jun 10 2014, 1:27pm says:

To have custom music, sounds and voice-acting in the mission, see the addons-section.

+1 vote     download: SP Whole Lotta Altis (1.994)
SaOk
SaOk May 17 2014, 8:37am says:

Forgot to mention, there is also new gear gathering system and selecting (replacing VAS). And any unit/vehicle-mods can be enabled via new Mod-section in WLA-menu (Shift+1) to appear as AI forces/zones/reinforcements and randomly as empty vehicles in camps. Much other new stuff too.

+1 vote     download: SP Whole Lotta Altis (1.975)
SaOk
SaOk May 16 2014, 7:18am says:

Sorry, I have uploaded accidentally the unpacked editor folder. The WholeLottaAltis.Altis-folder can be also placed in the missions folder to play but will re-upload the correct file here (should be avaiable during today). Also included some more mission fixes.

+1 vote     download: SP Whole Lotta Altis (1.97)
SaOk
SaOk May 15 2014, 2:52pm says:

Mission is taking part of official MANW-competition. If enjoying the mission, please consider to vote/support: :)
Makearmanotwar.com

FoxFort, that have been quite tricky issue to solve but hope to prevent it someday somehow. When you call new truck it appear over you after around 2 min waiting. Or if getting truck from camp, then it appears on pointed ground.

Uploading new big SP update. Should be available in near hours.

+1 vote     mod: Whole Lotta Altis
SaOk
SaOk Apr 18 2014, 3:39pm says:

I agree, but currently those are allowed for gameplay. Will still expand the feature, also add more restrictions for NVgoggle use (could make them be allowed at night outside certain distance from nearest enemy soldier).

+2 votes     article: New Undercover Mode in WLA (ArmA3)
SaOk
SaOk Mar 20 2014, 6:24am replied:

Hi, have you updated the game? There was one script command broken before that I am now using since it was fixed. Using outdated game could cause also other issues. Will update the mission in few days again with new CAS Jets included which require official patch that should be released today.

+1 vote     mod: Whole Lotta Altis
SaOk
SaOk Dec 16 2013, 2:30pm says:

Thanks :),

If you have updated the game to latest version allowing steam patches, then have you checked that the ArmA3 files are not corrupted? You can do that by right clicking the ArmA3 on steam game list -> properties -> local file (3rd page) -> verify game files. (I have the steam in finnish so may not be exact)

If you happen to be using the workshop version, there is problems in steam. You would need to delete everything in Documents\Arma 3\[yourprofile]\Saved\steam to make the mission launch.

Preparing currently new version to be released here too near Xmas.

+1 vote     download: SP Whole Lotta Altis (1.3)
SaOk
SaOk Dec 3 2013, 5:54am says:

You need to update the game version. I am using nearestBuilding-command for quicker building search. It was broken before, but was fixed few game patches ago.

+1 vote     download: SP Whole Lotta Altis (1.3)
SaOk
SaOk Nov 4 2013, 6:22pm says:

This COOP mission works now also with reqular version of the game, even it still states the DEV-requirement in mission name. I will update the COOP soon again with more tweaks.

+1 vote     download: COOP Whole Lotta Altis (Alpha #5)
SaOk
SaOk Nov 4 2013, 6:21pm says:

Thanks, :) the DEV-version of the game can be enabled by right clicking ArmA3 in steam game's list -> Properties -> Beta -> development. It brings the latest tweaks as daily updates. Sometimes there can be some more untested stuff in which can bring suprises and savegames might stop working between updates, else I use it myself. For the COOP version I had DEV-requirement since it had crashing paraglides fixed almost month before the fix came with official game patch. Now the COOP works with reqular game too.

+2 votes     download: SP Whole Lotta Altis (0.99)
SaOk
SaOk Nov 4 2013, 6:07am says:

Thank you :)

+1 vote     download: SP Whole Lotta Altis (0.99)
SaOk
SaOk Oct 2 2013, 1:26pm says:

:), edited the post with better video. Action after 5 minutes.

+1 vote     article: Footage of the mission
SaOk
SaOk Sep 29 2013, 6:49pm says:

Test version of COOP is available now in Bistudio forums (the official page in mission profile). Currently haveing some crashing issues (most likely from the game, that are patched away anyday). Before that I continue tweak it to have proper COOP version soon here too.

+1 vote     mod: Whole Lotta Altis
SaOk
SaOk Sep 27 2013, 3:18pm says:

COOP have been late, but just started to convert the mission today for it. Hope to have a test version ready in week.

+1 vote     mod: Whole Lotta Altis
SaOk
SaOk Sep 5 2013, 1:13pm says:

Savegame issue was fixed today.

+1 vote     download: SP Whole Lotta Altis (v0.6)
SaOk
SaOk Sep 5 2013, 6:22am says:

There is some memory handling problems in the game that is worked. For some the game works without problems, for some not. Setting virtual memory in windows have solved that problem for some.

Quote from mission's "REPORT BUGS HERE"-thread in Steam workshop:
"F34R have you set your virtual memory in windows? i did and it cleared up alot of performance issues with arma 3. i have 8gb memory i set both minimum and maximum too 8192mb. dunno how much memory you have but set it up accordingly, for instance if you have 4gb set 4096mb min and 4096 max. had to do this back in arma 2 days aswell. hope this helps ya and anyone else lookin for answers."

+1 vote     download: SP Whole Lotta Altis (v0.6)
SaOk
SaOk Sep 4 2013, 3:21pm says:

Current game version have savegame loading broken. Should be fixed soon.

+1 vote     download: SP Whole Lotta Altis (v0.6)
SaOk
SaOk Sep 1 2013, 6:01pm says:

COOP version for 1-5 players will follow soon (probably in week or two).

+3 votes     mod: Whole Lotta Altis
SaOk
SaOk Sep 1 2013, 5:41pm says:

Whole Lotta Altis now in MODDB! :)
Moddb.com

For now only SP, but COOP coming soon once core mission is working good.

+1 vote     mod: Whole Lotta Stratis
SaOk
SaOk Sep 1 2013, 8:32am says:

Test version of Whole Lotta Altis for SP can be found now in steam workshop. Once its more complete I will prepare the mission here too. :)

+1 vote     mod: Whole Lotta Stratis
SaOk
SaOk Aug 26 2013, 11:58am says:

:D, I planned to make it possible that sometimes the team-mates could become so nuts that its better to throw them out before the whole team is getting negative points.

+1 vote     media: SP version 1.2 including new game functions
SaOk
SaOk Aug 1 2013, 4:37pm says:

Just reuploaded the test version 0.997 with that action menu purchasing replaced with more proper dialog menu.

+1 vote     media: Big changes coming for SP version 1.0
SaOk
SaOk Aug 1 2013, 9:52am says:

New 0.997 SP version available in BI forum with many new features - Local relationship values, village specialty (what extra support they provide), prestige value to buy support/gear/better team-mates, optional high commanding and much more. Requires DEV-version and is WIP. Version 1.0 coming around when next official game patch is out.

+1 vote     mod: Whole Lotta Stratis
SaOk
SaOk Jul 30 2013, 2:39pm says:

I uploaded new 0.995 SP version in the BI forum (official)-thread which works only with DEV-version of the game (else game crashes time to time). Included new high commanding and AI is now jumping from choppers (since they fixed crashing related to that). Once game get official patch, I will upload it here too.

+1 vote     mod: Whole Lotta Stratis
SaOk
SaOk Jul 16 2013, 7:26am says:

New DEV-version of the game brought 2 new tracked vehicles. I made new version for both SP and COOP using them. Those can be found in the official mission thread in BI forums (Click Official Page up-right). Once vehicles are in the basic game-version too, I upload the new mission versions here too.

+1 vote     mod: Whole Lotta Stratis
SaOk
SaOk Jul 16 2013, 5:17am says:

Its much slower to work with MP missions and the game havent been yet very stable for MP (mostly because of hackers), but now they have first version of battle-eye out (in dev-version of the game) and things look much better now. I also understood first time to look at bandwidth values when testing COOP missions. I try to get it as low I can. After first changes it was ~4000, but then tweaked more and got it to 2300-2800 for this coop version. Not sure if its enough, but a step to better. Mission will stay more demanding because of the amount of AI, but I continue working on this, hopefully making it more SP like by adding more detailed side-tasks.

+1 vote     download: COOP Whole Lotta Stratis for 1-20 (v0.80)
SaOk
SaOk Jul 2 2013, 12:04pm says:

And I also added rangefinders for team-leaders. I dont remember if there was also some other tweaks/fixes.

+1 vote     download: COOP Whole Lotta Stratis for 1-20 (v0.71)
SaOk
SaOk Jul 2 2013, 12:03pm replied:

Revive-system should now work correctly, animal script is fixed, I tweaked functions for vehicle use if AI is leading playable team, AI skills are now set random. If AI units for playable units are disabled and no-one is in server, the scripts should wait now at least one player to arrive before spawning life. Before the spawning could have been buggy in that condition. Also if any unit (including) players is moved to [0,0,0]-position (on sea), there is an extra loop to move them back to island (after 0-10 sec waiting).

+1 vote     download: COOP Whole Lotta Stratis for 1-20 (v0.71)
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