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If you have updated the game to latest version allowing steam patches, then have you checked that the ArmA3 files are not corrupted? You can do that by right clicking the ArmA3 on steam game list -> properties -> local file (3rd page) -> verify game files. (I have the steam in finnish so may not be exact)
If you happen to be using the workshop version, there is problems in steam. You would need to delete everything in Documents\Arma 3\[yourprofile]\Saved\steam to make the mission launch.
Preparing currently new version to be released here too near Xmas.
You need to update the game version. I am using nearestBuilding-command for quicker building search. It was broken before, but was fixed few game patches ago.
This COOP mission works now also with reqular version of the game, even it still states the DEV-requirement in mission name. I will update the COOP soon again with more tweaks.
Thanks, :) the DEV-version of the game can be enabled by right clicking ArmA3 in steam game's list -> Properties -> Beta -> development. It brings the latest tweaks as daily updates. Sometimes there can be some more untested stuff in which can bring suprises and savegames might stop working between updates, else I use it myself. For the COOP version I had DEV-requirement since it had crashing paraglides fixed almost month before the fix came with official game patch. Now the COOP works with reqular game too.
Thank you :)
:), edited the post with better video. Action after 5 minutes.
Test version of COOP is available now in Bistudio forums (the official page in mission profile). Currently haveing some crashing issues (most likely from the game, that are patched away anyday). Before that I continue tweak it to have proper COOP version soon here too.
COOP have been late, but just started to convert the mission today for it. Hope to have a test version ready in week.
Savegame issue was fixed today.
There is some memory handling problems in the game that is worked. For some the game works without problems, for some not. Setting virtual memory in windows have solved that problem for some.
Quote from mission's "REPORT BUGS HERE"-thread in Steam workshop:
"F34R have you set your virtual memory in windows? i did and it cleared up alot of performance issues with arma 3. i have 8gb memory i set both minimum and maximum too 8192mb. dunno how much memory you have but set it up accordingly, for instance if you have 4gb set 4096mb min and 4096 max. had to do this back in arma 2 days aswell. hope this helps ya and anyone else lookin for answers."
Current game version have savegame loading broken. Should be fixed soon.
COOP version for 1-5 players will follow soon (probably in week or two).
Whole Lotta Altis now in MODDB! :)
For now only SP, but COOP coming soon once core mission is working good.
Test version of Whole Lotta Altis for SP can be found now in steam workshop. Once its more complete I will prepare the mission here too. :)
:D, I planned to make it possible that sometimes the team-mates could become so nuts that its better to throw them out before the whole team is getting negative points.
Just reuploaded the test version 0.997 with that action menu purchasing replaced with more proper dialog menu.
New 0.997 SP version available in BI forum with many new features - Local relationship values, village specialty (what extra support they provide), prestige value to buy support/gear/better team-mates, optional high commanding and much more. Requires DEV-version and is WIP. Version 1.0 coming around when next official game patch is out.
I uploaded new 0.995 SP version in the BI forum (official)-thread which works only with DEV-version of the game (else game crashes time to time). Included new high commanding and AI is now jumping from choppers (since they fixed crashing related to that). Once game get official patch, I will upload it here too.
New DEV-version of the game brought 2 new tracked vehicles. I made new version for both SP and COOP using them. Those can be found in the official mission thread in BI forums (Click Official Page up-right). Once vehicles are in the basic game-version too, I upload the new mission versions here too.
Its much slower to work with MP missions and the game havent been yet very stable for MP (mostly because of hackers), but now they have first version of battle-eye out (in dev-version of the game) and things look much better now. I also understood first time to look at bandwidth values when testing COOP missions. I try to get it as low I can. After first changes it was ~4000, but then tweaked more and got it to 2300-2800 for this coop version. Not sure if its enough, but a step to better. Mission will stay more demanding because of the amount of AI, but I continue working on this, hopefully making it more SP like by adding more detailed side-tasks.
And I also added rangefinders for team-leaders. I dont remember if there was also some other tweaks/fixes.
Revive-system should now work correctly, animal script is fixed, I tweaked functions for vehicle use if AI is leading playable team, AI skills are now set random. If AI units for playable units are disabled and no-one is in server, the scripts should wait now at least one player to arrive before spawning life. Before the spawning could have been buggy in that condition. Also if any unit (including) players is moved to [0,0,0]-position (on sea), there is an extra loop to move them back to island (after 0-10 sec waiting).
There is still some issues in the new COOP version. I am working to update the mission very soon. There seems to be bad hacker problems too. BIS should be releasing battleye soon that hopefully makes the mission more playable in open servers.
Hi, it works normally for me. You can also find mirrors in official page (can be found through mission page profile box on up-right).
I just updated the 20 players COOP version to work with beta. Downloadable soon here. Already in official page. This COOP is still much different from the SP version, even it shares core scripts. I will convert the SP version later as small COOP for 1-5 player, but it could still take some time.
Beta version of the game is now required to play the new SP version 0.92. It should be released tommorrow (25th day). If using dev-version the mission works already. I will update the COOP version soon. The old mission version will not work with the new beta.
The upcoming Beta version of the game that is already available in DEV-version breaks the current mission versions to work. I am working to update both COOP and SP for the Beta, very soon.
As small update, I will expand the mission more once beta content is out.
If player hides long enough the enemies go back to patrol mode. Also reinforcements for player team may solve tricky situations and you can call chopper support. But sounds like quite deadly enviroment. :)
The 0,8Gb big savegame files dosent sound good. My similar missions in ArmA2 have savegame files with mostly 40mb sizes. I continue tweaking my scripts, but that could be some temporal game bug too. I keep my eyes open.