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Got dissapointed of the MANW results, but after ranting. Preparing again update soon.
It was big insult that my entry was just skipped as over-complex even had 2.5x more player votes than 2. and 3. place winners. Nothing against the other entries, but BIS should have mentioned that they were seeking casual experience and final votes were based on the first impressions. Jury that was mostly non-gamers and didnt bother to get more into my entry that would have been rewarding only after some hours of exploring and getting familiar of the endless features. The competition was to seek quality content for players, not for non-gamers. Mentioned "Out of the box" and "Game mode" had zero effect. It was all about nonsense sparkle that most games are focusing today. Orginality is dead.
Overview in scenarios menu notes version as 1.9991, but its 1.9992.
There should be broken car pointed with 3d-icon that you can fix with AI engineer if you have one in your team. That task might get aborted sometimes if car is not found. Will check it again for next update.
I am preparing new update in day or few. There was house items not working right and some other small issues. Before that you can find improved version from official mission topic in biforum:
Mission download in first post dropbox-link or workshop.
Hi, thanks for offering, but working on this solo to have full picture of the mission scripts.
The NVGoggles put you in danger, but enemies should react only very of them. Will to add support for AiA civ clothes/vehicles soon. Making higher difficulties more hard is also in plans. More mission updates soon again, just released new mission version but much stuff still to add.
You need to place the pbo in steam\steamapps\common\arma 3\missions and rename it to wanted map e.g. WLA.chernarus.pbo . Then start the game and in scenarios menu you see it as whole lotta altis. Even it looks like running for altis it then starts for the wanted map. You of course need to have the map installed and enabled (via arma3 launcher, withSix or as start up parameter).
Chernarus or Takistan are available in AllInArmA-mod. Upcoming updates also support Bornholm and Staszow (Iron Front-mod). Test-version can be found in BIForum mission topic.
I am preparing new update with RHS Escalation support (so its possible to change NATO side to use the mod's US side and CSAT to Russians without needing to do the time needing work in the mod section). You can find first test version in BI forum topic (Click the official page in mission stats).
thanks :), currently there is only one custom save slot except if playing other supported maps (chernarus, takistan, bornholm which each have own slot). May try to add system to have multiple save slots for each map.
Having option for text color is also possible, may add setting for that at some point.
You need to have vehicle with construct ability nearby when using the Shift+C. E.g. the small truck allow constructing. You can get new ones from shift+1 support call or mil center if near friendly camp.
Have you updated the game? There was other with similar issue, that was solved By verifing the game files in steam (right click arma3 in steam -> properties -> local file -> verify).
Last few days left to vote/support in MANW competition. If you have liked the concept please consider supporting the COOP version I added recently for the competition: ;) Makearmanotwar.com
Bigger COOP updates coming next month. Before that new SP versions. ;)
Released 1.99696 update to hotfix one bad bug in yesterday's release (one task caused heavy stutter randomly - sorry for it).
Hi, downloading the latest mission version (currently 1.99696) is enough. Have been just lazy removing downloads for the old versions even rarely some may be handy if not liking something in the newest release.
Just in case - You need to unpack the 7z-file and Place the pbo-file in steam\steamapps\common\ArmA 3\missions folder. The steam folder is usually in program files folder.
You can build posts with POW-cells By clicking shift+C (while having vehicle with construct ability nearby).
Sorry probably not, the mission concept requires complex spawning-deleting cycles (the posts arent spawned if player is far). Would be tricky to make the system work with Zeus constructing system.
That is strange bug, there have been other people also reporting it, but cant get it happen for me. If you click the fortress category, more categories should appear in opening list.
Have you restarted mission too (you can still continue old mission progress from mission start options if you have saved in shift+1 wla menu) after changing the mission version?
Thanks :) I keep working on this.
To have custom music, sounds and voice-acting in the mission, see the addons-section.
Forgot to mention, there is also new gear gathering system and selecting (replacing VAS). And any unit/vehicle-mods can be enabled via new Mod-section in WLA-menu (Shift+1) to appear as AI forces/zones/reinforcements and randomly as empty vehicles in camps. Much other new stuff too.
Sorry, I have uploaded accidentally the unpacked editor folder. The WholeLottaAltis.Altis-folder can be also placed in the missions folder to play but will re-upload the correct file here (should be avaiable during today). Also included some more mission fixes.
Mission is taking part of official MANW-competition. If enjoying the mission, please consider to vote/support: :)
FoxFort, that have been quite tricky issue to solve but hope to prevent it someday somehow. When you call new truck it appear over you after around 2 min waiting. Or if getting truck from camp, then it appears on pointed ground.
Uploading new big SP update. Should be available in near hours.
I agree, but currently those are allowed for gameplay. Will still expand the feature, also add more restrictions for NVgoggle use (could make them be allowed at night outside certain distance from nearest enemy soldier).
Hi, have you updated the game? There was one script command broken before that I am now using since it was fixed. Using outdated game could cause also other issues. Will update the mission in few days again with new CAS Jets included which require official patch that should be released today.
If you have updated the game to latest version allowing steam patches, then have you checked that the ArmA3 files are not corrupted? You can do that by right clicking the ArmA3 on steam game list -> properties -> local file (3rd page) -> verify game files. (I have the steam in finnish so may not be exact)
If you happen to be using the workshop version, there is problems in steam. You would need to delete everything in Documents\Arma 3\[yourprofile]\Saved\steam to make the mission launch.
Preparing currently new version to be released here too near Xmas.
You need to update the game version. I am using nearestBuilding-command for quicker building search. It was broken before, but was fixed few game patches ago.
This COOP mission works now also with reqular version of the game, even it still states the DEV-requirement in mission name. I will update the COOP soon again with more tweaks.
Thanks, :) the DEV-version of the game can be enabled by right clicking ArmA3 in steam game's list -> Properties -> Beta -> development. It brings the latest tweaks as daily updates. Sometimes there can be some more untested stuff in which can bring suprises and savegames might stop working between updates, else I use it myself. For the COOP version I had DEV-requirement since it had crashing paraglides fixed almost month before the fix came with official game patch. Now the COOP works with reqular game too.
Thank you :)
:), edited the post with better video. Action after 5 minutes.