Thank you! I've been trying to learn how BF2 modding works (I have experience modding other games, especially texturing, but the file structure seems very weird), so maybe I could do stuff like that by myself in the future.
Thank you! I've been trying to learn how BF2 modding works (I have experience modding other games, especially texturing, but the file structure seems very weird), so maybe I could do stuff like that by myself in the future.
I've been having a ton of fun playing with remastered GCW space, excited to play the CW as well. The only thing I'd change is the basic ISD's top and bottom surface looks a bit flat and light gray imo. Just a little bit more texture to it would help it blend better with the very detailed sides. The mon cal cruiser looks stunning though :D
Oh, so that's the BF3 model. Fair enough then. Can't say I like it but the mod is BF3 legacy after all...
Excited for the future releases, especially Mustafar.
Lucrehulk looks great, but while it's impressive I think it's too big for normal gameplay, especially with it being mostly an empty hangar of course. Even when set to 32 the bots don't really do much.
Also, I'm not sure if it's something on my end but the basic stormtrooper model looks a lot worse than the one from the older release, which was great. Is there a reason for it?
Otherwise really good stuff.
Thank you for the all the great stuff you've released.
Pretty good atmosphere. Great work, like your other alternate maps. Can you also make a day version of Naboo?
I'm confused. Is this for the "Unofficial Battlefront 2 Remaster Load Screen Replacer (Wide screen)"?
You could also work with the Battlefront-1035 mod which has quite polished sides based on EAfront and a Jakku map.
This has a lot of potential, as do the other maps you're "demaking", I really hope you continue working on them.
Voted :)
BF3 is still my go-to mod, I really love the sides. Please release stuff here on ModDB too though. I mod stuff for other games so I know sometimes it's hard to get motivation or deal with users, but I really hope everyone continues working on this.
Same problem here, everything is silent except music and voices on Polis Massa GCW.
I also had Boba Fett's blaster be silent in Hero Assault in a custom map, but it works fine in stock Mos Eisley, so it's probably unrelated.
Great work though, I'm really enjoying the improved sounds.
SamFisher338
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