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Comment History
samfisher2007
samfisher2007 - - 4 comments @ SWAT: Elite Force

Thanks mate.Hope for more improvement.

Good karma+1 vote
samfisher2007
samfisher2007 - - 4 comments @ SWAT: Elite Force

Hi mate
I was playing the Old Granite Hotel mission and i want to inform you about some bugs and tell you about some improvements.

1- If you order a teammate to restrain a suspect and immediately order another one to disable a bomb, the first teammate will refuse to restrain.

2- On the stairways if you order the team to MOVE or FALL IN, the team will check the stairways but if you issue the disable command, they won’t check it. (looking up and looking down animation)

3- AI officers equipped with LTL shotgun, won’t use it in front of a suspect. (In this case, the officer was surprised and the suspect was reloading in front of him and then he killed the officer). I guess melee attack with punch for officers is a good choice for them.

4- As I said before for the optiwand, I have to add another equipment for melee attack system. Melee attacks should be added to Flashbang, Sting Grenade, CS Gas, Lock Pick, C2, Pepper Spray and Wedge. (Breaching Shotgun has melee attack already)

5- If you lock three members of the team behind a wedged door and issue the remaining officer to clear a specific room, all the team members will say the same thing when they clear a room whereas the three members can’t even do anything.

6- Using taser on NPC’s heads, won’t incapacitate them.

7- Using LTL Shotgun and Pepper Spray on officers won’t give any penalty (I don’t have any idea about incapacitation)

Good karma+1 vote
samfisher2007
samfisher2007 - - 4 comments @ SWAT: Elite Force

Thanks for answering and including some features in v6. I'm gonna explain the three things I said before again.

8-When you want to open or close a door, you feel like a ghost. I don't know if you can make a more realistic animation (AI officers animation) for opening doors in this engine but if you can't, please decrease the distance to make it believable.

12-I guess i have to avoid it. Because it's hard to evacuate them outside a mission.(Unfortunately, I don't know how SWAT evacuate injured people).

13-It's easy to understand mate.Just do it in the game and you will realize my point.(It's just a little bug but it's better to be fixed)

And about number 9, I guess i should issue a FALL IN command and again issue the proper order.(This bug leads the team to go to a wrong room and be killed quickly)

Thanks mate and I hope for more features.

Good karma+1 vote
samfisher2007
samfisher2007 - - 4 comments @ SWAT: Elite Force

Hi
Thanks for making this beautiful work. SWAT 4 needs a lot improvement and this mod fixed and added many things and it will do in the future. I'm gonna tell you about some bugs and new features to make this game better.

1-In the final mission, some suspects aggressively shoot hostages and we can't see them. (Although I completed it in elite difficulty)
2-NonLethal Shotgun range is broken.(I only see this in Old Granite Hotel when you are going upstairs and go through the left door)
3-Ability to perform melee attacks while using optiwand
4-When an AI officer is ordered to disable a bomb or the player spotted a bomb from far distance, the timer won't show up.
5-Ability to turn off the HUD
6-Increase the range of hearing (SWAT officers have headset)
7-Ability to check the lock without opening it.
8-Decrease the distance while opening the door.
9-Improve AI officers movements system (for example sometimes you want to order them to go to a specific location but instead they go to that position without going in the direction you want and you are facing.
10-Stealth and Dynamic movement (the most important one that came from SWAT 3 and emphasizes hugely on AI)
11-Ability to view an officers optiwand screen.
12-More realism with incapacitated hostages (about the 15 minutes)
13-When going to campaign coop and later going to mission maker, the game will go to campaign coop.Also going to SP campaign and do the same, the mission maker will turn single player.

Good karma+2 votes