Same issue as islamy96 and the development laws are empty to in my game.
Same issue as islamy96 and the development laws are empty to in my game.
The Game crashes on load up as soon as it gets to initializing game. In the error log txt it looks like the game just out right fails to load the mod.
Example:
[17:41:28][persistent.cpp:52]: Error: "Unexpected token: highlight_state_targets, near line: 2120" in file: "common/decisions/resource_prospecting.txt" near line: 2122
[17:41:28][persistent.cpp:52]: Error: "Unexpected token: highlight_state_targets, near line: 2174" in file: "common/decisions/resource_prospecting.txt" near line: 2176
[17:41:28][effect.cpp:284]: Error: "Invalid idea: civilian_economy, near line: 479
" in file: "common/decisions/stability_war_support.txt" near line: 480
[17:41:28][effect.cpp:284]: Error: "Invalid idea: low_economic_mobilisation, near line: 485
" in file: "common/decisions/stability_war_support.txt" near line: 486
Just like that, The Qunari are now my favorite faction. These guys are so cool!
You just made the rest of my year and more! I saw a youtuber showcase your mod and the hype has been painful! Thank you gaming jesus!
Why would anyone want to remove mutants?
After playing it so far, I can confirm that you can use jsgme to use your addon though I did experience a ctd when I attempted to talk to Dushman (the mercenary merchant in dead city) and had a weird lag when interacting with merchants. The game freezes for a few seconds when I either talk or buy something sometimes. My laptop is not the best when it comes to games so maybe it's just struggling a little. Also this pack is fricking awesome ao far!
Curious questions. 1) can I use jsgme addon manager to use this addon? Yes I have read the instructions on how to install it, I'm just ocd when it comes messing with a game's core files. Second question, can I use drx dynamic faction relations and ironman second wind with this?
Definetly gonna give this a go. I slightly disagree with your opinion about the mercs and bandits being neutral with the loners though. I can see why the bandits would be neutral, the loners can be more customers to push drugs and cheap equipment on, but I imagine the mercs wouldn't like the loners because it would be cheaper to hire a veteren free stalker who likely knows the zone better than a hired soldier would. The mercs would be worth the price, but the loners could still take up a lot of smaller jobs better suited for veteren survivors (such as artifact hunting or scouting). So the mercs would likely see the loners as potential rivals for jobs and would take pot shots at them to thin the herd.
Thank you for this. Exploring is a part of the CoC experiance and it is fun to explore, but it's such a pain in the *** when I have to run across the entire zone for a fetch quest.
Fast travel is a essential part of open world games for a reason.
Could I install this mod with the jsgme mod manager?
Ryuichi
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