Hairy Totally Inconsequential Fat Geek Nuff said, Mutare non est meum

Comment History
Rat_Lombot
Rat_Lombot - - 4 comments @ Bloodlines Prelude I 1.6

Thanks for the reply, It was firearms I was using on the zombies themselves, (I had already figured that much out!) Not sure how to explode the zombies without using guns and not die, but trying to solve that problem will be fun! (My current theory is experimenting with the various holy powers to see if any of them can explode them from a distance- when I pull the main boss close enough to one of them!) Cheers for the quick answer!

Good karma+1 vote
Rat_Lombot
Rat_Lombot - - 4 comments @ Bloodlines Prelude I 1.6

At the end of the oil rig, the battle with the "vortal?" (sorry spelt wrong, big monster ting with the exploding zombies) I keep getting a freeze crash. The anti-crash DLL was replaced as well as the Ram increase patch is done. The other mods don't crash, and it is happening in the battel each time. So by this process of elimination, it might be a bug. Please advise! (Great mod by the way! I am really looking forward to seeing how it ends!), Obviously, there is still a chance that it is just a bad char save, in which case I will have to just to a replay from start.

Good karma+1 vote
Rat_Lombot
Rat_Lombot - - 4 comments @ Zer0morph

Hi :)

concerning the Vampire final night patch 1.5 HD

For me, there seems to be no music in the Asylum night club, and when I went up its elevator the doors would not open,

My current working theory is that the elevator door will open up by themselves eventually and the reason I am left waiting is that the Argument soundtrack is waiting to count down before opening the doors
(This means that the soundtrack to the argument is not playing either.)

So if that theory was correct that means there is a very minor sound play bug, and that the argument and the nightclub music share the same toggle.

(This is only a guess).

Your's Rat Lombot.

Good karma+1 vote
Rat_Lombot
Rat_Lombot - - 4 comments @ VtM: The Final Nights 1.5 HD (Full)

For me, there seems to be no music in the Asylum night club, and when I went up its elevator the doors would not open,

My current working theory is that the elevator door will open up by themselves eventually and the reason I am left waiting is that the Argument soundtrack is waiting to count down before opening the doors
(This means that the soundtrack to the argument is not playing either.)

So if that theory was correct that means there is a very minor sound play bug, and that the argument and the nightclub music share the same toggle.

(This is only a guess).

Good karma+1 vote