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In this edition of "Half a Million Seconds" we're doubling up on our first tandem interview. I suppose you could claim we're only giving 250,000 seconds...
half a million seconds with rich and miles from pixeljam
You know when you go to a coffee shop, and they continually call out an order, but no one comes to pick up their grande skinny vanilla latte, almost as...
half a million seconds with dave gilbert of wadjet eye games
In this edition of "Half a Million Seconds" we stumble through the dark with Tyler Glaiel, developer of the IGF finalist Closure. His work is so awesome...
half a million seconds with tyler glaiel of the igf finalist closure
What do Lazy 8 Studios of San Francisco, CA and Dejobaan Games of Watertown, MA have in common? Both studios are Independent Game Festival (IGF) Finalists...
half a million seconds with rob jagnow from lazy 8 studios
In this latest episode of " Half a Million Seconds with an Indie Developer," Leo from Dejobaan interviews Dave Marsh, one head in the three headed (sprinting...
half a million seconds with dave marsh from nimblebit
This is the face of a British indie game developer. Examine it. Imagine your hands caressing his cheeks. Feel your fingers play over his ears. You are...
half a million seconds with cliffski, a wildly successful indie developer
In this new series of articles from Dejobaan (Makers of IGF finalist AaaaaAAaaaAAAaaAAAAaAAAAA!!! -- A Reckless Disregard for Gravity) on Indie development...
half a million seconds with an indie developer: alex from gaijin games
Children, when your parents lovingly take you on their knees and tell you about the miraculous and beautiful process by which new indie games are made...
how to: create a prototype in 5 simple steps (how to terminate a helpless baby)
My name is Ichiro Lambe, and I'm the President of Dejobaan Games, LLC. This is like saying you're the Grand High Emperor of Monaco. It's awesome, but...
half a million seconds with an indie developer.
Based on what we've learned from designing levels for Aaaaa! (our 13th title), we've come up with 18 tenets of level design for our next title. It's currently...
--> we learn from 13 to build 14
Tweet about AaaaaAAaaaAAAaaAAAAaAAAAA!!! -- A Reckless Disregard for Gravity and get a chance to win one of five free copies of the game!
twitter competition for aaaaa! - win a free copy
Tamlyn M and Ryan C make up our crack team of interns who are loaded with creativity, enthusiasm and non-alcoholic beer at all times. In just their first...
some interns are like monica lewinsky; ours are sexier
On April 22nd 2009, we announced our closed alpha in a formal press release. That weekend, we snagged the most elite FPS player we knew, and had him test...
the secret pizza and love life of an alpha tester
Play it play it play it, then throw rotten tomatoes or dollar bills
playable alpha live!!
What is it about small details that grab our attention? Whether it's an easter egg in a game or the scene from the movie Magnolia with frogs raining from...
the details are in the devils are in the details are in the debbbbbbbbbils
Q: Electronic Arts is spending $40,000,000.00 making their next game look ultra-realistic. You are not Electronic Arts. What do you do? A: Go in exactly...
the name is cool. the graphics sssuuuuucckkkk!!
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