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8

Project Lumoria

Mod review

Just finished playing it twice. Lemme say right of the bat, this is the best sp mod for halo that has ever been made. The gameplay is near perfect, and the landscape always presents you with interesting opportunities to take out enemies. The additions are flora and fauna was very impressive and added much more to the halo color pallet (green and silver).

Even with the unpolished animations and unconvincing voice work, I would give this mod a 9/10.

However, I cant look past a few major design flaws. Even though I supported the decision of using the original tag set, I must say now that it was a mistake. Even if the mod came out more "true to its roots," it also looked like the developers were afraid to take any risks or were just plane lazy. There should have been one or two (no more than two) new and creative weapons we haven't seen before. Interesting weapons is one of the things the halo franchise is built on.
As for the current default weapons, why not use community made HQ remakes of them? The CMT AR and SMG is gorgeous, but pple refuse to use it because they're afraid of being called rippers. I personally feel that the CMT ma5k would have been a great addition to the lumorial arsenal. (http://hce.halomaps.org/index.cfm?fid=3972) The developers should only be concerned with making the best possible experienced, not how they think the public will see them before anything is released.

Liked:
[list]
[*] Forreruner architecture was impeccable[/*]
[*] Flora and fauna was a very smart and rewarding addition [/*]
[*] Enemy placement and battles were invigorating and flawlessly executed [/*]
[*] No lag or game breaking bugs for me[/*]
[*] Addition of bug enemy [/*]
[*] Amazing vista's[/*]
[/list]

Disliked:
[list]
[*] awkward ending cinematic (it should say, "end of part I" or something) [/*]
[*] lack of new weapons or polish on old weapons [/*]
[/list]

With all of the above considered, I give Project Lumoria a final score of 8/10. PLAY IT!!!