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Ronnie1910
Ronnie1910 - - 50 comments @ Escape from Chernobyl addon pack v.1.1

No, most of the addons was designed for update 4 and not working on 1.5.1. I was working on 1.5.1 version but i was keep getting crashes while looting mags from corpses and i gave up.

Good karma+1 vote
Ronnie1910
Ronnie1910 - - 50 comments @ Perfect Winter modpack for Anomaly 1.5.1.2

Eeem... which folders should i leave if i don't want "Extreme Warzone"? Looks like every folder inside scripts has smart terrain files

Good karma+1 vote
Ronnie1910
Ronnie1910 - - 50 comments @ Escape from Chernobyl addon pack v.1.1

Go to gamedata/configs and edit localization.ltx file. Change pol to eng and save

Good karma+1 vote
Ronnie1910
Ronnie1910 - - 50 comments @ Escape from Chernobyl addon pack v.1.1

It's not simply deleting mod files. There are specific versions of compability patches that merged it with other addons, whitch need to be replaced. It would be easier to build a package from scratch than disable magazines...

Good karma+1 vote
Ronnie1910
Ronnie1910 - - 50 comments @ Escape from Chernobyl addon pack v.1.1

It's for Anomaly 1.5 Update 4 Hotfix 8. Won't work with new beta

Good karma+1 vote
Ronnie1910
Ronnie1910 - - 50 comments @ Escape from Chernobyl addon pack v.1.1

"...after unpacking the config and script database files and putting them into the "gamedata" folder"- maybe that's a problem. Gamedata doesn't need any extra files unpacked from database, so maybe this causing conflicts. Put gamedata on clean Anomaly and run in DX11

Good karma+1 vote
Ronnie1910
Ronnie1910 - - 50 comments @ Escape from Chernobyl addon pack v.1.1

Not sure if deleting THAP won't cause crash. Some of the files are related to Boomsticks, they were in pack.

Good karma+1 vote
Ronnie1910
Ronnie1910 - - 50 comments @ Escape from Chernobyl addon pack v.1.1

On what screen resolution? I cutted out new reticles so there shouldn't be any alignment problems

Good karma+1 vote
Ronnie1910
Ronnie1910 - - 50 comments @ Escape from Chernobyl addon pack v.1.1

Whole folder stalker_monolith

Good karma+1 vote
Ronnie1910
Ronnie1910 - - 50 comments @ Escape from Chernobyl addon pack v.1.1

Colt 1911 family aimed down sigts & icons fix (thanks to Spetsnaz666) Drive.google.com
Main pack is updated with it.

Good karma+2 votes
Ronnie1910
Ronnie1910 - - 50 comments @ Escape from Chernobyl addon pack v.1.1

I guess you only need to replace config files -> Drive.google.com
And delete meshes for monolith textures to disable it (i'm currently thinking how to make it not crashing)

Good karma+1 vote
Ronnie1910
Ronnie1910 - - 50 comments @ Escape from Chernobyl addon pack v.1.1

Which gun exactly? I found a problem with Kimber Desert Warrior, while it's aimed down, but i don't know how to fix it (same problem as misalignment scope sights). BRUH, Boomsticks and Sharpsticks is causing more problems than I thought...

Good karma+1 vote
Ronnie1910
Ronnie1910 - - 50 comments @ Escape from Chernobyl addon pack v.1.1

I updated both packs to version 1.1:

- disabled 'Absolute Nature Redux' for better performance;
- disabled 'Model Redux v0.1 - Monolith' which causing crashes;

For B&S version:
- updated 'ammo check script' - now it includes 4 new blades;
- updated new game loadouts - now new AKS-74U cost 400 points and I added spare mag for it;
- minor changes to trader presets, more traders will sell KS-23 ammo and better NV gogles

Good karma+1 vote
Ronnie1910
Ronnie1910 - - 50 comments @ Escape from Chernobyl addon pack v.1.1

Magazines are essential part of this addon pack. There are few merging patches with other addons so easier will be built everything from the scratch with addons that you want to use

Good karma+1 vote
Ronnie1910
Ronnie1910 - - 50 comments @ Escape from Chernobyl addon pack v.1.1

Graphical mods are not related to each other (except new hands models) so pretty easy:
- delete "levels" folder and from "textures": "detail", "grnd", "ston", "trees", "vine" and "water" folders (that's absolute nature addon);
- delete 3vtiger, greshnik13rs folders and any files related to mutants (download original addon, override files and delete them - that's the easiest way) from gamedata/textures/act/ directory (HD mutants addon)
- delete "map" folder from gamedata/textures/map, "items" folder and "ui_global_map" file from gamedata/textures/ui (HiRes PDA maps)
- if you delete "actors" folder from gamedata/meshes, that will turn off HD+DD models, Monolith model redux and Hip by Demosfen

Good karma+2 votes
Ronnie1910
Ronnie1910 - - 50 comments @ Escape from Chernobyl addon pack v.1.1

Yes, I don't know why, I used ui textures from B&S pack

Good karma+1 vote
Ronnie1910
Ronnie1910 - - 50 comments @ Escape from Chernobyl addon pack v.1.1

Open difficulty_manager script and find 2 entries:

factors_game["weight"] =
and
-- Set up maximum carry weight
local cw =

and set as much as you want

Good karma+2 votes
Ronnie1910
Ronnie1910 - - 50 comments @ Escape from Chernobyl addon pack v.1.1

You need to add magazines to loadout first Youtube.com

Good karma+2 votes
Ronnie1910
Ronnie1910 - - 50 comments @ Escape from Chernobyl addon pack v.1.1

EFT medic item overhaul really simplifies meds (comparing to clean body health system). Painkillers heals limbs temporarly, splints and surv12 heals limbs permanently and CMS heals head and torso. IFAKs and other medkits heals main health. Combat stimulats has their description

Good karma+1 vote
Ronnie1910
Ronnie1910 - - 50 comments @ Escape from Chernobyl addon pack v.1.1

Just X-Ray things :D

Good karma+1 vote
Ronnie1910
Ronnie1910 - - 50 comments @ Escape from Chernobyl addon pack v.1.1

But new game working good? I guess this save is not from clean anomaly. You had to use some other weapon addons or something.

Good karma+1 vote
Ronnie1910
Ronnie1910 - - 50 comments @ Muh Mags Pack 1.5.3-9

I made a little merge for ammo check plugin. Now it's sees new blades from B&S Drive.google.com

Good karma+1 vote
Ronnie1910
Ronnie1910 - - 50 comments @ Escape from Chernobyl addon pack v.1.1

Updated ammo check plugin for Boomsticks and Sharpsticks --> Drive.google.com

Good karma+1 vote
Ronnie1910
Ronnie1910 - - 50 comments @ Escape from Chernobyl addon pack v.1.1

Functions in knife_manager script looks good, you probably tried to skin boar or something. I don't know how the scripts treat the new knives (can skin big mutants or not). Maybe only like simple 6H4 bayonet. Try with some decent blade from Butcher

Good karma+1 vote
Ronnie1910
Ronnie1910 - - 50 comments @ Escape from Chernobyl addon pack v.1.1

Hmm... someone had same crash with exohelm shader...
Is it happens on specific quest or just random? It never happened to me and I hunted down many monolith with exo in Limansk.
I don't know why, looks like addon maker doesn't know either. Easiest solution is to disable this addon, you don't need to erase every single file.
Just cut out "stalker_monolith" folder from gamedata/meshes/actors/
that should disable new armor textures

Good karma+1 vote
Ronnie1910
Ronnie1910 - - 50 comments @ Escape from Chernobyl addon pack v.1.1

For all B&S worshippers:

Version with Boomsticks and Sharpsticks here ---> Drive.google.com

No need for previous pack, it have everything inside.

Good karma+2 votes
Ronnie1910
Ronnie1910 - - 50 comments @ Escape from Chernobyl addon pack v.1.1

Probably Absolute Nature causing performance drops; try to delete "levels" folder and from "textures": "detail", "grnd", "ston", "trees", "vine" and "water" folders

Good karma+2 votes
Ronnie1910
Ronnie1910 - - 50 comments @ Escape from Chernobyl addon pack v.1.1

Sorry, my bad. I forgot to add it's DX 10/11 only

Good karma+1 vote
Ronnie1910
Ronnie1910 - - 50 comments @ Escape from Chernobyl addon pack v.1.1

Looks like I figured it out. I'll just put customized addon version with all needed files inside.

Good karma+1 vote
Ronnie1910
Ronnie1910 - - 50 comments @ Escape from Chernobyl addon pack v.1.1

I didn't change anything with crafting. I checked out and i could craft repair kit without any problems, maybe you don't have tools or recipe

Good karma+1 vote