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Maybe some flowers and pawed path, aswell as a tree that would grow as the farm levels?
1) I plan to add Dwarves in the future.
2) I already added Dol-Guldur as a faction, so a Goblin faction would be obsolete.
3) Wildmen of Dunland are available to Isengard and Angmar didn't exist in the late Third age, so i wont add it as a faction.
Thank you. I plan to add Dwarves, as well as Tauriel.
Gracias. Tengo la intención de añadir Enanos en el futuro, y ellos tienen algunos de los enanos de las películas de El Hobbit como héroes. Lo siento si he traducido algo mal, no soy español.
Install patch 1.03 or 1.06 The3rdage.net , and then run the installer you download here. Also if you have any problems read this tutorial The3rdage.net .
I have been adding some things and fixing bugs lately, and will release a new version as soon as i can.
1) I will try to replace it, but there are more important things to work on, so i can't promise anything.
2) I have my own vision of Dol-Guldur orcs, as the Edain team has.
3) A farm which produces grains as a replacement for a slaughter house which produces meat ? In the movie, uruks and orcs clearly state that they like meat more than maggoty bread.
4) That building is to be replaced soon.
5) I will consider it, but Dol-Guldur was more the center of the orcs, than Gundabad in the movies. Also sorry for deleting your comment, but it was taking space on the page.
Thank you for your feedback.
It works on XP, Vista, 7, 8 and 8.1.
Some people see purple Mordor pikemen, but not everyone, so I don't know what is the problem. You have everything thats needed :).
Thank you. I myself never saw purple Mordor pikemen in my mod. Can you tell me which patch are you using? Pelagir spearmen and Lossarnach axemen will be fixed in the next version. I didn't plan to add Dwarfs in the next version, but instead focus on finishing other factions, balancing and bug fixing.
Unfortunately yes. I decided to work on it after everything else is done, because it might stop working again if i add other things.
Срећна Нова брате, да си жив и здрав. Све најбоље!
Happy New year everyone! I wish you all the best and thank you for your support during the last year.
Sorry for not being active, but I was busy with school last few months. I am planning to add Erebor as a new faction. If you have any ideas or suggestions, feel free to post them here.
I planned to add Dwarfs, but the maps from BFME 2 would require a lot of work to be transfered to BFME 1, since theres a big difference between the Worldbuilders. As for the music, i will consider it.
Yes, but I am currently busy with school. As soon as winter holidays start, I will start working.
Thanks :). The AI and the campagin are the hardest to edit, so i will work on them after everything else is done.
Please read other comments before asking for help Youtube.com
For the 100th time, i will fix and edit the campagin after everything else is done.
1) Right-Click the normal shortcut of the game and go to Properties.
2) Copy the paths in "Target" and "Start" named boxes and paste them in same boxes in the mod's shortcut.
3) Add " -mod ExtendedEdition0.825.big" at the end of the "Target box (with a space in front of -mod).
4) Click Apply and Ok.
Hope this helps :).
Not yet. If i fixed it i would surely tell it somewhere. Please read the Readme file and other comments before asking questions.
If you are using Windows Vista, 7 or 8, use watch this tutorial Youtube.com .
If i balance the game now and add new things after, i will have to balance it again and that isn't easy.
The AI files have to be edited for that, and since I know little about AI editing, I decided to do that after everything else is done.
Thank you :).
I never experienced this, but maybe you have to use "Ultra High" settings and "High Audio Quality".
Harad or Dale, aswell as some new Eriador based maps.
Redownload and reinstall the mod. I fixed that crash a few days after releasing version 0.8. Also install patch 1.06.
Install patch 1.03 or 1.06. You can download them here The3rdage.net .
As for now they are only summonable because i couldn't find a unique role for them, but i will make them trainable in version 0.9.