Hello! my name is Mohammed Al-Ghanim, I am a professional 3D animator utilizing Autodesk 3ds max!

Comment History
RockAnimator
RockAnimator - - 6 comments @ The uncertain future of paid mods

I almost forgot about this, good mention! indeed you would need the licenses for all softwares used to make said mod, and that's not gonna be nice for most modders (3ds max costs $3,675! unless it could work out with the Student version, which is what I am using at the moment)

Good karma+2 votes
RockAnimator
RockAnimator - - 6 comments @ The uncertain future of paid mods

[3]

Maybe I am being too naive, maybe Valve knows exactly what they are doing. I just couldn't really see the image here about paid mods being something needed around the modding community, but well, I don't speak for them, I just speak for myself if anything. If they are reconsidering this idea, I hope that they are executing it at best, where it can bond both sides of this discussion and put an end to headaches for those still worried about it.

Good karma+3 votes
RockAnimator
RockAnimator - - 6 comments @ The uncertain future of paid mods

[2]

I absolutely see Valve being a reason of modding growth as of today, but not so big. What I think is a big reason for modding growth was the passion and love in doing it and exploring it that brought people together. It didn't seem like they gave a damn about money or wanted it involved anyways, but that's all theoretical.

Good karma+3 votes
RockAnimator
RockAnimator - - 6 comments @ The uncertain future of paid mods

[1]

I see, maybe this is a proper time to stop worrying and start understanding, I am on your side.

But for me, I still do not understand why could there be paid mods. As I've said on your Facebook, I don't get the idea of profiting out of modifying a thing or two in a game. Maybe if it was a major modification (similar to total conversions as stated in your post) I could absolutely see why because these usually feel less of a mod and more of a different 'sort of' game or DLC. Otherwise it really feels arbitrary and not right in a way for smaller mods to be buyable (it's like microtransactions, except worse because I know most small mods are more cosmetic, different looks to your game and less of an advantage or anything special). If very skilled modders require to make some 'green', as suggested by few commenters here, it is wise to gather an indie team to crack out some paid games, and if that doesn't work, just join an existing one! (I myself did mods and am very talented in 3D animation. I already took the decision of joining an indie dev team/publisher.)

To me, making mods buyable is similar to performing a charitable contribution and then asking for something in return. You would be in the wrong line of business if you're doing it in mods. I stand aside with the idea of donation. Yes you would not make so much because people won't be donating much, but is making mods buyable any better? won't this prevent a bunch from enjoying mods because they might have to pay for said mod, assuming they don't have enough or any? and do you really need to make much from just 'mods'? I can't be too sure.

Good karma+5 votes
RockAnimator
RockAnimator - - 6 comments @ No More Room in Hell

I mean as much as I understand the frustration,really it makes sense to have it,and many people wanted it,I wanted it myself to be honest and I don't think anything bad is going to happen once implemented,also regarding the "M4" (it's an M16A4 really),it will only have burst since that's what the M16A4 has,a single and burst firemode only,the MP5A4 will have single,burst and auto like it's real life variant.

Nothing to worry about really still.

Good karma+3 votes
RockAnimator
RockAnimator - - 6 comments @ Mod of The Year 2013

Woop woop NMRiH second place

Good karma+1 vote