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Another ship is Hatshepsut. Well, in first time I saw it, I have a big WTF on my face, but I get used to it for some time. It looks great, like other ships from FS2_Open, but one thing on hull looks ugly - those pink reflections placed in the middle bottom; if you remove it, it will looks perfect. But then you will must do something with Typhon - compare to Hatshepsut, it looks ugly (or Hatshepsut looks now like it was from other game).
About that the Orion is backwards one person already told that, so the last it will be Hercules Mark II - It MUST have that 02 number on hull ;), please add it.
About contest the most frustrating is that Orion many times fire beams too fast, when target is beyond range; then when he is in range, he can't fire, 'cause he must wait until beams gets recharged... and the thing that another user told, that it's hard to hit big ships with beams, especially Sathanas - he has got so big ***, but no, everybody must try hit one of his four arms - and miss.
Well, for now it's over. Another time, when I returned I give you some of my suggestions about balanced class and little diffrence with strength of ships (for example those two Demon's for Shivans are too overpowered compare to two Orions or Typhons for begining), and about another race - unlike xixmeister said, it's not very good idea to combine Terran and Vasudan together - better way it would be NTF with new vessels, like Ulysses, Hercules I, Loki or Iceni (I already have some ideas about how create this side to not be weaker than other for lack of ships - maybe cheaper ships, some special weapons on Iceni, add GTI Arcadia, GTSC Faustus and GTM Hippocrates with new abilities, and maybe use GTFr Triton like a boarding frigate). Hope you will like some of my ideas, good luck with this mod.
Ok, before I go to my holiday I will share my opinion about mod, just as I promise. First bug I saw it's about engines. Sometimes new craft (most often Leviathan or Fenris, but this concern also other ships, like Hatshepsut, Mentu, Hecate...) doesn't have their engine thrust colour. Second bug is about engines too. When ship stay, it have their own color engine which is match to each side (Terran blue, Vasudan yellow, Shivan red) - it's ok. But when they started to move, color of engines changed (it's cool think, by the way) - but very often color don't match to ships. It seems, that Shivan should have that white color (I would rather prefer dark red), Terran sky blue and Vasudan this another yellow (should be more orange to outstand more). But as I said, the colors often are match to other ships - in one deathmatch for example Terran have their sky blue, but in another game, the color changed to white or yellow. I must say, that especially Shivans looks terrible with sky blue engines, so I hope you will fix this.
Another thing is about some ships appearance. First Leviathan - why blue? I realize that you were lean on that side
and on FreeSpace 2 Open, but it's not very canonical. I know, that now it's easily to make out fast in battle are those craft are Fenris or Leviathan, but you could do this just you did with Cain and Lilith - one of them (Lilith) is more darker. In my opinion, it would be better if you leave those red bar on hull instead of blue on Leviathan, and do this ship just more darker.
Hello, I'm a fan of both Homeworld and Freespace universe so your great mod gets me really excited. In the future, when I'll be more acquainted with your mod, I'll post more than today, but as now there is one thing which I can tell about apart: music. I'm not 100% sure, 'cause I'm not been testing all map, so I can miss this, but it seems there are few of music from both freespace games which are match to some of maps, but I notice there are miss some of them - you could add the music ambience from Freespace 1 (especially 1,2 and 4 track), there are beautiful, climatic songs which definitely advance diversity in your mod. And most important thing - the epic Freespace 2 main theme in main menu. It would be great to hear this in main Homeworld menu; I mean, menu music from Freespace 1 which you choose is very good too, but In my opinion not as good as that from F2. But maybe you could add this two tracks together - in some of mods after deathmatch when returning to score menu, it plays diffrent song than in main menu - so maybe you could add F2 theme as song which will be played after fight? Hope you'll liked my idea ;) Good luck with your work, I'll post here some things later.
Welcome. Maybe someone have this problem, and it was solved, but I see it is almost 125 pages of comments here, so it would be difficult to me to find a solution - sorry, my english isn't very good. This is my problem - every missions works fine, except one: "Masters of the force". When Yoda and Sidious start fight in cutscene in senate on the podium (when it go up), and when the cutscene end, I see the person which one I control is suddenly dead - I can't do anything to avoid the dead and continue mission :(
Any ideas? Please, help me with this.
Hello. I find this - Forums.filefront.com - the person with nick minilogoguy18 is working on Shaak Ti-The Force Unleashed model. You should looked at it Jediwill.
Nice gameplay, but I think about little change in Mission Objective site. It would be better, if cursor change his colour in depend of which person we play (Yoda-green, Kenobi-blue etc.).
Thanks for your answer, Jediwill! You told, that you can do this Ki-Adi-Mundi fight, sounds great... and I'm really interest, how Grievous will be fight with those new animations. About Kyle vs Dessan - I know it was in Jedi Outcast, but there will be no reason to have this game on hard drive, if it can be in your mod - you know, everything best fights in one game, especially that is close to "Original Saga" period. I found this: Jediknight3.filefront.com
and this: Eraofdarkness.com
maybe you can ask this person for help in Jerec and Shaak models? And you don't answer for my last request, I mean Revan vs Malak, so it is possible?
Wish you good luck with this mod, hope it will be great!
First of all, I wish you good luck with this mod! I'm looking at the mission list you given, and compared with this Wector is much smaller. I know you just begining, and it's not so many duels in original saga like in episodes 1,2,3 but I have few ideas how make this mod longer :) hope it will be hopeful - so a New Hope part - since it's take place close this period, maybe duel Starkiller Vs Shaak Ti? And Clone Wars part... I'm very glad, that you decide to to this, becase Wector didn't fully deplete it, so maybe few more here? Those war was fully of duels... or maybe a mission like Wectors "Retaking The Jedi Temple" - Ki-Adi-Mundi Vs Clones on Mygeeto? I'm wonder how do you plan complete The Jedi Hunter mission? It will be couple of missions when Grievous hunt jedi on diffrent location, or only one planet (Hypori?). And (I know, I'm talking too much :P) maybe it will be a good thing to do another part, after VI episode- I mean of course two great duels, Kyle Katarn Vs Jerec in the Valley of the Jedi on Russan, and Kyle Katarn Vs Dessan in Jedi Temple on Yavin IV. If this mod will be compatible with this Wector with all this stuff, well... THIS WILL BE MY DREAM COME TRUE!!!
I'm really looking forward to this mod, so May the force (light&dark) be with you!
P.S. One thing for the end;) As I'm fan of KotOR, could it be possibility to make just one more mission? As a little bonus? Nobody did it yet in Jedi Academy, and I think, that this is the last chance to ask for it - a epic duel two great sith masters - Darth Revan and Darth Malak on Star Forge - what do you think about it?