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Comment History
Rndl99
Rndl99 - - 22 comments @ WorldCrawl - Core v0.531

[Edit] After several restarts and reinstall it started to work, i.e. loading time is longer but finite. Probably it's not valid for every 1.2.x version.

After 15 minutes it's still stuck on loading screen. Unless author will figure out how to fix that, the mod is completely unusable.

Good karma+1 vote
Rndl99
Rndl99 - - 22 comments @ Phantasy Calradia

guspav, could you increase merchants purse a little bit? It's kinda difficult to sell gems worth 5k, when shopkeepers have no more than 2k. For example, give misc merchants ~10k gold. It won't affect balance much, but will be very handy.

Good karma+2 votes
Rndl99
Rndl99 - - 22 comments @ Phantasy Calradia

I've defeated Orcs pretty fast, and after couple of weeks there is still no 'faction eliminated' message. Same thing happened later with Saranid Sultanate. Do I miss something or is it a bug?

Good karma+1 vote
Rndl99
Rndl99 - - 22 comments @ Phantasy Calradia 0.7 to 0.71 Update

Ok, I've found it. Thanks.

How does harm spell work? For me, there is just sound effect plus information in the console, but aparently nothing else happens...

Good karma+1 vote
Rndl99
Rndl99 - - 22 comments @ Phantasy Calradia 0.7 to 0.71 Update

Four Ways Inn? Where is that?

Good karma+1 vote
Rndl99
Rndl99 - - 22 comments @ Phantasy Calradia 0.7 to 0.71 Update

If you removed Maul of Titans, Vorpal Sword, Sword of Speed, and other special weapons from shops, then I guess I'll stay with 0.7 for now ;)

Good karma+1 vote
Rndl99
Rndl99 - - 22 comments @ Phantasy Calradia (0.7)

I've been playing this (0.7) version for a few hours and it is a blast. Seems to run smoother, and looks better. Two weird things I noticed:
- Player dwarf character model is exactly the same as human, but maybe it's not implemented yet...
- I can't find spell scrolls...previously they were in general store, but so far zippo...

Good karma+1 vote
Rndl99
Rndl99 - - 22 comments @ Phantasy Calradia (0.7)

A quick question. Is it possible to add a spell effect to a melee weapon? Say, a magic missile on target upon melee hit?

Good karma+1 vote
Rndl99
Rndl99 - - 22 comments @ Warsword Conquest

While those suggestions are pretty good in terms of Warhammer lore, they don't really fit M&B engine. Which is unfortunate.

No matter how weak you make some units, their parry is nearly always all-powerful, and even with low damage, 100 weak units can easily swarm 10 strong units, especially with ranged weapons. Add ratogres, special weapons, and whatnot, and Skaven's will roll over everything.

Good karma+1 vote
Rndl99
Rndl99 - - 22 comments @ Warsword Conquest

And few other minor things. Special weapon and book vendors have dialogs (Show stock, Leave) repeated three times.

On one occasion - I guess it was high elf area - music stopped completely. In or outside of battle. Started playing again after reloading, I guess, or changing kingdom.

Is it intended, that if you sneak into the hostile city, you can't access the arena? It's not in the menu.

Good karma+1 vote
Rndl99
Rndl99 - - 22 comments @ Warsword Conquest

Going into town center in Tlax crashes the game. Same thing happens if player gets there while fighting in the city.

Also, if defenders (in Tlax) do a sortie (sally out? was that the phrase?) after ladders are build, they are spawned on top of the walls with no way down, so they jump down. Sometimes. And sometimes die. Or get stuck. Obviously, that means no way up as well, so if you run out of ammo, you have to retreat.

Still, from what I saw, level design is great. Although, movement is way too restricted, so maybe you could remove a few of the invisible barriers.

One of the special axes from that wizard vendor have a speed of 9. It's not very powerful, so it's a bug.
Also hand cannon with a cost greater than 100000, and speed of 5 is pretty useless. One shot in, like, a minute.

Good karma+1 vote
Rndl99
Rndl99 - - 22 comments @ Warsword Conquest

I've defeated Bretonnia, got info about faction eliminated, but at least one of the lords remained as a "Breton faction" and is walking around alone (army 1/1 or even wounded 0/1) besieging random castles and cities.

And again, damage of ranged weapons is way too crazy. I've seen ~280 max, regularly 150-200. Gotrek dies in one-two shots. In melee he dies in maybe four blows, so it's not great either. Please, tone it down a bit. I can probably understand that ogres one shot kill most units (nearly always 100+ damage), but it's slightly too drastic.

Good karma+2 votes
Rndl99
Rndl99 - - 22 comments @ Warsword Conquest

After besieging a Breton city, (Masille? or something), when "fight continues on the streets", some enemies are placed in inaccesible locations.

Also, can you tone damage a bit down? Especially ranged weapons.
It's kinda silly, and anticlimatic, when Gotrek, with all that overpowered stats, dies in like 2-3 blows.

Good karma+1 vote
Rndl99
Rndl99 - - 22 comments @ Warsword Conquest

Wow, amazing mod. Thanks guys for your efforts.

Bugs found so far:

- on the first time mod crashed on startup, or to be precise, made Warband unresponding. Luckily, can't reproduce it anymore...

- Trolls in the chaos teritory have lizardmen models ;)

- winning tournament gave me reward of 0, though I bet max on every turn. There was some weird text as well. "Count" with some name.

Also it was kinda funny to see a tournament in the middle of the Empire with all manners of races participating, and won by a chaos warrior ;) Reminded me of Blood Bowl :))

Anyway, so far it's fun as hell. It's cool that armor is restricted to race.
Do you guys plan on adding more quests, or other options, like permanent minimap?

Good karma+1 vote
Rndl99
Rndl99 - - 22 comments @ A Clash of Kings 1.2

Hmm... I get some weird FPS drops and choppy gameplay in combat. Not always, but it's enough to have, like, 20 Lannister's infantry packed tightly on the screen and FPS drops from ~60 to choppy 20-30.

It doesn't always happen, I've had some battles with hundreds of units without any issues, and I didn't have such problems in 1.11.

Will observe some more to determine if it's connected to specific unit model or something. I guess it's a bug or something. Too bad, because other features, like those fading screens, are awesome.

Good karma+1 vote
Rndl99
Rndl99 - - 22 comments @ Rigale

All right. Although some aspects of this mod are extremely cool, it seems pretty broken.

For example, I gained plains knowledge, yet my party fails like 90% of all plains checks, some of them with a critical failure. So, even with a small party I can't travel more than one day before total exhaustion, then it takes couple of DAYS to get to nearly rested status. Not fun.

Also, discovered towns, cities, whatever, constantly dissapear from the map for no apparent reason. I know, it takes some time to "know" a place, but it just look silly, to spend weeks traveling same area to just make villages permanent on the map.

Combat has some new options, but I don't know what "dodge" does. It definitely doesn't make the character dodge blows. Also - after being forced to camp so much - my party was constantly attacked by bandits. Not a bad thing per se, but in the battle my party was placed in the middle on the map, while enemies and camp itself were placed in the bottom left corner. If it's intended, than it's strange.

Crafting is weird. To even interact with a, say, smith, I need tools in the left top corner of inventory. Why? I have no idea. Collecting resources is also pain in the tucas. Gather one Wood piece, wait 25 days to repeat. And they take so much freaking inventory space, even to create one simple item.

And so on. The list of problems is much longer. As I said, this mod has some cool ideas, but trying to play it is just painful.

Good karma+1 vote
Rndl99
Rndl99 - - 22 comments @ Phantasy Calradia

Hey, it's pretty awesome mod, probably the only one with area of effect attacks, magic, and that many fantastic creatures. Although it's too bad that all spells behave like throwing weapons...still thanks for a great fun.

One minor thing, while fixing the disappearing map bug (Backspace), could you add option to display permanent minimap? I've seen somewhere a mod doing just that, so I guess it's just a matter of compatibility.

Good karma+1 vote
Rndl99
Rndl99 - - 22 comments @ SynergiesMOD

This mod is great, but I get constant crashes in combat while playing ninja. I'm not sure which skill is causing this, seems random.
Also I've played berserker and outlander with this mod without any problems.

Still, thanks for all your work. So far, I have a blast with this mod.

Good karma+2 votes
Rndl99
Rndl99 - - 22 comments @ Diablo II Enhancement Mod

Igor, you have few valid points, but this statement...

"By cheating, people would make the mod less enjoyable."

...is just idiotic. How do you know what is fun, enjoyable for me? Sometimes I play by the rules, sometimes I cheat. Sometimes I like challenge, sometimes I don't. Most often I don't have enough time to play something for dozens of hours. And I have enough challenges in real life, so I don't really need them in games that often. Games, that are supposed to be fun and entertaining. For me. I don't give a damn about some modder's opinion on that.

Good karma+1 vote
Rndl99
Rndl99 - - 22 comments @ Rebirthe 0.051 (0.05 HOTFIX)

Good to see. This one actually works, and no bugs so far. Still, hitting anything at the beginning with melee seems nearly impossible.

Item creation looks fun, but inventory is way too small for all the junk that must be collected.

Anyway, it looks interesting enough to monitor progress.

Good karma+1 vote
Rndl99
Rndl99 - - 22 comments @ 0.05 - Full Installation

First, why there is no indication it is the Rebirthe mod? Second, homesite seems to be dead, forums half dead. Third, it crashes every time I attack/kill something. It isn't demo, it's pre-alpha.

Good karma+1 vote
Rndl99
Rndl99 - - 22 comments @ Median XL 1.99d

Total, utter crap of a mod. Uber quests/monsters/levels are unbalanced and stupid. If I'm ever in a mood for an arcade adventure gameplay, there are better games out there. Characters with Defense of 1.4k, Health 8k, nearly maximum resitances die in a few seconds. Challenge is fun as long as it does make sense. It doesn't here. Improving your character is pointless. You die anyway, unless you figure out some obscure way to evade enemies or find an ingame cheat or something.

By far the worst 100 MB I downloaded in a long, long time. There are some good points in adding new monsters, and items. But on the other hand, skills suck, less then half of them are somewhat useful, and in case of a few classes, you can use roughly half of them, anyway. Ingame help suck - what the hell means "energy factor to spell damage"? No matter what I tried, I've never seen any difference. And authors actually expect people to play this mod for months to get a decent equipment?

All in all, frustrating beyond belief. And with stupid comments in the text files. Deleted. Good riddance.

Good karma-1 votes