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Callahad
Callahad - - 103 comments @ Stargate - Empire at War: Pegasus Chronicles

Hey guys, Callahad here
I just wanna know: are you wizards? Because everytime you put out a new update you manage you make me feel the same wonder and amazement I did when I first discovered this mod almost 12 years ago. Like for real, I'm sure the Alamo engine is sentient (It has to be alive since it's evolved this much) and hates you guys for pushing it this far. Either that or your wizards for making this magic happen

Either way, thanks for keeping the magic of this game and this universe alive. You truly are legends and always will be in all our hearts

Merry Christmas and may your years be blessed and fruitfull

Good karma+4 votes
Callahad
Callahad - - 103 comments @ Stargate - Empire at War: Pegasus Chronicles

May the 4th be with you SG modding team

Good karma+2 votes
Callahad
Callahad - - 103 comments @ Stargate - Empire at War: Pegasus Chronicles

Happy Belated New Year SG modding team. With 2022 ending it's been 12 years since I started following this mod. Honestly, I'm so glad you guys for keeping this thing going and am proud of the growth of this mod (especially since I haven't had any worthwhile change in 12 years so I have a lot of pride to spare for something worthwhile like this mod XD ) . You guys are the single thing keeping this universe alive and I hope someday official SG recognizes you all. Thank you for being part of our lives and for making a legendary mod. We may never meet in person but the lives you've touched will echo gratitude for you throughout all of time.

Who knows? You guys might live long enough to be able to port all this to an Empire at War 2 but just like the planet SG landed where the sentient life was gas, one can dream no?

Sincerely, Callahad

P.S Can't wait to see what's next

Good karma+3 votes
Callahad
Callahad - - 103 comments @ Base Build Strategy Release

Makes you really wish for an Empire at War 2 or at least a remake. Hell, this game has the most in-depth modding scene out there. Seriously the number of remake mods compared to the other games make should've been an obvious red flag by now but thanks to EA for messing up by doing nothing we haven't had one yet

Good karma+1 vote
Callahad
Callahad - - 103 comments @ Stargate - Empire at War: Pegasus Chronicles

Hey guys, Callahad here.
I hope you're all doing well during these times and hope you guys are enjoying life one way or another. Good job on your most recent update and know that we genuinely appreciate the work you do on this passion project.

We love ya

signed, SGA Fans

P.S I don't know if it's me but the turrets that you build in Revanna beyond your base don't seem to work right as in they don't fire at all until later in the match and transport ships when bringing in reinforcements seem to get stuck sometimes

Good karma+1 vote
Callahad
Callahad - - 103 comments @ Stargate - Empire at War: Pegasus Chronicles

Happy Fathers to ya'll SG Modding team! Both to your dads and to as the father of the only Stargate RTS game in existence.

Cheers

Good karma+1 vote
Callahad
Callahad - - 103 comments @ Stargate - Empire at War: Pegasus Chronicles

Asurans: Pegasus War 2 Asuran Boogaloo baby!

Tau'ri: Hold on...drones pierce what now?!

Wraith: *Peasus War flashbacks*

Goauld: Lord Anubis isn't dying to your technology! You're dying TO GIVE Lord
Anubis your technology!....Mostly dying though

Good karma+4 votes
Callahad
Callahad - - 103 comments @ Asurans!

Let's go boys....or nanites....or whatever you Asurans are at this point! We've got some vampire bugs to kill!!!

Good karma+3 votes
Callahad
Callahad - - 103 comments @ Stargate - Empire at War: Pegasus Chronicles

May the 4th be with you SG modding team. Let's give a shoutout to the OG game and franchise that made it happen

Good karma+2 votes
Callahad
Callahad - - 103 comments @ Jaffa, kree!

Hey, the two red moons are kinda cool. Well done guys.The two shields in the background also blend in very well.

............................

Wait a second......Two shields? The Goa'uld only has the one base shield generator.

Are those...... MoBiLe ShIeLd GeNeRaToRs?! For Jaffa?!?!? Praise Anubis the slave causality rate might actually go down for once! The damn purchasing price keeps rising after the Wraith started culling the more populous worlds

Can't wait to see what you guys have in store

Oh and happy belated Valentines Day by the way

Good karma+2 votes
Callahad
Callahad - - 103 comments @ Stargate - Empire at War: Pegasus Chronicles

Happy Chinese New Year guys....Well belated Happy Chinese New Year. Food coma form all that "Chinese" food is really a killer

Good karma+1 vote
Callahad
Callahad - - 103 comments @ There is more...

Well said. I don't expect it to be like a Hive Ship to the face or to take it like a champ like the Anubis Motherships by any means but I just hope that if it gets bombarded it isn't easily crippled or paper-thin. Makes me wonder what Anubis would get in terms of super capital ship that isn't Anubis himself good as his energy lightning ability is since we already know the Wraith get a ZPM hive

Can't wait to smash it for out Lord and Saviour Anubis!

Good karma+1 vote
Callahad
Callahad - - 103 comments @ There is more...

Hold up. Is this the ESF carrier that you guys teased from waaaaaaaaaaaaaayyyyy back? I just hope it has enough guns to give a beating unlike our real carriers which are just glorified runways (god I miss Battleships)

Good karma+1 vote
Callahad
Callahad - - 103 comments @ Stargate - Empire at War: Pegasus Chronicles

Happy New Year SG: Modding team! Let us pray to our Lord and Saviour Anubis that this year DOESN'T suck hard Hippaforalkus balls

Good karma+3 votes
Callahad
Callahad - - 103 comments @ Stargate - Empire at War: Pegasus Chronicles

Welp, looks like it's that time of year again. I am proud to say on this forum:

Merry Christmas SG Modding team past and present! Thank you for the gift that is a Stargate RTS and for it being apart of so many of our lives. You continue to make the impossible real and although we have never met in real life you've touched our fanboy hearts with your labour of love.

We can never truly thank you for all the work you've done but know that every step of this long journey has been worthwhile.

So raise your glasses to another year! May the Tau-ri survive another day! May the Wraith have full bellies upon this occasion! And may Anubis be praised even more than usual! Farewell, 2020! Onward to 2021!

Unless 2020 decides to end in a spectacle and reveal real-life aliens or something.......

Good karma+2 votes
Callahad
Callahad - - 103 comments @ Stargate - Empire at War: Pegasus Chronicles

Hey guys. It's Christmas Season and that means sales to get lost on but that also means Cyberpunk it finally commin. So before I get lost meleeing every gun boi I can find just so rub it in, I gotta ask: is there a way for me to make ships and their garrisons fight 1 vs 1 in the test map? I've been doing a few tests and while it's given me a few good insights (I won't say a thing here other then Iratus Wombo Combo is still powerful AF and Tau-ri corvette spam is real, makes me worried about my Goa'uld) and I have to thank you'll for that I was hoping it came with a way to make the enemy build the ships I wanted so I could test them in a more arena type environment (You can imagine my surprise the first few times when the enemy wraith brought hive ships and the Ancient Auror class while I was testing out the other ships. The bigger surprise, I survived the first time it happened thanks to the maxed out station.

Of course, this could just be me missing a few things but is there a function where I can control what the enemy build so I can make specific ships fight each other? Oh and a way to remove FOW? Anubis must know the weaknesses of hi-I mean- I want to better test unit comps in a more controlled environment and with more control. Keep the stations though, I still have a few things to test. Try looking at thrawns Revenge unit tester as a refernce

Thank you SG modding team! 2020 is almost over! We're almost there!

Good karma+4 votes
Callahad
Callahad - - 103 comments @ Stargate - Empire at War: Pegasus Chronicles

Hi guys, Gallahad here. Still testing the patch. Just wanted to make a quick suggestion/ask a quick question if it's already here and I missed it:

May you guys please add like a unit tester or something for ground and space? You know like a map with unlimited credits, fast spawn times, free upgrades, some environmental areas (especially Nebulas when testing armor integrity), and so on? It's kinda hard to test unit comps and strategies against specific encounters when you're relying on the AI to hopefully build it. Unless of course there's already a map like that and I'm just missing it in which case what map is it?

Thank you and Happy almost-Christmas SG team

Good karma+2 votes
Callahad
Callahad - - 103 comments @ Stargate - Empire at War: Pegasus Chronicles

Look at it this way: they could always construct on-site heavy weapons platform. For Baal's sake, they've already encountered regenerating armour, hover tech, and Asgardian beam weapons and shielding you'd think they'd build more stuff with it that isn't a ship. Then again, if anybody should get a super Unit, it should be the Goauld getting their versatile Jaffa transport/mobile firepower platform Super Hatak or the Wraith with a THICC armour and BIG GUNZ Alpha Harvester Walker

Good karma+3 votes
Callahad
Callahad - - 103 comments @ Stargate - Empire at War: Pegasus Chronicles

*checks site because it's become a hobby*
*sees update*
*rubs eyes because it might be a hallucination*
Wait.... IT'S REAL!!!!!
*Happy Goa'uld noises*
Wait, how about the patch notes
*Reads the notes*
*Squeals in happy Anubis*
Boy I can't wait to test this out. Great Job Sg Modding team!Thanks for giving 2020 that little bit of sunshine because at this point we really need it

Good karma+6 votes
Callahad
Callahad - - 103 comments @ Stargate - Empire at War: Pegasus Chronicles

Hey guys. Just a question: any plans to post an update here during August or are ya'll saving it as a Halloween special?

Good karma+3 votes
Callahad
Callahad - - 103 comments @ Stargate - Empire at War: Pegasus Chronicles

This might be a day late because I'm still feeling pudgy over all the food I ate but Happy 4th of July SG Modding team!

Good karma+1 vote
Callahad
Callahad - - 103 comments @ Stargate - Empire at War: Pegasus Chronicles

May the 4th be with you SG Modding team! Here's to more Star Wars and the hope that we get an EAW 2!

Good karma+1 vote
Callahad
Callahad - - 103 comments @ Stargate - Empire at War: Pegasus Chronicles

Happy 4/20/2020 everyone! Let’s all blaze it into our memory since it’s never coming again!

Good karma+2 votes
Callahad
Callahad - - 103 comments @ Stargate - Empire at War: Pegasus Chronicles

Happy April Fools SG Modding team! Hope Quarantine is treating ya well

Good karma+4 votes
Callahad
Callahad - - 103 comments @ Stargate - Empire at War: Pegasus Chronicles

Hey guys hope you're doing well in these coronavirus times. It kinda sucks being under quarantine but hey it's mods like yours that keep me occupied.

Stay safe and pray to our Lord and savior anubis that this blow over..... and my computer doesn't break because if it does I can't go out to buy new parts XD

Good karma+4 votes
Callahad
Callahad - - 103 comments @ Stargate - Empire at War: Pegasus Chronicles

Happy Chinese New Year SG Modding Team! Keep up the great work and Gong xi fa cai!

Good karma+2 votes
Callahad
Callahad - - 103 comments @ Stargate - Empire at War: Pegasus Chronicles

Glad to know I was useful for something. It's been a long while since that happened. Anyway, godspeed SG modding team and I look forward to finally invading planets when the ground combat it polished and ready. Especially Earth >:D

Anubis reigns!

Good karma+2 votes
Callahad
Callahad - - 103 comments @ Stargate - Empire at War: Pegasus Chronicles

- And finally, for ALL the walkers, I suggest you fix their scale: the look great aesthetically but they just don't feel imposing both practically and visually. The vanilla walkers had a.... how do you say it... contour? outline? that distinguished them. For example in vanilla, the AT-ST looked and felt fast and mobile because of its long distinguishable leg and blocky head (Heck even compared to the Pod walker distinguished itself from the AT-ST with it's larger frame and three legs), the SPMA-T looked chubby and cumbersome in order to hold the artillery, while the AT-AT was large imposing and made a lot of noise as it walked (I took a good portion of the screen which added with its armour, blasters, and noise made anyone who isn't the Empire panic). In here all the walkers feel a bit too... circular? Too round? It's better described if I can show you a picture but I can't here. In other words: make the models of the walkers bigger and more imposing. In particular (and I will do my best to describe it): enlarge the Chimera and Mantis models so they could be better distinguished (they're the same size with the Seekers), make the scorpion wider, and (arguably the most important), MAKE THE HARVESTER WALKER TALLER. Like a lot taller. As in War of the Worlds Martian walker taller along with increasing the size of its "head". Oh and either make the legs for the Harvester "thin" like the legs of a walking stick or stick to the current design but make the gape when they walk a lot more noticeable so they could be more imposing (see the Hierarchy walkers from a game called Universe at War for an idea). Also, don't forget to give them a mechanical THUMP! sound every time they walk similar to what the AT-At makes to make them even more imposing along with a loud BANG! every time their heavy plasma attack hits something

General feedback:
- make crushable infantry for all factions a thing
- for Goa'uld and Wraith, since they use energy weapons, make it so that when enemy infantry dies they turn into skeletons like the mercenary units for the Consortium did or at least for one of them (maybe wraith since they technically use plasma though I want them for Anubis). Make the body-drop-dead-to-the-floor for the Tau'ri since they use guns
- The ground battles feel kinda small compared to the Vanilla. Maybe it's because in vanilla when you deploy ground units the come in pairs or threes and etc. I suggest you do that for all the races. For example, the Tau'ri marines get one basic infantry, Anubis gets two Jaffa squads, the wraith gets three squads, and etc. Same for all the vehicles

So that's all the feedback I have for now. I hope this helps Because I love what you guys did with this mod. Makes the near-decade wait worth it.

Thanks, SG modding team! Thanks for being part of my life and giving some back to this Universe!

Love you all and Happy New Year!

Good karma+3 votes
Callahad
Callahad - - 103 comments @ Stargate - Empire at War: Pegasus Chronicles

Lastly the slimy Wraith:
- I don't know if this is me but when bringing in plenty of wraith infantry the game lags like crazy
- The Queens... drone... thing ability really needs more work. It's useless in a fight and is annoying to defend against I know it's not yet finished but make sure we can destroy the damn things.
- Make the Seeker bikes faster like the default Scout troopers in the vanilla game and (maybe) make them be able to run infantry over since getting hit by the pointy end would kill most things
- Give all wraith infantry Silri's drain ability from the vanilla game
- Change the portrait for elite wraith infantry to make them more distinct from the regular infantry
- Make Michael's virus ability more apparent since it' hard to tell whether it's still on.

Wraith Walkers (this segment was so long that I decided to separate it from my wraith suggestion above)
- First of all: I love the bug-like designs. They're mostly a dream come when I saw the first pitched designs a long time ago
- Make them all be able to crush infantry
- Give the scorpion claws in front equipped with light plasma cannons so they can at least defend themselves. Even the empires SPMA-T artillery in vanilla could do something similar
- Give the Scorpion damage-over-time in an area after it fires since the green particles that remain make it hard to select units to attack. Alternatively, make the greed particles dissipate faster.
- Increase the range of the jetpack ability of Chimera
- Increase life for Chimaera so they aren't outperformed by Seekers
- Increase speed for Chimera
- Make the Walkers come in pairs like for the Empire in the base game. I suggest 4 for the Chimera and Mantis, 3 for the Scorpion, 2 for the Seeker bikes, and 12 for the Harvester Walker
- Give Harvester walker both anti-infantry and anti-vehicle plasma cannons so as to give it more impact
- Suggest giving Harvester walker very large PEW! sound like AT-AT from vanilla to complement armament
- Give Harvester walker more armour
- Give Harvester walker the ability to switch between deploying troops and sucking up enemy infantry with its transport beam
- Increase the range of the Harvester walker since logically speaking it's an elevated platform and as such has a greater Line of Sight which in turn gives it greater range to attack with it's (suggested) Heavy energy weapons

(Part 3 in the comments)

Good karma+3 votes
Callahad
Callahad - - 103 comments @ Stargate - Empire at War: Pegasus Chronicles

Hey guys, Callahad here. I'm back and after a rough start to 2020 ( it happened on a clear, bright day too which made it even more bitter) and by testing the ground combat for a while I can finally give you guys some constructive feedback for all three races.

First are my homeboys the Goa'uld:
- Give them more vehicles. I get that they are the infantry heavy faction but this is our lord and saviour Anubis we're talking about here. After fighting the Tauri for all this time and seeing the Wraith make giant bug tanks surely he would think of something give the sla-I mean- brave Jaffa some more for support. Here are some ideas: A ground version of the Al'kesh that opens like a clam and fires multiple Staff Artillery rounds like the vanilla MPTL artillery, a ground version of the pyramid Hatak or Tel'tak that can move and can garrison infantry but is really slow and has a one-time-use -deploy ability (basically a mobile bunker that can be permanently placed anywhere on the map to protect our brave warriors of course), alternatively why not a Hatak that when you "garrison"/sacrifice infantry inside it gains different types of staff weapons depending on what and how many types of Jaffa warriors go inside it (like regular staff weapons for normal and Serpent guard Jaffa, Anti Aircraft staff weapons if a Horus guard, Heavy Staff weapons if a Necropolis guard and etc), a support Hatak that is super weak but increases the heal rate the Jaffa around it (bullets and plasma weapons are nothing to the Jaffa!), the Giant Mobile Hatak that could play a similar role to the Gargantuant in the vanilla game and so on.
- Give the Glider tank the power to weapons ability
- Make the Glider tank be able to ram infantry since its sides look sharp (nice model by the way)
- Give the drones self destruct


Next are those pathetic Tau'ri:
- First of all, BY THE STUBBY LEGS OS APOPHIS WHERE ARE ALL THESE DAMN TAU'RI MISSILES COMING FROM?!?! I don't even see the damn F-305's since they're always off-screen and the AA isn't helping!!! <----------That's what it feels like to play other factions against the Tau-ri. At least let the AA shoot down the missiles or something. At least Anubis has shielded units. Lord have mercy on the Wraith or other Tau'ri player
-As much as I hate them, give them tanks for their end game
- The shield on the support vehicle needs a limit like shield bases. The amount of wraith I was able to "kill" with snipers and deployed MG's on a chokehold was ridiculous. It took a bombing run to break that... okay it took a bombing run AND a Bombardment
- Make the mortar teams... mortar a bit bigger so I can players can see it
- What's up with Te'Alc's damage? He takes out vehicles so easily. It's insane At least let me know about it
- The Belinsker cruiser as an ability?...Glorious. Though I suggest making Dr.Daniel Jackson a bit weaker to balance it out. It's kinda easy to bum rush him to the base and unleash it.

(Part 2 in the comments)

Good karma+4 votes