Rhys Thomas, Games Designer and digital smithy. Portfolio available here: www.rhygthomas.co.uk
Interested in furthering the reach of interactive media.
HAHA, they're cool!
(video is for some reason abnormally dark when uploaded, going to re-render and re-upload asap, it wasn't captured this dark!)
i love this aswell! simple clean lines. great lighting
i love stuff like this
the idea of lense flare brings about an interesting relationship. Lense flare is activly avoided in film making, in fact film companies put thousands into removing it or purchase equipment to shade the camera from it. it's interesting that games want to put it in to add 'realism' but then lense flare is only caused by the lenses of a camera. including lense flare just highlights the fact the environment is not real but viewed through a camera. be it 1st or 3rd person. BUT because of the treatement of your HUD that enforces this helmet / visor business you could possibly pull it off.
Thanks for the mention team Q.U.B.E
oooh, another lover of Dear Esther,
Our game, Romley Court has taken heavily from Dear Esther, a narrative environment as apose to a game with atmosphere build on top. Our game and Beta download is here:
I do love your conceptual stuff. Moody and atmospheric, just the way i like it.
keep at it guys, i really like the look of it!
good to see you on here guys
1. A 20th-century literary and artistic movement that attempts to express the workings of the subconscious and is characterized by fantastic imagery and incongruous juxtaposition of subject matter.
When can we see build Mr Doncom?
I second that!
That was one of our many sources of inspiration. That, Pride and Prejudice, and a whole host of first hand reference material.
first person, yeah.
Good job setting this up Eric