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rgv1
rgv1 May 23 2012, 1:13pm replied:

Have you read this
"
!!! It is very important!!!!!!! !
......
Install the mod to the address that was originally proposed installer.
That is, game must be installed are mandatory on drive C (the same drive where the operating system)
at C: \ Program Files \ Sierra \ Empire Earth IV v8.0
Mod Run in compatibility mode for Windows XP (operating systems, Vista and 7)
Mod does not support Lightning Detail - High. It works properly only at LOW setting.
(By default, these settings should be at a minimum)
For some video cards may have to reduce, and other settings.
"

It is particularly important:
"
Mod does not support Lightning Detail - High. It works properly only at LOW setting.
"

+1 vote     mod: Empire Earth 4 (Mod) v9.0 (English and Russian)
rgv1
rgv1 May 23 2012, 2:44am replied:

"Does it just lag or what?"

It's just lag. And even on modern computers there are lag. The reason for this outdated engine gamebryo.

"8000 cap. Whould this crash the game?" You must be a very powerful computer. I do not remember how to do it.

"I was also wondering if this would be fixed in future releases." None. The maximum cap will be: 1000-1200.

"" One more question, is it possible to mod the time it takes to advance ages? "Yes, at the beginning of the game, you can the time it takes to advance ages is a factor increase of 3 times
or 4 times to decrease (0,25 x) This is done in the game settings (skrimish and multiplayer).

+3 votes     mod: Empire Earth 4 (Mod) v9.0 (English and Russian)
rgv1
rgv1 May 5 2012, 6:33am replied:

You must put the units in the airport.
Yeah, it's weird. We are working on it.

+1 vote     mod: Empire Earth 4 (Mod) v9.0 (English and Russian)
rgv1
rgv1 May 5 2012, 1:33am replied:

Open myconfig_EE2X (C:\Program Files\Sierra\Empire Earth IV v8.0\myconfig_EE2X.cfg)

Leave only the following lines:

g_DistributionID = 1130

The rest of the lines to remove

+2 votes     mod: Empire Earth 4 (Mod) v9.0 (English and Russian)
rgv1
rgv1 May 4 2012, 7:34am replied:

It's just a video clip from the game Civilization 4.

+1 vote     mod: Empire Earth 4 (Mod) v9.0 (English and Russian)
rgv1
rgv1 May 3 2012, 3:42am replied:

It's just a video clip. This is a game Civilization 4. This turn-based strategy. But there is no chess :)

+1 vote     mod: Empire Earth 4 (Mod) v9.0 (English and Russian)
rgv1
rgv1 May 2 2012, 8:44am replied:

Unfortunately I can not do that. I can just not much change the look of the menu.

+1 vote     mod: Empire Earth 4 (Mod) v9.0 (English and Russian)
rgv1
rgv1 May 2 2012, 3:18am replied:

I can only ask ~ eW '~> FORUM EE2 Clan to make a new patch
Empire Earth II: The Art of Supremacy - Unofficial patch 1.2
I can not change the resoultions screen.

+1 vote     mod: Empire Earth 4 (Mod) v9.0 (English and Russian)
rgv1
rgv1 Apr 30 2012, 2:11am replied:

"require tremendous resources"
For the original units installed inflated price - it's okay, it's a way to prohibit the production of the old units. You can only produce new ones. This is done to avoid the collapse of the Game

"naval ships" We all work well. Speed vessels are normal, we have not seen problems with them. You want to line the 18th century sailing ship sailed at a speed of a bullet? Sorry, I do not understand.
"sometimes they wont move" - this is a bug original game. He was in the game fades with time.

+1 vote     mod: Empire Earth 4 (Mod) v9.0 (English and Russian)
rgv1
rgv1 Apr 28 2012, 5:42am replied:

It is only for campaigns, only for visual design. They theoretically have a machine gun

+2 votes     media: 8,0
rgv1
rgv1 Apr 25 2012, 1:18am says:

Модели выложены на www.civfanatics.com для использования их в любых других модах. Я использовал их в моде для ЕЕ2.

+1 vote     media: 8,0
rgv1
rgv1 Apr 25 2012, 1:15am replied:

"of scale" We will change the scale in the last - 10 versions, when adapting to the game all the new units.

It is a pity that the will not be EE4. A series of games ended in failure EE3. We can only make a mod - to somehow extend the life of the game.

+2 votes     mod: Empire Earth 4 (Mod) v9.0 (English and Russian)
rgv1
rgv1 Apr 25 2012, 1:08am replied:

I understand you.

I wanted to make the original 15 epoch. Not similar to any other. I could not add new robots. In the end, I decided to add a large spacecraft.

"And they are too big for EEII" I think we need to break down stereotypes.

+1 vote     mod: Empire Earth 4 (Mod) v9.0 (English and Russian)
rgv1
rgv1 Apr 23 2012, 12:03pm replied:

Why not?

+1 vote     mod: Empire Earth 4 (Mod) v9.0 (English and Russian)
rgv1
rgv1 Apr 23 2012, 2:35am replied:

"build paths" Do you mean roads?

"for epoch 5 and below? (In future updates?)"
Yes. We are currently working on it. This will be done in version 9. You can look at the new units are: Ee4-eng.do.am

"" lumberjacks "builds goldmines." Thank you. We will fix it.

+1 vote     mod: Empire Earth 4 (Mod) v9.0 (English and Russian)
rgv1
rgv1 Apr 2 2012, 4:16pm replied:

1. try to install a mod in a folder with the game Empire Earth II.
2. try to install a mod in a folder and then copy its contents to a folder with the game Empire Earth II. But, do not copy the file EE2X.exe

+1 vote     mod: Empire Earth 4 (Mod) v9.0 (English and Russian)
rgv1
rgv1 Apr 2 2012, 2:22am replied:

Do you have licensed the game Empire Earth 2 - Art of Supremacy? Suitable cd key from the EE2 AoS (not EE2).

+1 vote     mod: Empire Earth 4 (Mod) v9.0 (English and Russian)
rgv1
rgv1 Apr 1 2012, 1:30pm replied:

You did it
Install the mod to the address that was originally proposed installer.
That is, game must be installed are mandatory on drive C (the same drive where the operating system)
at C: \ Program Files \ Sierra \ Empire Earth IV v8.0
Mod Run in compatibility mode for Windows XP (operating systems, Vista and 7)
Mod does not support Lightning Detail - High. It works properly only at LOW setting.
?

+1 vote     mod: Empire Earth 4 (Mod) v9.0 (English and Russian)
rgv1
rgv1 Apr 1 2012, 1:27pm replied:

better textures. Unfortunately, I'm not a master of texture.

"make buildings bigger" This is not the primary goal, it's probably done in the final of the mod - version 10.

+1 vote     mod: Empire Earth 4 (Mod) v9.0 (English and Russian)
rgv1
rgv1 Apr 1 2012, 1:24pm replied:

We don't have to install Empire Earth 2? - No. It is not necessary.

+1 vote     mod: Empire Earth 4 (Mod) v9.0 (English and Russian)
rgv1
rgv1 Mar 30 2012, 12:21pm replied:

Would the game only recognise the names of the files that are already there?
the names of the files that are already there - Yes. You can just replace the music. It must have same name as the original game.

+1 vote     download: Empire Earth 4 (Mod) v9.0 (English and Russian)
rgv1
rgv1 Mar 30 2012, 1:01am replied:

No, unfortunately I do not know how to edit files Empire Earth 1. Perhaps the music of the Empire Earth 1 can be found in the Internet - then I could put it in a mod. However, I have not listened to it entirely.

+1 vote     download: Empire Earth 4 (Mod) v9.0 (English and Russian)
rgv1
rgv1 Mar 29 2012, 12:55am replied:

Hi!
"new units the game crashes,"
Mod does not support Lightning Detail - High. It works properly only at LOW setting.
You may need to install, and other settings to minimum.
The problem is the graphics card,
the programming code - is correct. Set all settings to minimum, and then gradually increase.

+1 vote     download: Empire Earth 4 (Mod) v9.0 (English and Russian)
rgv1
rgv1 Mar 28 2012, 2:58am replied:

"will i be able to play vanilla AoS if i install this?" - No.
You can make a copy folders Empire Earth 2, and set the mod to the copy. So you will have two games - AoS and EE4.

"And does the English version have an installer?" - After a week version 8 of the mod will be released in English. It will be equipped with a handy installer. Wait a little.
Version 7 - English, does not include the installer.

+1 vote     mod: Empire Earth 4 (Mod) v9.0 (English and Russian)
rgv1
rgv1 Mar 19 2012, 1:26pm replied:

"lags 10 min after you began," Yes, you're right. One reason for the old game engine Gamebryo. The original game EE2 AoS - also greatly slowed, with 10 players, or the card 200 * 200. The reason for lags - the improved model and improved AI.

Best game - 4-6 players, map 500 * 500, max population = 1000.
What is your computer? On modern computers do not have lags.

"add new sounds" Yes, we will add new music and sounds in future versions.

+1 vote     mod: Empire Earth 4 (Mod) v9.0 (English and Russian)
rgv1
rgv1 Mar 19 2012, 1:13pm replied:

I can do it. However, I do not have time. I am doing the code, adapt the model
and create a balance.

+1 vote     mod: Empire Earth 4 (Mod) v9.0 (English and Russian)
rgv1
rgv1 Mar 15 2012, 4:43am replied:

Yes, I think so too.

+1 vote     mod: Empire Earth 4 (Mod) v9.0 (English and Russian)
rgv1
rgv1 Mar 13 2012, 4:38am replied:

It was necessary to add the mods files. orginal files - can not be removed.
I will do for the mod version 8 with installer.
There is a Russian version of the mod 7.01 - This version includes a convenient installer.
Try using the it:
Depositfiles.com

+1 vote     mod: Empire Earth 4 (Mod) v9.0 (English and Russian)
rgv1
rgv1 Mar 13 2012, 4:33am says:

You installed mod for the game Empire Earth 2 - Art of Sypremacy?
Need gold version of the game. Start with EE2X.exe

+1 vote     download: Empire Earth 4 (Mod) v9.0 (English and Russian)
rgv1
rgv1 Mar 9 2012, 7:38pm replied:

Epoch XV has not been made. It is possible departures. This will be fixed in version 8.

"in the XV age the roman number don't change and continue being XIV" This is a known problem. It will be fixed at 8 version.

Were apear the new resources in the menu?
No. Only the standard resources. Add new resources is not possible (I do not know how to do it).

+1 vote     mod: Empire Earth 4 (Mod) v9.0 (English and Russian)
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