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Comment History
rf34
rf34 - - 10 comments @ Schism

Republic and Order can capture tech buildings, but you're correct the Imperium cannot. The best bet as an Imperium player is to play 'scorched earth' and level all the tech structures so the other sides can't capture them and use them against you

Good karma+3 votes
rf34
rf34 - - 10 comments @ Loading Screens

The original image is from Halo Wars, it's fair game. And this version has been modified from the original image if you look closely.

Good karma+5 votes
rf34
rf34 - - 10 comments @ Schism

Done!

Good karma+3 votes
rf34
rf34 - - 10 comments @ Schism

Brief, unofficial update:

All that's left to do before a first release is to
*Add the voice acting into the game, which is all assembled now
*Overhaul the menu and loading screen graphics
*And run some playtests.

Unfortunately I am currently going through a change in computer and so these last few steps are going to take longer than I originally planned. But release is still relatively close!

Good karma+2 votes
rf34
rf34 - - 10 comments @ Schism World Map

Yep! You got it! Africa is nominally Imperial but contested by the Order, who has a lot of infiltration cells active in that area

Good karma+2 votes
rf34
rf34 - - 10 comments @ Order Zealot

Because the Order has no traditional anti-tank infantry and their armor is horribly outclassed by Imperial walkers.

Good karma+1 vote
rf34
rf34 - - 10 comments @ Order Tech Tree

Yes, the Order has a harvester similar to the Slave Miner from Yuri's faction. Instead of slaves, it sends out "drone harvester" robots that are essentially small and fast terror drones that harvest ore, five at a time. Like slaves, they get replaced for free, but they are far easier to kill, and the Order Refinery does not move at all, unlike the Slave Miner, so the drones are faster to compensate.

Naval units are currently not planned, however I am hoping to add some secret units via crate or secret lab and enough game modes to make the first release worth your while :)

Good karma+2 votes
rf34
rf34 - - 10 comments @ Schism

All the graphics already uploaded should now have the original authors credited, minus two that I will do later when I find time.

The mod will require Ares to play when it is released.

Thanks for the tip about the cameos. Going to get some more media up in the next few days, most likely; most of the Republic vehicles are done at this point, but not all

Good karma+2 votes
rf34
rf34 - - 10 comments @ Imperium Heavy Cannon Battery

It's hard to say for certain yet since all three sides aren't in the game right now, but I think it should be okay as is. The reason for that being A. the shells do far less splash damage than actual artillery units, and have a relatively low ROF, and B. The turret has a slow rotating speed (like the original grand cannon in RA2).

The artillery barrage is just a reference to using artillery units...but it is a good idea and I might take it into consideration for a later release than the first

Good karma+1 vote