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Revility
Revility - - 117 comments @ Doom 3: Hard Corps

It has never been tested. What errors are you getting?

Good karma+1 vote
Revility
Revility - - 117 comments @ Doom 3: Hard Corps

have you copied the pak files from the Doom 3 base folder install over to dhewm 3 base install? For that many errors it sounds like something was skipped or put in the wrong directory.

can post a some of the error messages?

Good karma+1 vote
Revility
Revility - - 117 comments @ Hard Corps Released!

You would need to compile the mod for linux. I believe a linux version of Dhewm 3 1.5.1 is up. As I can not compile it for linux myself, there is none available yet. Complete source code has been uploaded.

Good karma+2 votes
Revility
Revility - - 117 comments @ Hard Corps Released!

that was one of the main goals. Glad you enjoyed it

Good karma+3 votes
Revility
Revility - - 117 comments @ Doom 3: Hard Corps

This helps. I wrote the gui for rivensin so it is easier to implant in it. Could you message me a link to the config so i may snoop. The other question is what other resolutions i need to add into the mods. Hc & rivensin the resolution differently . I have thought about porting the rivensin menu & changing the images because it is more simple

Good karma+1 vote
Revility
Revility - - 117 comments @ Doom 3: Hard Corps

Did it work in Rivensin by any chance? I’m trying to figure out if it is the mod’s menu or dhewm 3 itself.

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Revility
Revility - - 117 comments @ Doom 3: Hard Corps

closer to playing contra

Good karma+1 vote
Revility
Revility - - 117 comments @ Doom 3: Hard Corps

I have not tested at that high of a resolution. This is the first time i'm hearing of this. Do you have this issue running just dhewm 3 or the mod?

Good karma+1 vote
Revility
Revility - - 117 comments @ Hard Corps Released!

Yes. Probably in less than a week.

Good karma+4 votes
Revility
Revility - - 117 comments @ Doom Marine Player Addon Pack

+Fixed in game gui combo listing referring to Ruin Blade instead of Gauntlet
+modified Ruinbow Textures: removed gothic designs, removed blue ember fx when in explosive arrows are equipped.
+Ruin Bow explosive arrows now have a plasma grenade attached to the tip.

***********************************************************************************************
Updated 02.11.20
***********************************************************************************************
+Fixed chainsaw gauntlet attack sound looping when doing a roundhouse kick.

Good karma+1 vote
Revility
Revility - - 117 comments @ Demon Expansion Pack for Doom 3

Agreed... getting time to do an update!

Good karma+1 vote
Revility
Revility - - 117 comments @ Fragging Free - Remastered is coming!

Awesome to this coming back! The textures for some enemies such as the mancubus, pinky & commando were updated in Rivensin... feel free to port them over. Resolution & detail were increased. Pretty sure they are all listed in the change log for it. There is also a large collection of vanilla doom 3 props in it converted to moveable for the grabber. Vending machines, toilets and even the kitchen sink.

Good karma+1 vote
Revility
Revility - - 117 comments @ Character Select

Been thinking of going to S-Mart and seeing if the Deadite slayer is available.

Good karma+2 votes
Revility
Revility - - 117 comments @ Hard Corps Gameplay

I can change your status if you like. This mod wouldn't exist without your work. What I've done for the update hard code wise pails to how much you put into it in the past :)

Good karma+1 vote
Revility
Revility - - 117 comments @ Hard Corps Gameplay

Contra SS a big inspiration for the original mod. Back then 2.5d games were rare. The original name was derived from that with a Q thrown in it since it was a Quake 4 mod.

Good karma+1 vote
Revility
Revility - - 117 comments @ Jill Valentine Player Packs Released

That is the main issue. I could improve the weights a bit to stiffen them, but the proportions will still be off. Unless your fiddling with the camera a lot, you shouldn’t notice it much in game.

Good karma+2 votes
Revility
Revility - - 117 comments @ Rivensin

Still need to pack them all up. The current versions of dhewm3 on the official site should be compatible with Rivensin 0.9.81 builds

Good karma+3 votes
Revility
Revility - - 117 comments @ Doom Marine Player Addon Pack

Sorry for the late reply... just noticed this comment. Your best bet is to pull the model assets from hardqore 2 & then add in the updated textures from the Rivensin version. This is because the head model is apart of the same mesh for the body unlike doom3’s player model. This was done due to the full body animation systems in Rivensin.

Good karma+1 vote
Revility
Revility - - 117 comments @ Doom Marine Player Addon Pack

no due to the amount of changes of changes in the player's script, def and animations. The model could easily be ported if needed.

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Revility
Revility - - 117 comments @ Quake 1.5 - New info and trailer

Can't Wait!

Good karma+13 votes
Revility
Revility - - 117 comments @ Rivensin

Github.com There are download links for other os there. I don’t believe they include the hardcoded fixes from the recent updates.

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Revility
Revility - - 117 comments @ HardQore 2 Reloaded

Non bfg/vanilla found on steam. It requires the base asset paks from doom 3 in order to run the source port.

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Revility
Revility - - 117 comments @ Doom 3: Hard Corps

For hardqore; it’s still up in the air. For Ruiner going to Rivensin had more do with confusion from a game released after the mod came out.

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Revility
Revility - - 117 comments @ Rivensin

Looks like we have a fix. Plan to deploy the hotfix this weekend. This will also fix a couple more minor issues with Lost Souls & Dead Souls.

Good karma+2 votes
Revility
Revility - - 117 comments @ Rivensin

I can confirm this possible. For me the game goes slow mo for a bit and then fires back up to normal. Defiantly related to the regular arrows. Not sure if this occurs in other maps. Looking into a hotfix.

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Revility
Revility - - 117 comments @ Rivensin

Also does occur with regular arrows or the explosive?

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Revility
Revility - - 117 comments @ Rivensin

Thanks for the feedback. We had thought game crashing insertion issues were solved prior to the first dhewm3 release. I will try to replicate it as I have not had them. Is this a clean install for 0.9.80? And have you tried deleting any savegame date prior to install in your mydocuments/mygames/dhewm3 folder?

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Revility
Revility - - 117 comments @ Rivensin

if you figure out how to compile linux after the patch, please let me know. Would like to get linux binary out there for all

Good karma+1 vote
Revility
Revility - - 117 comments @ Rivensin

Thirdperson only. Support for first has had many parts stripped out to free up memory.

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Revility
Revility - - 117 comments @ Rivensin

First I’ve heard of a start up crash. Which version? 32-bit or 64-bit? System specs? And is there anything besides the default doom3 pak files in your Dhewm3/base folder? Any error messages pop up or info in the console?

Good karma+1 vote