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Comment History
retechtroid
retechtroid - - 11 comments @ Tiberium Essence

Hey Carnius,
I found a little bug: the Machinegun - Upgrade for the Orca doesn't work in the 'Bern Mission'.

Good karma+3 votes
retechtroid
retechtroid - - 11 comments @ Carnius

Happy Birthday Carnius! :)

Good karma+1 vote
retechtroid
retechtroid - - 11 comments @ Carnius

Thank you Carnius for creating such a great mod!
There are only three things I miss at this time:

- the gates [it doesn't matter if I have to open/close them manually]
- a placeable GDI Juggernaut [like the NOD artilery].
they are nearly useless as base defense, because they don't shoot while walking arround or they shoot too late.
NOD artilery is much more better!
- the good old TS design of the Orca

And here are some bugs I found:
- I can't repair the medic tent if it's damaged...
- The GDI-commando can't use the air transport...
- Medics can't use the air transport...

Good karma+1 vote
retechtroid
retechtroid - - 11 comments @ Tiberium Essence

Thank you Carnius for creating such a great mod!
There are only three things I miss at this time:

- the gates [it doesn't matter if I have to open/close them manually]
- a placeable GDI juggernaut [like the NOD artilery].
they are nearly useless as base defense, because they don't shoot while walking arround or they shoot too late.
NOD artilery is much more better!
- the good old TS design of the Orca

And here are some bugs I found:
- I can't repair the medic tent if it's damaged...
- The mutant soldiers don't heal in tiberium...
- The gdi-commando can't use the air transport...
- Medics can't use the air transport...

Good karma+2 votes
retechtroid
retechtroid - - 11 comments @ Tiberium Essence

Yes of course, but I think the game doesn't need it.
In TS the Kodiak was the central of the Commander, which Commander would give his commands at the first frontline???
This is a TS mod not f*cking Tiberium Twilight.

Good karma+1 vote
retechtroid
retechtroid - - 11 comments @ Tiberium Essence

Isn't MK II bad *** enough????? Another Epic Unit is useless...
This is not Godzilla vs. King Kong - it's Command & Conquer...

Good karma-1 votes
retechtroid
retechtroid - - 11 comments @ Tiberium Essence

Yes you're right. The Kodiak in TS wasn't built to fight. It was the central of the field command. A possible way to get the Kodiak into the game is, to let land a Kodiak in your base instead of building a command post...

Good karma-1 votes
retechtroid
retechtroid - - 11 comments @ Tiberium Essence

What if the second scrin mothership [which Carnius has created], could get the look of the crashed ufo from TS??
I liked that epic design very much!

Cnc-source.com

Good karma+3 votes
retechtroid
retechtroid - - 11 comments @ Tiberium Essence

I'm also using the german Kane Edition and there are no problems...

behalve a few little bugs I found:

-I can't repair the medic tent if it's damaged...
-The mutant soldiers don't heal in tiberium...
-The gdi-commando can't use the air transport...
-Medics can't use the air transport...

Thank you Carnius for creating such a great mod of this game!
There are only two things I miss at this time:

- the gates [it doesn't matter if I have to open/close them manually]
- a placeable gdi juggernaut [like the nod artilery].
they are nearly useless as base defense, because they don't shoot while walking arround or they shoot too late.
Nod artilery is much more better!

Good karma+1 vote
retechtroid
retechtroid - - 11 comments @ Mod news

****, but if it opens manually, it is also a good barrier against nod's stealth units... ;)

Good karma+1 vote
retechtroid
retechtroid - - 11 comments @ Mod news

Great news! Is there a way to get the gates from Tiberian Sun back into the game??

Good karma+1 vote