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In the first dev diary, I will be showcasing some of the adjustments to the game since announcing the new project.
Announcing a new puzzle game made by a solo indie developer.
An article explaining the recent silence on this game page, and news regarding other things of interest.
I have never been more proud of myself than this precise moment. When I created this.
Today I talk about what we've been up to moving forward towards the next build of Beyond Equilibrium.
The most up-to-date pre-alpha release of Dungeons of Daggerhelm, v0.0.9, is now available for you to download!
Today we talk about the game environment and how you can use items found around you to survive!
A brief look at Beyond Equilibrium's stealth mechanic.
We've made some interesting AI changes to enemies as well as making some well-needed balance changes.
A brief article discussing a game play option for players: the shoot 'em up method.
Dungeons of Daggerhelm is closing a chapter a beginning a new one.
A month has gone by, so I'm here to update you all on what we're up to.
Continuing on to a more stable and fuller version of the game!
Major changes to spawn systems to reduce lag; resolution changes to accommodate low-resolution monitors and laptops; and more!
We wanted to give you guys something to look forward to! Here are some item screens to keep you excited!
We released the new demo update two days ago, which added the items, inventory, equipping, and zone objective arrows to help you achieve!
A personal article/letter from Jacob Giambalvo, lead designer and developer of Rendered World Games and Dungeons of Daggerhelm, about where this game...
Today we are going to show you some things about our new inventory system, equipping an item, and some item stats to help you understand what you need...
We've released the Dungeons of Daggerhelm v0.07 demo a few days ago. If you haven't checked it out yet, we encourage you give it a try!
We're hacking and slashing our way through building the Death Foundry! Look, we have screenshots for proof!
We're wrapping up the last few bullet points on our list of things to add/improve/balance for this next demo update!
Screen optimization; resolution optimization; heads-up display optimization; and more fun stuff ahead! Read to find out!
We're looking ahead at some of the things we'll be working on and changing within the next few updates. Please take some time to read!
We're back from the holidays with some really cool stuff to showcase!
Introducing a brand-new randomly-generated world: the Undercore!
The Dungeons of Daggerhelm v0.04 demo is now available to download for free!
We've begun adding extra content to the Snowy Mountains as well as some utility options, program smoothing and general bug-fixes.
We've added a few new things to the snowy mountains zone as well as fixing some memory issues with collisions. Grasslands will soon have its own little...
We've been working on the snowy mountains zone and the ground clutter and environment is almost finished!
We decided to take a short rest stop while getting situated in life, but now we're getting back into the swing of things.
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