In this video, I talk about all of the pleasing changes we've made to Dungeons of Daggerhelm since the prototype was released. We've made a news note about it before, but visuals are clearly what everyone likes, so here it is.
I tried to make my explanations clear and concise to give you a snapshot of what's happening, but here's the gist of it:
- added sword and shield to Paladin NPC
- increased Holly NPC and Ranger NPC health by 1000%
- added flowers to the environment
- decreased enemy fire rate
- increased enemy range
- increased player fire rate
- increased player health slightly
- set the starting level bounds (no more aimless wandering for players and enemies)
We hope that this update keeps you excited; if not, please tell us what you'd like to see happen next!
~ Jacob Giambalvo, Lead Designer