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Comment History
reker45
reker45 - - 8 comments @ [DLTX REQUIRED] AR Pack DLTX (UPDATE 11)

Understood, thanks for the help and letting me know

Good karma+1 vote
reker45
reker45 - - 8 comments @ [DLTX REQUIRED] AR Pack DLTX (UPDATE 11)

I do yes, I assume it should be loaded after rowans loadouts? or perhaps just incompatible?

Good karma+1 vote
reker45
reker45 - - 8 comments @ [DLTX REQUIRED] AR Pack DLTX (UPDATE 11)

Crashed as soon as I added it to my mod list just below BaS, I forgot to check if this was compatible with Cinematic VFX or maybe to do something with Groks Ballistics Overhaul, if I had to assume anyways sort of just grabbing as the obvious answers, here's the fatal error log :

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::Load
[error]File : Xr_ini.cpp
[error]Line : 789
[error]Description : fatal error
[error]Arguments : Attemped to override section 'killer_primary', which doesn't exist. Ensure that a base section with the same name is loaded first.

Is the base AR pack mod required for this mod? I have DLTX and BaS obviously, not sure exactly what I'm missing here as I'm not savvy with modding I just use mods, Cheers for your time in making this.

Good karma+1 vote
reker45
reker45 - - 8 comments @ Provak 's Weapon Overhaul v2.6 | Anomaly 1.5.1

So to clarify this is not a weapons pack its a game overhaul? Because it says it add graphics, animations, stealth changes, new tasks, new dialog ect ect

So is there not just a weapons pack only? do I have to have all the other stuff or is there a separate part in the 11gb download that's just the weapon pack without all the other stuff?

Good karma+1 vote
reker45
reker45 - - 8 comments @ Warfare ALife Overhaul 1.4.2

I see thanks for letting me know! I'm not the most experienced stalker so those markers help me find my way about a lot easier.

Good karma+1 vote
reker45
reker45 - - 8 comments @ Warfare ALife Overhaul 1.4.2

First off, I am in love with the life this mod brings to the Zone and Stalker within it, my daily routine in Yantar for hunting artifacts has gone from "just go fast" to "ok gotta get up at 4am before the other stalkers leave to beat them to the fields, also need a military patch to sneak through argropraum and check the fields there..." and so on.

Only complaint I have, and it might be completely unfounded as I have never played warfare prior to this (+story mode for context) is that map markers for points of interest are no longer spring up.

for example the heavy grass anomaly we'll say when you first approach it, you get a pop up saying what the fields name is, then on your PDA you get a big circle showing the anomalous field on your map, however now that isn't the case, I was wondering if there was a way to re-enable that feature or if its disabled from your vast modifications.

Thank you again for this amazing Mod!

Good karma+1 vote
reker45
reker45 - - 8 comments @ Boomsticks and Sharpsticks

The crash happened when trying to start a new game, with BaS first in the load order and food and drinking animations directly after. Going to try a full fresh install and see if anything changes

Edit : After a fresh reinstall of anomaly 1.5.1 and installing via JSGME BaS first followed by food, drug and drinks animations the issue of crashing after trying to start a new game persists during loading. this was without the patch.

Good karma+1 vote
reker45
reker45 - - 8 comments @ Boomsticks and Sharpsticks

Works with 1.5.1 but isn't compatible with FOOD, DRUG AND DRINKS ANIMATIONS V0.8.3A [1.5.1] just crashed to the desktop, tried adding the included patch via JSGME now it crashes on startup.

Won't pretend I know anything about modding but figured I should let you know of that issue I ran into

Good karma+1 vote