This member has provided no bio about themself...
When in doubt, raise a rebel fist! Also...does that binary translate to anything? Just wondering.
And nobody gets the joke. Look at the date people. Seriously....
....Is it wrong that I genuinely wish this would be in the final product?
I like trains.
I have been watching this mod and I must say, it looks extremely interesting. I'm not a modder, let alone someone with moding experience, so I can't tell you if a demo would be a viable option.
However, as for the voice acting...I'd love to volunteer if I knew what roles you needed and if I could fit them. Either way, I wish you good luck and look forward to seeing the demo if you decide to release it.
So, will these ships be drivable vehicles? NPC vehicles? Static models? I'm looking forward to seeing them in-game regardless. They're very nice.
Very interesting design. It's a like hybridization of a Y-Wing and a Klingon Bird of Prey... I like it!
Just as beautiful and intriguing as the last. Keep it up.
I've been watching this for awhile and am simply amazed by every update you put out. Can't wait to start splunking.
The radar would be an excellent example of what I am thinking. As well as simpler tasks (or perhaps not, from a programming perspective, I have no knowledge in that area) such as redirecting power via the 'Access Reactor' button to perhaps shut down defensive turrets. Or maybe shut off the lights, to assist with a stealth mission. Maybe even get more complex within such a simple task. Say, for example, you need to hack a door. But the section, including the terminal that is linked to said door, is powered down. So, you need to find a terminal linked to that section's power network and redistribute power to the other section. This could have unforeseen consequnces for the player, such as the sections defenses activating in addition to the door terminal. Or maybe activating an alarm that summons more enemies that must be shut off from another terminal. I could keep going on, but I think you get the idea.
Hmm....very mysterious indeed! Great work!
Looks like you're coming along nicely. I like the hacking system, but I'm curious. What are the point of the other options, like applications, in the terminal menus? Will they be used in other hacking scenarios, like gathering information rather than opening doors? Or do they simply serve as distractions?
...I freely admit, that scared me when I first noticed the eyes. Awesome job.
Deep Purple? Must be Space Truckin'.
Cheese, cheese for everyone! ....No, scratch that. Cheese for no one. Great work.
Oh, how I miss the wonderfulness of Star Wars Galaxies....
Looks good. Can't wait.
Huh....no kill like overkill, eh?
The Three Stooges of the Apocalypse.
It's like you took the sonic screwdriver and combined it with a hydrospanner....I like.
I must say, I can't wait. When I found this game, I was a bit skeptical but I must say based on everything I have seen, it shows a lot of potential. I continue to wish you all the best of luck, and I am eager to hear how the voice acting worked out.
Abilites....hmm. I don't know. But perhaps he should have a weakness to flimsy tripwires. And Rebels, most of all blond haired Rebel leaders with evil cyborg fathers.
Oh and, Happy April Fools.
Perhaps because it takes place in the Half-Life universe...?
Very nice. I like the engravings on the stock of the rifle. Adds a little character to it.
Awesome. Looks great so far. Can't wait for the demo.
Damn. I was really looking forward to this. At least something comes out of it. Good luck with the novel, I'll be eager to read it.
The Red or Purple combinations would be the most menacing of the four, I think. Green is a color that comes to mind when I think "allies", though you could use that ironically. And the Blue just doesn't really look threatening to me.
Very nice. But, I was wondering are the dark tan parts of the map deserts? I couldn't tell if they were that or a way to show terrtories controlled by a specific faction/nation. Also, the various places on the map, will they get an overview like Seasalk and Orkmoth did? I thought those little fact features were rather interesting.
Badass. Sort of reminds me of Arcanum for some reason. In a good way, that is.
Wow. That was a really good read. How long do you intend the novel to be? As for the storyline, I was wondering why the Reptilian PC, Khurr,(who I assume is native to Seasalk) would kill the Seasalk emperor and destory the orb? Instead, might I suggest each character have a different story that eventually intertwines with the others. In Horro's story, you would be the one to kill the emperor and destory the orb. In Khurr would be one of the emperor's bodyguards or an elite soldier that attempts to prevent the death of the emperor, but fails. And S'thet would somehow get mixed up in the whole thing. Then, when the orb is destoryed, they all fall into the bowels of the planet and are forced to team up to prevent the whole thing from falling apart.
Looks nice. I have a few questions however. 1. The pyramid, it's texture looks rather odd. Its too flat and without any details. Will this be changed? 2. Since the maps will not be linked together open world, will there be barriers and then doors to go the next maps? Because, it looks like now you could stand on the edge of a map in look into the game's equivient of Blue Hell. And 3. NPCs, how will they be handled, like merchants and guards? The maps have houses and such, will each be inhabited by an NPC/NPCs? Will some be purchasable by the player? Also, a day/night cycle. The engine your using seems rather symplistic, so is it possible for a day/night cycle? Anyway, good luck. I am eager to see how this project will turn out.