Played v.1.1.0 and was awe-struck!! Great work, although I'd love the enemies to be closer to the original's (being killed by 1-2-3 hits, rather than 6-8-10).
Other than that great job,congrats!!
Played v.1.1.0 and was awe-struck!! Great work, although I'd love the enemies to be closer to the original's (being killed by 1-2-3 hits, rather than 6-8-10).
Other than that great job,congrats!!
It's certainly quite cool. It needs a bit tweaking here and there but it's certainly on the right path!! (played with pk3 v8)
Works just fine with non-official engines, btw.
A very well worked out mod indeed. Some QoL improvements that I'd like to see (played v2.5):
* flashing glory kill mode (instead of just statue-like yellow sprite)
* "magnetic" glory-kill-health-powerups (or just get the health immediately after glory kill). It would make the progress of the game much more fluid (and I suspect that's why id included it in Doom 2016+).
In case this was already in the options and I missed it, ignore me.
RecklessFPSguy
Spiros joined
A gamer since 1986, that keeps on going. Doom II is one of my top-5 games of all time and I occasionally still play it (and mods of it). That doesn't mean I am GOOD at it, but I do my best :) You can find my plays at my youtube channel.