This member has provided no bio about themself...

Comment History
rdeford330
rdeford330 - - 25 comments @ Might & Magic: Heroes 5.5

Sorry about that... I thought I had read all the articles.

BTW: The flickering cursor went back to normal after playing for a several days of game time.

Good karma+2 votes
rdeford330
rdeford330 - - 25 comments @ Might & Magic: Heroes 5.5

Bug report RC10 Beta 4:

* Witch Hut-- Upon 1st visit by a hero1, it says 'Visited' for all heroes, yet other heroes such as hero2 can visit it and get the perk.

* With Hut -- Playing with 8 skill slots. Main hero with slot 8 open, visited a Witch Hut and was offered Enlightenment. I clicked OK. I got the granted-sound, but when I checked the hero, slot 8 was still open. A few turns later, the main hero leveled up and was offered Enlightenment. This time around, the skill was correctly placed in the open slot 8.

* Oscillating cursor -- Playing an ARMG map, 6 player standard template. I keep getting a flickering cursor about week 4 (cursor oscillates between two states about once per second). I tried going back to an auto save and doing things differently. Still got the flickering cursor after a turn or two. I tried restarting the computer to no avail. I closed the map, deleted all saves, and started playing the map again. About week 4, month 1, I got the flickering cursor again. I am able to continue playing the map with the flickering cursor, so I am going to keep playing on the off chance the problem will go away. NOTE: I have played other ARMG maps where the problem did not show up.

Good karma+2 votes
rdeford330
rdeford330 - - 25 comments @ Might & Magic: Heroes 5.5 (RC10 Beta 4)

Update: I uninstalled RC10 B4. Then, I downloaded a fresh copy of RC10 Beta 4 and reinstalled it. We just finished playing an ARMG 4P-mini map on the default difficulty settings. The AI performed faultlessly and gave us a most excellent game.

I cannot figure out what went wrong the first time (see above). One clue is that we were playing hotseat allies, and when the AI took its turns, there were no little progress-bars down at the bottom of the screen. Instead, there was a message banner up at the top of the screen that said: "Green player pondering, Yellow player pondering," etc.

Good karma+1 vote
rdeford330
rdeford330 - - 25 comments @ Might & Magic: Heroes 5.5 (RC10 Beta 4)

We've been playing RC10 Beta 4 for a few days now, and something weird is going on, something we did not see in Beta3. The AI is not building up its castles, not gathering up free loot, nor is it capturing the mines in its territories.

It has happened on two ARMG maps: 1) an impossible size, six player triangle, and 2) a small size, two player, standard.

We played with the default difficulty settings. I am going back to Beta 3 to see if the problem goes away. I'll keep you posted.

Good karma+1 vote
rdeford330
rdeford330 - - 25 comments @ Might & Magic: Heroes 5.5

We are running RC10 Beta 4. We tested out town conversions and multiple governors on an ARMG map with Triangle template and it's all working great.

One small issue: We play as a team against the AI, and the AI turn display seems a little confusing since the message boxes come up after all the AI players are finished instead of during their turns. (It works fine in single player.)

Question: Is there a way to play over the Internet? We have a distant friend we'd like to invite into our games. (Ubi doesn't provide a server anymore, right?)

Good karma+2 votes
rdeford330
rdeford330 - - 25 comments @ MMH5.5: Reference Manual (RC10 Beta 4)

Note: The preview screenshot above is out of date.

Good karma+2 votes
rdeford330
rdeford330 - - 25 comments @ MMH5.5: Reference Manual (RC10 Beta 4)

UPDATE: The Corsair Utility Engine that was running in the background caused the installation of MMH5.5_Manual-RC10B4_Setup.exe to fail. When I used the Task Manager to stop the Corsair utility from running, the installation of the manual proceeded without error.

Also, I am running the RC10B4 manual without having to use a Win10 compatibility mode.

Good karma+2 votes
rdeford330
rdeford330 - - 25 comments @ MMH5.5: Reference Manual (RC10 Beta 4)

I could not install: MMH5.5_Manual-RC10B4_Setup.exe

I get a message saying it cannot open: libeay32.dll

Good karma+2 votes
rdeford330
rdeford330 - - 25 comments @ Might & Magic: Heroes 5.5

No, the map is an unscripted ARMG map, and the town did not already have governor. I installed the MMH55 mod on top of a vanilla TOE build with no other mods. But there is more...

Update: My wife and I are allies on a ARMG map and we managed to get a second governor. In this case, my wife was playing Necromancer and made a Necromancer hero the governor of her first town. Then she acquired a second town, also a Necromancer town, and made another necromancer hero the governor for it. So two governors, no problems.

Meanwhile, I also started with a necromancer town, and I also assigned a Necromancer hero as the governor. But when I acquired a second town, a Heaven town, I could not assign a Heaven hero as the governor. I can't say for sure, but it seemed like I had to have the second town be a Necromancer town.

So, I then tried to convert the Heaven town to a Necromancer town, but it told me that I had reached the limit for that faction. So, I don't know if I would have been able to get a governor for it or not.

Anyway, we are continuing to play the map, and I will keep you posted.

Good karma+2 votes
rdeford330
rdeford330 - - 25 comments @ MMH5.5: Reference Manual (RC10 Beta 4)

Good job! Works great, but in Windows 10 it ran rough, and a bit erratic until I used the Win 7 compatibility mode. Now it works like a charm. Thanks for all the work.

Good karma+2 votes
rdeford330
rdeford330 - - 25 comments @ Might & Magic: Heroes 5.5

Update: In fact, on two different maps now, I cannot get a second governor. Is this a known bug/issue or is it just me.

Good karma+2 votes
rdeford330
rdeford330 - - 25 comments @ Might & Magic: Heroes 5.5

Possible bug: The Necroplis, Reaver, hero Giovanni, could not be made into a Governor for a Necroplis castle.

Good karma+2 votes
rdeford330
rdeford330 - - 25 comments @ Might & Magic: Heroes 5.5

MMH55_Utility.exe works just fine. I have made three water maps with it so far. I am running with Win10 64 bit install, which is why I thought I should us the _64 utility.

Good karma+2 votes
rdeford330
rdeford330 - - 25 comments @ Might & Magic: Heroes 5.5

The MMH55_UTILITY_64 won't start for me. I get an error message:

"Unable to start correctly (0xc000096) ..."

Good karma+2 votes
rdeford330
rdeford330 - - 25 comments @ MMH5.5: Tactical Enhancements

(I am new to this mod) I have fought against AI castle only once. Threat level was "challenging". The AI won't leave the castle when I'm in attack range. It will dart out to recapture a mine, but either darts back in to the castle or uses town gate. It is like fighting a turtle. I am trying a siege tactic, but it is slow going. (three game weeks so far)

Good karma+1 vote
rdeford330
rdeford330 - - 25 comments @ Might & Magic: Heroes 5.5

As I was playing this morning, I realized that I have not actually tried taking a castle with the RC10 mod. (I am playing with vanilla H5 in parallel and got the games mixed up in my mind.) Bottom line: I don't know if I have the problem or not.)

Good karma+2 votes
rdeford330
rdeford330 - - 25 comments @ MMH5.5: Customizing Town Management

Great article.

Good karma+1 vote
rdeford330
rdeford330 - - 25 comments @ Might & Magic: Heroes 5.5

As noted below, we are playing RC10 + hotfix on Windows 10 with the current upgrade, and we do NOT have this issue. Just a data point for you. Hope it helps

Good karma+2 votes
rdeford330
rdeford330 - - 25 comments @ Might & Magic: Heroes 5.5

We don't have this issue with RC 10 + hotfix. We are using Windows 10 with the latest upgrade.

Good karma+2 votes
rdeford330
rdeford330 - - 25 comments @ MMH5.5: In-Game Creature Manual (RC9)

We've been playing the mmh55 mod for about 7 hours. We play it like it is a new game Heroes game, not a modified H5. Very, very glad we did. It has revived our flagging interest in the MMH series, which has been part of our family entertainment for many years. Thanks!!!

Good karma+1 vote
rdeford330
rdeford330 - - 25 comments @ Might & Magic: Heroes 5.5 - Lore Update

I am new to this mod. My wife and I play only as a team against the AI. We just discovered mmh55 a few days ago and LOVE it.

We started years ago with HOMM2 and continued with H5 through H7. Like most fans, we think H3 is the best, while H5 comes close, with H6 and H7 being kind of missteps by Ubi. We base this rating on game-play, not lore. In fact, we've mostly ignored the lore down through the years and know nothing about it despite years of play. We simple play the game and love "discovering" the various infrastructure elements of it. (I would suppose that this is how most people play chess, for example.)

This article is fascinating to me because it demonstrates one more aspect of the tremendous effort, thought, and love that you have put into mmh55; it is greatly appreciated by us even though we don't care much about Heroes lore.

Good karma+3 votes
rdeford330
rdeford330 - - 25 comments @ Might & Magic: Heroes 5.5

Yes I did overlook that perk. Silly me. Thanks for the quick reply.

Good karma+2 votes
rdeford330
rdeford330 - - 25 comments @ Might & Magic: Heroes 5.5

guest-34
They are here:
Maps4heroes.com

Search for: rdeford

Good karma+2 votes
rdeford330
rdeford330 - - 25 comments @ Might & Magic: Heroes 5.5

RC 10 + hotfix. (poss bug)

Wonderful mod. Thanks for doing it. I am a hobby programmer and I have made several MMH5 maps with scripts, so I am well aware of how much time and effort went into this mod.

Possible bug (or feature?):

When a Sylvan hero imbues his arrow with a spell, the ballista is imbued with that same spell and does the spell damage along with its normal damage.

This is not a bad thing per se, as long as it's what you intended.

Good karma+2 votes
rdeford330
rdeford330 - - 25 comments @ Might & Magic: Heroes 5.5

Wonderful mod. Thanks for doing it. I am a hobby programmer and I have made several MMH5 maps with scripts, so I am well aware of how much time and effort went into this mod.

Possible bug (or feature>):

When a Sylvan hero imbues his arrow with a spell, the ballista is imbued with that same spell and does the spell damage along with its normal damage.

This is not a bad thing per se, as long as it's what you intended.

Good karma+2 votes