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Comment History  (0 - 30 of 69)
Razarač.
Razarač. - - 69 comments @ World Spawns Rework [BETA V1.2]

Thanks heaps worked like a charm. How's this mod effect FPS with all the new objects spawning in? Or haven't noticed much of a change?

Good karma+1 vote
Razarač.
Razarač. - - 69 comments @ Anomaly Lootboxes

Hello Mate, love this mod. Like others for one reason or another it's crashing now. ;(

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : C:\anomaly_src\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 206
[error]Description : fatal error
[error]Arguments : LUA error: ....2 v2\gamedata\scripts\as_utjan_lockpicking_skill.script:7: attempt to index local 'tool' (a number value)

Good karma+3 votes
Razarač.
Razarač. - - 69 comments @ World Spawns Rework [BETA V1.2]

Love the mod and the idea.

I am also getting this crash that others are getting as well.

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : F:\ANOMALY BUILDS\xray-1.5.2\xray-monolith\src\xrServerEntities\script_engine.cpp
[error]Line : 206
[error]Description : fatal error
[error]Arguments : LUA error: ...lker anomaly 1.5.2 v2\gamedata\scripts\game_setup.script:720: bad argument #1 to 'random' (number expected, got nil)

Looks like when I turn off the new maps in the load order this crash ceases.

Love your work will continue to follow for updates!

Good karma+1 vote
Razarač.
Razarač. - - 69 comments @ [1.3] Dynamic Loot Extended - New Levels

Was hoping this was going to be ported over from gamma. Thank you! 10/10

Good karma+2 votes
Razarač.
Razarač. - - 69 comments @ New levels 0.53

Thanks for looking into it so quickly. You're correct as it seems the patch has stopped the CTD. Will continue to test this weekend and report back if I experience any others.

However, for the time being looking like it's working fine with warfare. :)

Good karma+2 votes
Razarač.
Razarač. - - 69 comments @ Aesthetic Screenload

Looks great keep up the great work, shall be following your updates!

Good karma+3 votes
Razarač.
Razarač. - - 69 comments @ New levels 0.53

If you're going from 0.3 to 0.31 changelog states the following: 'Compatibility for Soundscape Overhaul and small fix for routes description (does not need new game).'

But if it's your first time using this mod it will require a new game. You can use NewGame+ addon to assist with transferring/exporting a save though.

Good karma+4 votes
Razarač.
Razarač. - - 69 comments @ New levels 0.53

So played about 2ish hours in total. Capturing bases/points no issues. I was in Grimwood travelling to Army Warehouses. When I got this CTD:

* Game fatal_ctd_save_6.scop is successfully saved to file 'c:/stalker anomaly 1.5.2 v2\appdata\savedgames\fatal_ctd_save_6.scop'

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 206
[error]Description : fatal error
[error]Arguments : LUA error: ...y 1.5.2 v2\gamedata\scripts\smart_terrain_warfare.script:2937: attempt to perform arithmetic on a nil value

Going to try recreate the crash again.

Only mods I had on at the time were was the Promzone & Grimwood Quick travel Spots, warfare alife overhaul and YASTIN + FAVKIS FLUID DYNAMIC RELATIONS 1.0.5.

Good karma+2 votes
Razarač.
Razarač. - - 69 comments @ New levels 0.53

Sorry if you get asked about new levels, I'd be just happy if it was just these two. Really appreciate your work.

Actually I have yet to test myself with warfare + storymode being played together with this mod, was going off the other comments. I shall test myself and report back with a log when/If I get a crash.

Good karma+2 votes
Razarač.
Razarač. - - 69 comments @ New levels 0.53

Amazing work mate. Will you be making more levels? I hope someone one day will be able to make this work with warfare alife overhaul. Can't wait to play!

Good karma+3 votes
Razarač.
Razarač. - - 69 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

No idea currently. I'll keep testing, even if I put this mod in the load order last the issue still occurs. Funnily enough every time I restart Stalker and load in everything works until I aim down sight it auto takes DOF off. Will let you know If I find a fix.

Good karma+1 vote
Razarač.
Razarač. - - 69 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

Unfortunately I am not using GAMMA. So strange how something is triggering the DOF setting constantly off when I aim down sight.

Good karma+1 vote
Razarač.
Razarač. - - 69 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

Ok so I found that my 'Depth of field' option in settings is turned off. Is this required to be turned on?

When I turn it on via the console and shoot in game and reload your depth of field works, BUT when I aim down site it seems to automatically turn the depth of field setting back to off.

Further to this every time I change the depth of field setting in the setting menu to on and apply changes it automatically turns it back off. So it will only work when I do it via the console until I aim down site.

Any ideas how to fix this?

Good karma+1 vote
Razarač.
Razarač. - - 69 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

How would I be able to test the new refractions? Would it be similar to the new ripples? because the new ripples are working and they're fantastic

Good karma+1 vote
Razarač.
Razarač. - - 69 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

Not that I can see. No crashes either everything works fine just no weapon DOF taking effect at all for some reason.

Good karma+1 vote
Razarač.
Razarač. - - 69 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

Hmmmm weapon DOF doesn't seem to be working for me. I've installed via MO2 and manually installed the modded exe files. Any idea's on why it may not be working? - I'm using Beefs NVG and GTR with your mod loading last in the order.

Love the rain puddle ripples! Would love to hear puddle splashes when you walk over these puddles, but unsure if that's something that can be even done.

Good karma+1 vote
Razarač.
Razarač. - - 69 comments @ [DLTX] More Firstnames, MGS Mercs & European UNISG Merge

10/10 Working fine for me. Are we able to add more names or does the game have a hardcoded locked limit of the amount you can have?

Good karma+1 vote
Razarač.
Razarač. - - 69 comments @ Shadow Company (ft USEC) voices for Mercs

Best of luck mate would love UNISG to be added to this!

Good karma+3 votes
Razarač.
Razarač. - - 69 comments @ [DLTX] Anomaly HD Models Addon [1.5.2] Cr3pis Icons Patch

Love it, thanks heaps for this I can't play without Cr3pis Icons!

Good karma+1 vote
Razarač.
Razarač. - - 69 comments @ Boomsticks and Sharpsticks

Hello, thanks so much for the quick reply. Because of this info I was able to find that the culprit was a BaS and Trader Overhaul Patch from the Artefact Renovation mod, which was overwriting that file! Thanks again for your time.

Good karma+1 vote
Razarač.
Razarač. - - 69 comments @ Boomsticks and Sharpsticks

Hello love this mod. I have an issue and I'm not sure if you'd be able to assist. It might even be separate to this mod itself but can't find an answer anywhere.

So upon equipping a detector with or without a pistol the FOV brings the pistol and detector super close taking up a lot of the screen. When you put the detector away the pistol shoots to it's original position.

Anyone know a fix for this or what may of been causing this?

Good karma+1 vote
Razarač.
Razarač. - - 69 comments @ [1.5.1] BaS Smol Ak fixes, FDDA arm waving fix, reanimation

Anyone else getting this crash log?

[error]Expression : <no expression>
[error]Function : CModelPool::Instance_Load
[error]File : ..\xrRender\ModelPool.cpp
[error]Line : 120
[error]Description : fatal error
[error]Arguments : Can't find model file 'dynamics\weapons\wpn_ak105\wpn_ak105_swamp_world.ogf'.

Good karma+1 vote
Razarač.
Razarač. - - 69 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

Even when removing GTR I still get the same result. Will keep testing different things to see what will work. This seems to only occur when it's heavily raining.

EDIT: I Believe I have fixed it. Within the Mod Enhanced Shaders & Color Grading I have changed the preset from Non-PBR to PBR and it seems to of resolved the issue.

Good karma+1 vote
Razarač.
Razarač. - - 69 comments @ Screen Space Shaders [ Update 20.2 ] [ 1.5.2 ]

Hello Ascii, amazing work with this mod. Just having an issue to which I was hoping to get some help on.

When it is heavily raining the tree's and flora go white/grey. Especially when on rain preset 3. Please view the below link to the screenshots I have taken.

Imgur.com

I have put r2_gloss_min 0.001 and r2_gloss_factor 0.1 as well as lowered the value of G_SSR_FLORA_INTENSITY with no luck what so ever.

I have enhanced shaders and color grading, Global texture rework and Michiko's Weather Mod Installed.

Any idea how to fix this issue or is it maybe because I have been testing solely via weather editor maybe? Any help much appreciated.

Good karma+1 vote
Razarač.
Razarač. - - 69 comments @ Simple GUI Update 23.10.22

Amazing Mod, I'm wondering if there is a possibility to make this modular? As in get a fomod installer so we can select which parts of this UI mod we would like to install and which ones we don't.

Also I have a clean install of anomaly so upon testing this mod I noticed it automatically unlocks all starting points for each faction, when I hadn't unlocked it in game yet. Aware that this is of course a beta version, just an observation. Keep up the great work will be following this one closely!

Good karma+3 votes
Razarač.
Razarač. - - 69 comments @ KVMA´S NEW MILITARY MODELS 2 UPDATE

Great Mod, please keep updating this one!

Good karma+1 vote
Razarač.
Razarač. - - 69 comments @ [1.5.2/1.5.1] Dynamic Anomalies Overhaul (DAO) (UPDATE 25)

Quick question, is there a plan in the future to have these new anomalies show up on the advanced artefact finder? (Don't know the actual game but obviously the one that displays anomalies on the screen as well as artefacts) Thanks in advance!

Good karma+2 votes
Razarač.
Razarač. - - 69 comments @ [1.5.2/1.5.1] Dynamic Anomalies Overhaul (DAO) (UPDATE 25)

Perfect thank you once again. Just a question are you still using the old version or have you updated to the newest version of CFX?

Good karma+1 vote
Razarač.
Razarač. - - 69 comments @ [1.5.2/1.5.1] Dynamic Anomalies Overhaul (DAO) (UPDATE 25)

Hey TheMrDemonized, when your bolt hits one of the gravitational anomalies in the last little video clip you play. it looks like it makes a much better looking on hit effect than the standard one. Is that included in this mod? As when I've tried in my game with your mod I get the standard effect, just wondering if something is conflicting with that. Regards

Good karma+1 vote
Razarač.
Razarač. - - 69 comments @ [1.5.2/1.5.1] Dynamic Anomalies Overhaul (DAO) (UPDATE 25)

Perfect, thanks for the response. Appreciate it! Will try it now and let you know if I encounter any bugs!

Good karma+1 vote