mod works on EFP 4.0 but they kind of run very jerky
mod works on EFP 4.0 but they kind of run very jerky
You can also be able to buy them from a mechanic if you do the Tools quest for that specific mechanic! ( without this addon )
Any chance for a "cook all" meats at once? or maybe don't shut down the menu after every roast?
keep getting attempt CTD :
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...mes/efp/bin/..\gamedata\scripts\igi_actions_basic.script:3: attempt to call method 'squad_members' (a nil value)
Hey, could u share the merged file "weapon_ammo.ltx" with the Grok Balanced Overhaul Of Ballistics System and EFT ammo icons v1.1?
I got the Preinstalled version and whenever i try to go to Yantar I crash to desktop, this is the error:
* Loading HOM: c:/users/apost/downloads/s.t.a.l.k.e.r. anomaly rc22 nzk 3.0/s.t.a.l.k.e.r. anomaly rc22 nzk 3.0\gamedata\levels\l08_yantar\level.hom
* phase time: 224 ms
* phase cmem: 1603044 K
* phase time: 221 ms
* phase cmem: 1603028 K
* phase time: 221 ms
* phase cmem: 1603029 K
CResourceManager::DeferredUpload -> START, size = 3613
! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_00_bump#
! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_03_bump
! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_01_bump#
! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_01_bump
! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_00_bump
! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_02_bump
! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_02_bump#
! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_bump#
! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_full_bump#
! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_full_bump
! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_bump
! Fallback to default bump map: lfo\lfo_details\plants\water_leaves_03_bump#
texture loading time: 2455
* t-report - base: 3596, 3846119 K
* t-report - lmap: 17, 17410 K
* phase time: 2962 ms
* phase cmem: 1633367 K
* phase time: 230 ms
* phase cmem: 1633364 K
* [x-ray]: Full Memory Stats
* [win32]: free[137426004392 K], reserved[4730616 K], committed[8218400 K]
* [ D3D ]: textures[3912319 K]
* [x-ray]: process heap[1633364 K]
* [x-ray]: economy: strings[61368 K], smem[160727 K]
# LOADING: level_weather | cycle: foggy - preset: w_foggy2 - is_underground: false - weather_storage size: 3
g_game_difficulty gd_stalker
g_hit_pwr_modif 1
g_dispersion_base 1.7
g_dispersion_factor 2
- Water deprivation | Enabled
- Sleep deprivation | Enabled
[ANIMS_ENH]activated
[ANIMS_ENH]actor_restored
-Smart terrains can spawn squads normaly
{@} --- Invalid position for CLevelGraph::vertex_id specified: [-263.577942][63.986099][-219.924927]
{@} --- Invalid position for CLevelGraph::vertex_id specified: [-265.013306][-44.422638][-255.662521]
{@} --- Invalid position for CLevelGraph::vertex_id specified: [-266.974823][26.075945][-150.434479]
DA: Dynamic anomaly field nil spawned at yan_smart_terrain_4_2
DA: Dynamic anomaly field nil spawned at yan_smart_terrain_5_5
DA: Dynamic anomalies generated for l08_yantar
! Fallback to default bump map: greshnik13rs\monster\metro\act13_arahnid_bump#
FATAL ERROR
[error]Expression : BI_NONE != bone
[error]Function : CDamageManager::load_section
[error]File : damage_manager.cpp
[error]Line : 93
[error]Description : bip01_l_thigh
stack trace:
Fresh install of the standalone with no other mods gives me this CTD when I try to go to Yantar as a military:
[LSS] Spawning object [snork_strong9375][snork_strong][9375]
[LSS] Spawning object [snork_normal9432][snork_normal][9432]
[LSS] Spawning object [zombie_normal9433][zombie_normal][9433]
[LSS] Spawning object [snork_strong9434][snork_strong][9434]
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] ...ly rc22 nzk 3.0\gamedata\scripts\arszi_controller.script:830: attempt to call method 'add_squad_member_by_id' (a nil value)
! [SCRIPT ERROR]: ...ly rc22 nzk 3.0\gamedata\scripts\arszi_controller.script:830: attempt to call method 'add_squad_member_by_id' (a nil value)
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...ly rc22 nzk 3.0\gamedata\scripts\arszi_controller.script:830: attempt to call method 'add_squad_member_by_id' (a nil value).
Now I get error BI_NONE != bone even after I installed the fix for it ...
I got the same error after a fresh install
any idea why I get this error? : FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...aly rc22 nzk 3.0\gamedata\scripts\global_position.script:75: attempt to index local 'offset' (a nil value)
I have tried to install this over the NZK MOD 3.0. but that more is on anomaly 1.5.0 and maybe for that reason or others it was incompatible with this mod.
question 1: Where can I get a version of warfare Alife Overhaul for Anomaly 1.5.0
question 2: Would that make NZK mod compatible with this mod? has anyone else triede that?
What happened to your Anomaly Quarantine editio? I downloaded it but I dont have the "guide" text from the description because the link is missing, could you post the text somewhere please?
Could this possibly work with Stalker Demosfen ?
haha , the google translate effort was worth it
Nobody cares if you "steal" stuff, every mod is a mod of a mod and so on. Just make better modpacks, for all I care you should take all the animations from GUnslinger
Are the CoC addons compatible? The headlamp gives almost no light
Are CoC mods/addons compatible with this?
I have managed to remove headbob with the addon Moddb.com
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