Small startup development team working on a first person multiplayer physics arena game. Updates will be released when ready.
Less than 24 hours before launch our Kickstarter campaign and another milestone achieved! We're polishing up the campaign page and hope to make the dream...
fatal velocity kickstarter less than 24hrs away!
Now more than ever we're firing everything we've got to make Fatal Velocity looks as good as possible for upcoming Kickstarter campaign. Constantly playtesting...
18 days & counting
The last month we've been focusing all of our efforts in ramping up Fatal Velocity not only in the art, but the programming, marketing, sound, audio designs...
fatal velocity heads to central canada comic con!
We had originally planned to launch our Kickstarter campaign on the 15th for our multiplayer FPS physics arena hybrid - but ultimately felt we didn't...
pushing back kickstarter to sept 12th = more polish
Quite some time since the last update A lot of things have come to pass since last update, here's the rundown!
events / animations / mindmaps oh my!
It's taken 4 years to get here, but even with failures, setbacks, 2 overhauls, and what felt like an eternity - we're there, we're finally freakin' there...
launched steam greenlight campaign!
Focused on polishing Fatal Velocity's gameplay, weapons, abilities, and making sure everything still has relevance and purpose.
tons of improvements & gameplay polish
Improved the minimum rates of acceleration and responsiveness of the pull and grapple hooks. Added post processing effects when players move too fast...
grapple hook/pull gun mobility & responsiveness
Latest updates regarding the development of Fatal Velocity: Physics Combat. Passing over things like art/meshes, game modes and content we're cutting...
first article for fatal velocity! here we go!
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