Fatal Velocity: Physics Combat was officially Greenlit back on May 23rd woohoo! Right? While that was awesome and knowing GL was going to be phased out, my purpose and intention was to run a campaign (regardless of success or failure) but to get more eyes on it to get more playtesters and feedback. Every game developed needs feedback - I needed a way to get more asap. The plan worked out perfectly where the group has since ballooned up to over 200+ community members in the Fatal Velocity Steam Group and the average playtest session now has a solid 8 to 14 player turn out. AWESOME!