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this ought to fix that issue, drop the ogf into gamedata/mesh/actors/stalker_neutral and overwrite
will have to keep that in mind for later on, for now i just wanna focus on getting all the models replaced
i mean it really does depend on what other mods you're running, since this is pretty intensive on memory
i have been able to play four hours+ without a crash even with ao3 installed, though
well some scripting would have to be done to replace the merchant models with less equipped models
and that's out of my realm of knowledge
dont worry, most of the models will have some sort of mask
well i'll have to look into it more closely
i'll have to look up for it, no idea why that stuff'd be happening
what other mods are you using?
You could have asked before you grabbed the assets from my pack, i appreciate the credits, and it's mostly ported content, but it's still stuff I set up, my man.
It would also be nice if you linked to the moddb page for the mod, too.
must be a memory issues, like i mentioned in the addon, you're gonna have to check what other mods you have installed, or just not use this pack, since it's pretty memory intensive
I will once the mod is all done, meanwhile I'm keeping this page up so I can post updates n ****
that's because it's a camo top tucked into camo pants
of course, eventually
that should not be happening, i tested the **** ingame with the outfits addon
maybe the problem is on your end?
what mods do you have installed other than this one
i'll note it down as something i might change, since there's 80+ variations :V
as intended, theyre fastened to the molle straps on the abdomen
that is: they already look unique, and the actual clear sky assets still look fine, even alongside all the new stuff, so i won't be touching it
loner, any clear sky dudes will look unique, dont worry
The next build will have the files separate, in the meantime you can just delete the configs folder in the current wip build
read the banner
it's purely a visual addon
the config addon only works without the outfits addon, and sets it so merc, monolith and freedom rookies have unique outfits instead of the base rookie one
that's some neat **** brother, if you want, i can send you some of the object source files so you don't have to fiddle with decompiling
You'll just have to deal with it
Besides, KLMK suits would more than likely be common with loners
freedom might(or may not, since they're already very distinctive with the flecktarn), and the military will, but bandits have the same thing going as the loners despite having leader figures, and you can see that in the games, with various groups of bandits having different goals
i'm not doing a replacement for sid, his model is fine after clear sky
i'll be releasing another build after i've done up 200 models
it's currently at 160 models
I've always held the belief that telling someone their craft is 100% perfect and great is the worst you can do, so I'd love to know what's wonky about this
what do you mean exactly
loners aren't really a unified faction so they're not getting that i'm afraid
they were in clear sky, sure, but other than that they're not