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Known bug, we're working on it. AI movement is such painful to script.
v4.0 is full stable version. You need Warband v1.161 .
Shaders Addon, it adds bloom to the game to imitate Bannerlord quality a bit. Some like it, some don't. You can remove it by deleting enbseries.ini.
Thank you! About the warhammer Me and the community are currently rebalancing all items for better gameplay purposes.
No, the OSP not implemented. It's too large and complex.
Haha, thnx. The songs of Ziegler are great.
Do these battles have cannons? You might lower the amount of soldiers on the battlefield then.
Pls report bugs here:
Go to sawpits.
Talk to commissioner of finance who you can hire by talking to the companion chancellor who you can access by replacing civilian chancellor by companion.
Use ctrl+alt+del and close mbw process to return next time. If there's no error message you need to lower graphical settings.
Well laptops are simply not designed for games unless you pay lots of money to get a high-end laptop. These can run games. Enbseries might have compatibility issues with macs. Read more info here: Enbdev.com
Hmm it needs to be 50.
If you want, please provide feedback for Nova Aetas by answering following questions:
Buy better hardware. A laptop isn't designed for games.
Errr that looks like a terrible problem occuring for you only. I suspect graphical card problems. Try to update drivers.
Yes, camp menu -> take action -> build farm.
That's not historical accurate at all.
Hmm disable it by deleting enbseries.ini in ...\Warband\.
it requires game 1.161+, so you need to update yours (1.153)
WB is now 1.168
It requires game 1.161+, so you need to update yours (1.153)
It starts in 1423 (I believe) with feudal tech troops. Every day a year is added and new technologies become available. Tier II reflects 16th century and tier III 17th century with the buffcoats and musketeers.
* Now a year is added every day for immersion. It slows down to 1 year p/wk after 1650 A.D. and
after 1695 it will use default calendar.
0 - 49 = Stage I
50 - 99 = Stage II, tradepost available = +tradegoods
100 - 150 = Stage III, cool stuff available
Read intro + developer's note + wiki + Full list of Feature and start on small scale. Go cut trees, start farm. Then try your hands at enterprises; crafting and such. Next step is village and town management and final and most difficult part is ruling over a kingdom. Just act according to your current class which is Freeman at the beginning. Have fun!
It serves no other purpose than a visual one. Keep it close to you as you worked hard for it or put it into a chest. The workshops have chests btw. There's cool stuff in it sometimes.
Yeah this needs some polishing. Originally every town, castle, village, port or army has a number assigned to it. This number represents a landmass. For example 0 for mainland, 1 for Mithridias island. When the number of the destination differs from the current number, the commander will travel by sea using ports. But building a new entity; castle on the map lets the problem arise: what number should the game assign? But don't worry I have a solution, thanks for report. I'll work onto it.
You're playing v4.0 final? =(
Yes for crafting. If you want to weave brocade you definitely need silver AND gold. It's also used for blacksmithing expensive armour.