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Quintillius
Quintillius @ Nova Aetas

!! IMPORTANT !!
Boys the full version of v3.0.2 is bugged. It gives a skeleton error upon viewing a troop. I'm reuploading a working version now.

Good karma+3 votes
Quintillius
Quintillius @ v4.0 preview of revised town management

Haha no worries, I fully love compliments as well.

"Man, this is really awesome, really..
Personally, I think those ideas about "enter the buildings, see the changes in all the cities" are innecesary, I think you should concentrate on making the mechanics, I mean, make powerfull management and playable features, not make 3D models (that could make the proccess REALLY slower than making all 2D).."
I fully agree with you, Niko. My next mod will have a focus on mechanics.

"Another feature I really want (and NEVER seen in a mod like this), is an "inherit mod" implemented, would be amazing to have a family, it would be great along with honour and renown improvements I think.."
The problem with this is that I need to add more than hundreds of lords/ladies to reflect a span of centuries (inheriting thrones, families, kids).

Good karma+1 vote
Quintillius
Quintillius @ Nova Aetas - v3.0.2 (full) [reuploaded]

Thanks for the replies gentlemen. Keep reporting bugs and please help me to reproduce them.

Good karma+1 vote
Quintillius
Quintillius @ Nova Aetas - v3.0.2 (full) [reuploaded]

Thanks a lot! Development however isn't dead at all. I am even developing a new version: v4.0.

Good karma+1 vote
Quintillius
Quintillius @ Nova Aetas

This is a known bug and being fixed. Thanks for report.

Good karma+1 vote
Quintillius
Quintillius @ Nova Aetas

Currently being investigated, thnx for report.

Good karma+1 vote
Quintillius
Quintillius @ Nova Aetas

Haha that's the animation of pulling the blacksmith bellows. I tested this once by binding it to a key.

Good karma+2 votes
Quintillius
Quintillius @ Nova Aetas

Looks correct. Some kingdoms advance faster.

Good karma+1 vote
Quintillius
Quintillius @ Nova Aetas

You can set technological advancement rate in camp menu.

Good karma+2 votes
Quintillius
Quintillius @ Nova Aetas

This is a known bug and being investigated. Thanks.

Good karma+1 vote
Quintillius
Quintillius @ Nova Aetas

Hey you're very welcome to Nova Aetas. Thanks for the feedback.

1 All units with shields should keep their shields up. I think that's enough. What you're proposing is very difficult to implement.
Enable volley fire by pressing numpad period key. That's the little dot at your numpad keys.

3 New Dawn has indeed impressive troop trees. But I find it a pain to manage all these unique troops. I'd rather keep the current ones. Have you seen all technological trees yet?

Good karma+1 vote
Quintillius
Quintillius @ Nova Aetas

Err did you install the game correctly? When did this happen for the first time?

Good karma+1 vote
Quintillius
Quintillius @ Nova Aetas

Yes, Swadia advances fastest. But this is exceptionally fast.

Good karma+2 votes
Quintillius
Quintillius @ Nova Aetas

This is being investigated in this thread:
Forums.taleworlds.com

If you're willing to help me find out what's the cause of this, I can fix it.

Good karma+1 vote
Quintillius
Quintillius @ v4.0 preview of revised town management

Yeah, Empire being the worst of all. I conquered all of France within 3/4 turns. What I hate is that game developers tend to remove features from games. Family tree, MII building menu and more.
And Warhammer is just too much of a joke to talk about.

Good karma+1 vote
Quintillius
Quintillius @ v4.0 preview of revised town management

If Bannerlord wouldn't be released until december or later, it would alleviate stress to release Nova Aetas. There're lots of work to be done. If you're willing to help, you should contact me on Taleworlds forum. Thanks a lot.

Good karma+2 votes
Quintillius
Quintillius @ Nova Aetas

Looks like a very bad install. Try reinstalling Warband.

Good karma+2 votes
Quintillius
Quintillius @ Nova Aetas

Install all to ...\Warband\.

Good karma+1 vote
Quintillius
Quintillius @ v4.0 preview of revised town management

In fact I use my vacations to work onto Novs Aetas. Especially during summer time. Nova Aetas will stay being a mod. The rights of selling Warband elements are of course in hands of Taleworlds.

In order to comply with people's willingness to donate, I've added a donation button. But I'll never let people pay for Nova Aetas. It's a piece made by various people and for various people.

Thank you so much for watching this mod for 2 years already. When Bannerlord comes out, I'll also try to make a mod for this game.

Good karma+4 votes
Quintillius
Quintillius @ Nova Aetas

Welcome to Nova Aetas. You can also click the port and disembark there.

Good karma+2 votes
Quintillius
Quintillius @ Nova Aetas

I recognize this probl. It's because of a faulty lod model. But I really need to know the troop name.

Good karma+1 vote
Quintillius
Quintillius @ v4.0 preview of revised town management

Actually it's currently part of the game. If you build a church, you'll see the church at the church square. If you construct a tavern, you'll see the tavern in the town.

But I am planning to remove the new town models from the game to make the game load faster.

Good karma+4 votes
Quintillius
Quintillius @ v4.0 preview of revised town management

The question isn't actually about how do do this. It's truly about discovering the idea. Ever heard of the Egg of Columbus?

Good karma+5 votes
Quintillius
Quintillius @ v4.0 preview of revised town management

Hehe I should have listened to my heart. I played Medieval II and I truly belief it's the best game around here. Its concepts are unrivalled. Total War however decided to follow another path. If Total War doesn't do what I want, I'll do it myself!

Good karma+7 votes
Quintillius
Quintillius @ v4.0 preview of revised town management

I accidentally deleted a message here instead of clicking on reply, my apologies for that. The question was "Do you know when v4.0 will be released?".

The answer is that the summertime is a good estimate. v4.0 truly requires a lot of work. For example this feature. I am planning to add 64 buildings. But building a gothic cathedral in the desert is obviously ridiculous. So I need to add 64 buildings * 4 culture = 256 building cards, titles and descriptions.

By the way if you have some good suggestions for a building, just let me know!

Good karma+4 votes
Quintillius
Quintillius @ v4.0 preview of revised town management

Woa! Tears are flowing when eyes are set on my work.

I haven't seen a greater compliment yet! Thank you very much.

Good karma+10 votes
Quintillius
Quintillius @ v4.0 preview of revised town management

It's very hard to make the changes visible to the town itself. Every town has its own unique siege scene. This problem can be solved by adding culture-specific scenes. With other words: one scene per culture. But that would take away immersion of unique scenes and throw away a large part of gameplay value.

Good karma+5 votes
Quintillius
Quintillius @ Nova Aetas

I see the problem. But the lord will use harbours if you let him go freely.

Good karma+1 vote
Quintillius
Quintillius @ Nova Aetas

That would require bringing a whole dimension to the game: era's. Therefore all kings, lords, ladies and more needs to be succeeded by sons and daughters. That's a bit too much for Nova Aetas.

Good karma+1 vote
Quintillius
Quintillius @ Nova Aetas

Can you please specify which Rhodok troop you're mentioning?

Good karma+1 vote
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