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Thank you for bringing up these issues. I believe the Zendar-in-the-air siege is alreayd fixed for v3.0.1. I'll look at the other issues soon.
Your point about supplies for the New World is interesting. The aim is to have the player not bring large armies from the mainland to the New World, only a few comrades so you would have a though fight. How many guys did you bring?
Do you have some exciting images of these 16/17th century grenades?
Thanks for the questions and requests. Horns being blown upon giving commands are indeed a great feature. Do you have some great horsn/drums sounds for me?
For the bug mentioned. Please read the dialogues carefully. The enterprise feature is revised completely. The game is divided in three parts: peasant class, burger class and nobility. Peasants should cut stone/timber and harvest wheat, fight bandits and set-up an enterprise. Burghers are people who buy enterprises, houses and trade. Nobility tend to gather all gold and fight large armies. Keep in mind that you're assigned a role in this medieval world.
To answer your question: you need to apply as apprentice and make a masterpiece in order to set-up an enterprise. The dialogue mentioned is where you ask which enterprises make money.
Custom troops: yeah it's an annoying bug which required a large revision of the whole feature in order to fix it. But it's done and ready for v4.0.
It's no problem, it's a feature. Historically kings got great problems with nobles. Nobles want power and become unhappy if they don't get enough. You need to maintain relations with them. If relation is lower than -35, they will begin to defect to other kingdoms. Use your kingdom council to send letter of approval, give money or do other things to keep up good relations.
Thanks and have fun!
I fixed the skeleton error bug only, not the custom troops not using bow bug. That's for v4.0.
1) That's a nice addition, but I like features to be fully implemented instead of a half attempt. Nova Aetas does not have hand grenades.
7) Nice to know! Can you give me some nice photos?
Haha it was a failed attempt of me to make an animation of a horseman to hit his horse to ride faster. It's not possible though to change it for you. I suggest to wait for v4.0.
1) There is no siege artillery at all as I need to make animations for breached walls which's a tedious and painfully job to do.
2) Yes I got some script from throwing a rock to someone and transformed this into a arillery script with ballistics. Watch vids for teaser.
3/4) There are no plans on adding more firearms and grenades.
5) There are no extra animations planned to be added.
7) Did they have bayonets during the 16/17th century? Bayonets are diffcult to implement in Warband though.
8) I can add an extra options to make prisoners appear as item indeed, thanks for the suggestion.
9) There are more pirates needed indeed, thanks.
v4.0 has field cannons indeed and not those simplistic ones where there's much smoke but impact is rathely randomly generated on battlefield.
These cannons have true ballistics and kill multiple people. It takes too much time to optimize this.
Cannons for siege warfare is not a feature however
If you downloaded via ModdB correctly, then it's the right version.
I'll think about it. Not everyone likes it.
Dear Guest - the Mighty Fan,
Yes I am working on v4.0. A new version that offers crafting, town management á la Medieval II and a revised Mithridian Empire. Most of the new features a revolutionary and take time to implement properly. Summer time is only time for me to work onto the mod so a release during August or September is reliable.
That's the special shaders addon. Remove it by deleting ...\Warband\enbseries.ini\.
!! IMPORTANT !!
Boys the full version of v3.0.2 is bugged. It gives a skeleton error upon viewing a troop. I'm reuploading a working version now.
Haha no worries, I fully love compliments as well.
"Man, this is really awesome, really..
Personally, I think those ideas about "enter the buildings, see the changes in all the cities" are innecesary, I think you should concentrate on making the mechanics, I mean, make powerfull management and playable features, not make 3D models (that could make the proccess REALLY slower than making all 2D).."
I fully agree with you, Niko. My next mod will have a focus on mechanics.
"Another feature I really want (and NEVER seen in a mod like this), is an "inherit mod" implemented, would be amazing to have a family, it would be great along with honour and renown improvements I think.."
The problem with this is that I need to add more than hundreds of lords/ladies to reflect a span of centuries (inheriting thrones, families, kids).
Thanks for the replies gentlemen. Keep reporting bugs and please help me to reproduce them.
Thanks a lot! Development however isn't dead at all. I am even developing a new version: v4.0.
This is a known bug and being fixed. Thanks for report.
Currently being investigated, thnx for report.
Haha that's the animation of pulling the blacksmith bellows. I tested this once by binding it to a key.
Looks correct. Some kingdoms advance faster.
You can set technological advancement rate in camp menu.
This is a known bug and being investigated. Thanks.
Hey you're very welcome to Nova Aetas. Thanks for the feedback.
1 All units with shields should keep their shields up. I think that's enough. What you're proposing is very difficult to implement.
Enable volley fire by pressing numpad period key. That's the little dot at your numpad keys.
3 New Dawn has indeed impressive troop trees. But I find it a pain to manage all these unique troops. I'd rather keep the current ones. Have you seen all technological trees yet?
Err did you install the game correctly? When did this happen for the first time?
Yes, Swadia advances fastest. But this is exceptionally fast.
This is being investigated in this thread:
If you're willing to help me find out what's the cause of this, I can fix it.
Yeah, Empire being the worst of all. I conquered all of France within 3/4 turns. What I hate is that game developers tend to remove features from games. Family tree, MII building menu and more.
And Warhammer is just too much of a joke to talk about.
If Bannerlord wouldn't be released until december or later, it would alleviate stress to release Nova Aetas. There're lots of work to be done. If you're willing to help, you should contact me on Taleworlds forum. Thanks a lot.
Looks like a very bad install. Try reinstalling Warband.