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*Sings this while playing the piano*
- Fixed & tested customising troops bug + added resetting to previous inventories.
Nah, I rather give the option to the player whether to go on a Holy Crusade or discover the New World, or join the Agonic Order (Teuntonics), or fighting against the Timurid invasion, or resurrecting the Roman Empire, or restoring ancient structures á la 19th-century time period.
No problem. They didn't release those icons as OSP unfortunately.
B-but... those crusaders are fancy.
Errr... the icons are not from Way to Expiation, only the buildings in the scenes of Hierosolyma. These are my models with textures from Medieval II.
Quintillius is happy! Very, very, very, very happy. And he wants to share it with you :D.
As you know I implemented the free sea travel lately. It works great, though it brought great AI pathfinding issues for Nova Aetas. Nova Aetas now contains multiple large and small islands with only a few ports. The OSP script assumes there are ports everywhere and calculates whether it's better to use sea travel or land travel for the AI. Since Nova Aetas offers no direct land connection to most islands, it caused great pathfinding bugs. And what a bugs they are!
Lord parties got stuck behind mountains and coastlines, instead of travelling to ports. So I decided to sit down and find out the very cause of this huge problem. It turned out to be one of the most complex tasks to do. I had to assign the various towns, villages, castles and ports to an islandgroup in order to make sure the AI knows he cannot travel directly from island to island. He needs to use ports. At the very moment all hope seemed to be lost, I've got managed to make it working :party:. After multiple ingame weeks of testing, it seems it works flawlessly. (Medieval II voice:) Victory is ours!
But at a cost... I have lost nearly 3/4 days to make the AI find their path correctly. I still need to do the following:
- Test freelancer
- Test restoring Papacy by AI
- Hierosolyma scenes
- Add Jihads
- New icon for Hierosolyma
- Fix colony bugs
- Fix text issues
- Fix Turguhns Great Disappearance
I am afraid this won't work in just two days before the deadline. So there is a very big chance the release for v3.0 will be delayed to next week.
You can buy some sunglasses.
The Way to Expiation mod has provived me of authentic Jerusalem and Damascus buildings. So I decided to make the Temple Mount historical accurate. The City of Hierosolyma is devided in 3 religious quarters. This is the Jewish one.
I hope so in two weeks.
Assaulting Hiersolyma is one of the most pleasant sieges to do. The walls are broad and offer enough space for large armies. There're 4 ladders and the AI almost cannot lose his pathfinding.
Certainly not. Both versions are fine.
Don't forget this is the desert. The sun's brightness is very strong for these sandstone walls.
Remove enbseries.ini. Thanks for all feedback by the way. I have changed the shaders addon. It looks much prettier now.
There is a limit of 5 crusader armies, bringing an average total of 375 men. The faction of the crusade campaign leader takes the city.
Indeed. Real religions have the advantage to bring realism and real immersive feeling. Besides, it's not possible any more to change the current system. It would be too much work.
Next week I hope.
It's the Latin/Greek name for Jerusalem indeed.
By editing the script that starts a war or peace randomly.
Only a week for v3.0!
The changes are so numerous that v2.1 is abandoned. v3.0 instead will come out on September 1st.
Download the quickfix at the beginning of this page.
The Papal State will never declare war and Christian nations won't declare war on the Pope.
It's not really correct that these regions are given to Swadia. The ingame political map script gives land to the nearest village, town or castle and it seems this land is closer to Swadia than to the Acztaocs, unless I put some indian faction there.
You can explore all ocean. I can even add some small treasure islands to make it fun... oh gosh, I have only one week to fix colony bugs and get a whole new crusader dimension into the game. I need to stop myself from thinking out new ideas which slow down progress =p.
Also don't forget you still need to travel from Zendar and Zendar only.
Aah thank you very much. Indeed I try to distinguish myself from other mod developers by having close contact to the community. I try to listen and implement the best ideas around. Especially simple ideas such as harvesting wheat giving some seeds back are easily being implemented.
Not out yet.
No, no. There'll be Holy Land. It's somewhere below Sharitz along the coast.