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This sounds a bit odd for sure.
When you say you 'Found' a gun, was this after the scene in Bee's cell? This is when Dee, unholsters his pistol. There are no weapons to be found lying around (I hope).
Regarding getting locked in the library/Museum, following the above scene. You are correct. I have just played through this part and you can get locked in here if you have not already been to this location. This is an error an my part and I apologise. The doors should be locked after the the scene in Bee's cell to deny you entry and it seems I have removed the entity that does this when I 'refined' the gun spawn process. Doh!!!
I suggest as a workaround, that you use the auto save/quick save for this level and go and experience the museum weirdness before going up to the third floor. You will get locked in again but a new door will open for you.
My apologies trapping you in the museum, this is going on my new bug fix list.
The mapping and story did get rather expansive and I definitely got a bit carried away trying to tie up those vague hints I had dropped about the Mythos elements. It was great fun to do it this way though. Considering that TIS was never supposed to be anything more than a single short mod, I'm really pleased that I was pushed to expand the story because I've learned so much in the process.
Will Bee, Dee and the Stranger have more Mythos encounters? Well, Delta seems to have them stored for some future use but I'm not sure what it has in mind (wink) but I have no plans for them at the moment.
I'm really, really pleased you got such a great kick out of the final episode. It means a lot to get such good feedback. Thanks for posting your thoughts and I hope your Finals went well.
The three parts definitely improve over each episode, showing that practice makes you better. The cultists are quite tough and for the story, I'm putting it down to their altered nature and special clothing. The truth is that they were modified Barney npc'c and these came with improved health stats but the ability to use items and sounds that a modified Combine lacked.
Really glad you have enjoyed the final episode and thanks for hanging in for so long.
Most pleased you enjoyed it, thanks for the feedback and continued support.
Most cool. I look forward to your thoughts on TIS part 3.
Pats on the back mucho appreciated. Thanks for all your help and kind words DK. So we can agree, I am a stubborn bugger. LOL
It sounds like you are still in the hospital and you are getting the madness ending, am I right?
By doing a lot of exploring you trigger strange events that count towards this ending. Hopefully you have been saving the game, so go back to an earlier save and try to avoid some of those places. Otherwise there is an auto save from the beginning of the level and from what you have learned you now know a shorter and safer route to Bee's cell.
Hope this helps,
Computers can be so stubborn at times. Sorry for the aggro caused,
Oh, is this the old 'You have to run around in HL2 for a bit' then it will work issue?
I'm not an expert when it comes to Steam libraries but is it because you have the SDK 2006 & Source SDK on your C:\common drive instead of the E:\common drive?. Not sure if you can just copy and paste from C: to E: but it might be worth a go. Remember to restart Steam afterwards.
I hope you find all the hassle turns out to be worthwhile.
Wow that's really a pain. If you can though, go for the Redux version as it is has more refined mapping.
'TIS Redux' contains parts 1&2 and can be found on the main downloads page.
Great. Glad you enjoyed it.
As to the ending.
You have put into words, the question that I deliberately left the ending asking.
As I understand the Mythos universe, humans are only fit to be puppets or pawns or... Lunch! It's beyond our ability to comprehend the reasonong of such creatures. So however you interpret it, it is only going to be partially correct. Or... Maybe completly wrong. :)
I hope this answers your question but feel free to challenge me on my handling of the ending.
Thanks again for taking the time to play TIS 3 and your kind comment; it's appreciated.
Outside that room with the levers (broken/fused gate control) under the arm of the bell is a rope that goes down onto the hatch cover. Use/click on the rope (much like rope lift in the shaft in an earlier map) to lower the bell arm and raise the hatch cover.
Let me know how it goes.
They told me in my dreams it MUST be done. Am I still dreaming...
Hope you enjoy it,
Hi, hope this helps.
Pull the rope to lower the bell, go downstairs and swing the bell until the you break the wooden bars, jump in and on you go.
Don't forget the great voice acting. :) I'm really pleased you enjoyed it.
Wow! I didn't think this was possible but apparently it is. I spent many, many hours trying to adjust some of these settings with only limited success. If I had known about your expertise, I would definitely have twisted them to my own dark designs.
Not bad, not bat at all.
Indeed, I had a short convo with Phillip way back in the early days and he explained that his preference is for mods set in the HL2 universe. Thanks for the suggestion though.
Yes it does. There is a bit of a delay and black screen between the episodes, so give these rather old and creaky mods a bit of time to catch up. :)
Apologies for the delay, did you get tis redux to run in the end? I will check the download and see if there is a problem with the mod.
You are correct and I should have said that the res may need to be adjusted inside the mod.
Thanx for the correction.
No, they are two stand-alone mods. Install them separately.
TIS Redux contains parts 1&2 and TIS part 3 is erm... The part to be played 2nd. :)
Thanks for the kind words DarkShift, your input was really helpful, as always. Because of the helpful feedback from all the testers, I was given that extra push that made a weary dev, go the extra mile (or two). :)
Hi, thanks for playing TIS3.
There are a couple of items you can pick up outside the kitchen that should give you a hint.
There is also, more than one way in.
Installing the mod.
Note: This is NOT a Source 2013 mod, so DO NOT put it into the Sourcemods\common folder.
Simply extract the file into your: Steam\SteamApps\sourcemods folder and start/restart Steam.
If the mod requires any of the Steam SDK's, it should download them automatically, then you can fire up your new adventure.
Here are a couple of tips to help with a successful and pleasant play-through that I think I should mention.
Do not leave Bee behind, as you will need to keep them close to prevent strange and destructive path-finding events of nightmarish proportions from occurring. Just try not to sprint ahead, that's all I'm saying.
There also seems to be a preferred screen resolution for some PC's of 1680 x 1050 with a widescreen 16:10, to allow all the text to show properly. Higher or lower may cause issues but then again it may not!
Good luck and enjoy.
Not long since I played DCotE (again) and imho, it's still the benchmark in CoC video games.
Some say you can't test enough. As I am finding out!
The help would be greatly appreciated.
Pm'ing the links now.
It is indeed Allicorn's music on the opening screen. I can only guess at how you knew that. :)