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Comment History
Pyrox90
Pyrox90 - - 5 comments @ Media Update + Early Gameplay Video

The space ship should have the ability to rotate, right not it acts and behaves exactly like the aircraft from Crysis. Real space ships do not care about their orientation, and the do not bank unless it serves some tactical importance to do so (presenting one side to the target and so forth). Also, inertia should be represented in this game, and space ships and people should not stop once they cease thrusting, instead they should keep going at the same velocity.

Good karma+1 vote
Pyrox90
Pyrox90 - - 5 comments @ Smod Tactical Delta 5.56 released

no, you can't, you only get the guy you start out with, now any way to enable the ripple effect on the bullets in bullet time?

Good karma+1 vote
Pyrox90
Pyrox90 - - 5 comments @ SMOD: Tactical

any way to re-enable the supersonic shock of bullets in bullet time mode? as of current, all I see in bullet time is these orange lines tracing the path of the bullet.

Good karma+1 vote
Pyrox90
Pyrox90 - - 5 comments @ Smod Tactical Delta 5.56 released

the sonic shocks in the bullet time are disabled? Now I only see an orange line coming from my gun in bullet time instead of the sonic shocks that i used to see in previous versions. Any way to fix this? or at least change it back to the regular sonic shockwaves.

Good karma+2 votes
Pyrox90
Pyrox90 - - 5 comments @ Talon 1-5

Hello, In your interview, you said you were looking for talented artists. I don't know if I fit that descriptions, but I can do 3d modeling quie well, and have a wish to help out a bit where I can. I have a legit version of 3ds max 9, and have made a couple of animations, and a few quality models, though most of them have been lost due to mods blowing up in my face. This mod looks pretty stable, so if you have sample work, and you want me to take a crask at it, I would love to try. Thanks.

Sincerely,
Pyro.

Good karma+1 vote