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pvcf
pvcf 13hours 33mins ago replied:

on linux farcry runs with open GL and not direct3d, so its posssible that there is a different handling for such situations, so the test would not very thrusthworthy.

+1 vote   media: five pictures
pvcf
pvcf 15hours 31mins ago replied:

the fastest way would be if you can insert the 7600 in your main PC, with a bit luck the GPU driver is the same, as i think nvidia use uniform drivers. but atleast open two PC's will result inclusive loading and testing the mod about 2 hours.

+1 vote   media: five pictures
pvcf
pvcf 17hours 16mins ago replied:

hmm we really need someone with a 256mb card so we can do a test what happens in such cases. if i remember right, the PCIe bus was designed to be faster than AGP (2-8x) in swapping textures, so i think there is fallback which will then swap and stream textures at cost of heavy FPS decrease.

+1 vote   media: five pictures
pvcf
pvcf May 4 2015, 5:00pm replied:

its a 6 year old gtx260 which i have borrowed for the time until i get a own one, and 78c is "normal" for this piece of old metal ;)

+1 vote   media: five pictures
pvcf
pvcf May 4 2015, 4:59pm replied:

and how much on low?

+1 vote   media: five pictures
pvcf
pvcf May 4 2015, 4:59pm replied:

thank you! i like also the shadow play at the grates on bottom of the structure, cryengine as its best :)

+2 votes   media: five pictures
pvcf
pvcf May 4 2015, 8:10am replied:

there is only one point where you can enter this area on rooftop level and then you have to do a nice sprintjump.
from inside the area you have some ladders, i try it to keep it real (so you can see where AI would have entered the roof guard positions)

+1 vote   media: five pictures
pvcf
pvcf May 3 2015, 9:37pm says:

this is made with original farcry assets :) the onliest one structure in the game :) ofcourse its new arranged to keep the rotten industrial look and feel and have new textures.

+2 votes   media: five pictures
pvcf
pvcf May 3 2015, 9:35pm says:

here i tried to get a intresting look of vegetation which doesnt look so boring green and all the same all the time. its still not perfect but sometimes you have to draw the line and say: its good enough, proceed further.

+2 votes   media: five pictures
pvcf
pvcf May 3 2015, 9:34pm says:

with ultra high texture quality and WITHOUT bumpmap textures, the videoram is filled with 575 MB, so, for maximum quality on a 64 bit OS a 1gb video ram graficcard is duty. however, it seems with texture quality set to low its also playable with a 256mb videoram card.
i will see if i can reduce the high quality texture without bummaps to 512 MB, but i fear throwing out ~66mb textures is not possible. i dont know exactly what happens if the GPU runs out of videomemory, it seems cryengine can then switch to some kind of texture streaming, but i can't test it due the lack of videocards (i have even no single one which is working :) (see latest news article! )

+2 votes   media: five pictures
pvcf
pvcf May 3 2015, 9:30pm says:

on the right side you see a new leaves shader i experimented lately. (basically the green to dark light- play with sun light was the task).

+2 votes   media: five pictures
pvcf
pvcf May 3 2015, 9:28pm says:

beeing on roof at sniper worx :D

+2 votes   media: five pictures
pvcf
pvcf May 3 2015, 2:07pm replied:

stalin was the a**hole, not lenin^^

+5 votes   media: In the Dead City...
pvcf
pvcf May 2 2015, 6:11pm replied:

unfortunately the project is a bit slowed down currently, as you can read in the latest news article ;(

+1 vote   mod: FarCry Operation Clearing
pvcf
pvcf May 2 2015, 8:41am replied:

yes, after release :)

+1 vote   mod: FarCry Operation Clearing
pvcf
pvcf Apr 29 2015, 9:45am says:

when do you stream ? (at which time ? )

+1 vote   media: Streaming level designing and or animating.
pvcf
pvcf Apr 28 2015, 7:57pm replied:

uops^^ but my phillosophie is, that ultrahigh settings is for guys with real monster equipement (far in future :D :D), not for my 6 year old (broken...) gear. its not very satisfying if you have a monster PC and can't take any use out of it because the game does not have enough quality reserves :D

btw, if this scene have 1.6mio polys you should draw occluder walls inside or behind the rocks!

+1 vote   media: Crashsite new area!
pvcf
pvcf Apr 28 2015, 2:25pm replied:

cold rendering but OPCL standart sky.

+1 vote   media: new renderer3
pvcf
pvcf Apr 28 2015, 2:24pm replied:

thank you :) clouds are moving !

+1 vote   media: nightview
pvcf
pvcf Apr 28 2015, 2:22pm replied:

if i would have 60 FPS at this location at ultra high and enough memory left i would add rubish and litle stone decals on this Moddb.com ground.
60 FPS means there is not enough stuff placed :D btw, birds will also have drastically decreasing of FPS.

+1 vote   media: Crashsite new area!
pvcf
pvcf Apr 28 2015, 1:04pm replied:

yes, it simply looks epic,near realistic for my taste, great work!

+1 vote   media: Crashsite new area!
pvcf
pvcf Apr 28 2015, 1:03pm replied:

would be nice if you give the tower AI a circle patrol on the tower so player can try to time his walk.

+2 votes   media: Crashsite new area!
pvcf
pvcf Apr 28 2015, 1:01pm replied:

it will drastically decrease if you fill the map and if you have placed AI, particles, animals and FOG and more vegetation :D

+1 vote   media: Crashsite new area!
pvcf
pvcf Apr 28 2015, 7:51am replied:

which will be players possible strategies to beat this area ? there are not real cover objects / hiding spots?

+1 vote   media: Crashsite new area!
pvcf
pvcf Apr 28 2015, 7:50am says:

wow, this gives a total new design, especially the rocks are extreme good looking!

+1 vote   media: Crashsite new area!
pvcf
pvcf Apr 28 2015, 7:49am says:

looks very great! i also love the trees and wooden textures from tower!

+1 vote   media: Crashsite new area!
pvcf
pvcf Apr 26 2015, 6:53pm says:

wow, seems you have done a big step forward release :) its really nice to read :) did you also already included all the voiceactings into the game? ( i ask because i myself stuck in this situation and its so hard to motivate myself to do this slave work :D :D )

+5 votes   news: Update #8: Progress, beta-tests & intro-movie
pvcf
pvcf Apr 26 2015, 6:43pm replied:

yeah finally i got it :D

+1 vote   media: grafic card broken
pvcf
pvcf Apr 26 2015, 8:31am says:

very athmospheric setting! maybe you can add a small wet bump texture on the submareen?
btw, i also like that "chroma" ? effect :)

+2 votes   media: Intro-movie still
pvcf
pvcf Apr 24 2015, 5:22pm replied:

yeah, i have a backup :)

+3 votes   news: Graficcard broken -.-
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