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i do my best :D
thank you! musics all composed by me :)
haha, good one :) you are the first one which have seen this since one year or longer as i have this implemented :D
the weapons which immediately dissapeard at deadshooted enemies looked so strange :D
thank you bro :)
yeah, but i still not found a good solution for, maybe i have to do this really with "entity distance to shelf" code, so i can solve some hide/unhide problems of items which i actually does not know. it's very complex.
you can train there your melee fighting skills in this temple, will be usefull on later game :D
ah yes, nice handmodel, HUD is also nice! maybe a little to big in size ?
i have a technically queastion: is it possible to destroy the tree's like in crysis and his vegetation ? i never understood how this is handled from rigging-side, did you have rigg every possible breakpoint in the tree ?
that's great! in cryengine1 we have to rerig the complete hand model for each weapon :(
you are welcome :)
wow, thats still a good FPS, but no AI / Actors placed yet, right ?
very very nice!
dude/girl: that sounds like a marketing buzzword bingo challenge :D how much FPS did you have here ?
haha, thats a shame ;)
thank you! so, your normal windows working brightness is lower than 30% ?
wow, nice :) how did you solved the "Indoor" problem? visarea or rendercolor ?
i know, i know -.-
i even doesnt know where i would start to look for ... those shader system with aliases and references is such a crap! even crytek knowed that and totally recodet that for cryengine 2.
very nice! but is it possible to use a other first person hand/arm model or did you would have to rerig all weapons for ?
woooooow, YES SIRE !! very impressive!
what about the FPS ? looks very expensive ?
great :D atleast we can learn from mistakes ;)
still thinking about ... :D
but inbetween i'm sure about: this is a must have ...
i second that!
very nice ! but be carefull with the shadows: the one shadow from the palm and missing shadow from stones and trees in the green right corner gives a "false" or "wrong" feeling.
i, as mercenary, would not use burning torches inside a cave (much work, smoke, durability), i think russian military forces would install very odd electrical lights.
thank you for the gamma feedback!
about the key management: i was thinking today about and it would be intresting, if player have to try on each key-locked door his keys seperately by his own, trying to find a fitting one. but i think its to hard to implement :/ but its exact that point of immersion which i always try to reach -.-
maybe i sleep another night over it and i find a way to implement this without to much hassle.
ofcourse you have right: a burning torch would add nice moving light and shadows inside the cave and would add much ambience.
i get all the times breaks of immersion if i see a abandoned cave with endless burning torches in other games, so this is not a option for me, atleast i have a flashlight with battery handling (battery is like amunition which have to be collected for the flashlight you have).
this cave is used by military forces, so i'm limited to things would be really there, dead bodys must be also a warning sign, maybe toxic gas or something, will see if i could use this idea somewhere else :)
what did you mean with "flams" ?
this was one day ago a phad in the mountains, which player could pass within seconds. yesterday i was thinking about if i simply could do a cave instead (you know, rockwalls on both sides and a ceiling :D ).
then i was thinking: how would old adventures handle such a cave? right: with a rusty door inside, just to keep exploring intresting. ofcourse its locked and player have to search for a key :D
now this formerly "wihtin seconds-walk way" is way more intresting but it also forces me finally to think about a better key-management and handling. currently a key-locked door opens immediately if player have a key, like in original FarCry, but this is not very immersive -.-
one question for public TFT gamma values: did you see on the right side all black or very dark rocks ?
nice idea! have to stuff out the whole basement part, its still wip and totally empty :D
but thank you for your suggestion!