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pvcf
pvcf @ clearingkeypad

i do my best :D

Good karma+1 vote
pvcf
pvcf @ instantfightmap

thank you! musics all composed by me :)

Good karma+1 vote
pvcf
pvcf @ unexpected physic bug

haha, good one :) you are the first one which have seen this since one year or longer as i have this implemented :D
the weapons which immediately dissapeard at deadshooted enemies looked so strange :D

Good karma+1 vote
pvcf
pvcf @ random

thank you bro :)

Good karma+1 vote
pvcf
pvcf @ random

yeah, but i still not found a good solution for, maybe i have to do this really with "entity distance to shelf" code, so i can solve some hide/unhide problems of items which i actually does not know. it's very complex.

Good karma+1 vote
pvcf
pvcf @ random2

you can train there your melee fighting skills in this temple, will be usefull on later game :D

Good karma+1 vote
pvcf
pvcf @ the forest 3

ah yes, nice handmodel, HUD is also nice! maybe a little to big in size ?

Good karma+1 vote
pvcf
pvcf @ the forest 2

i have a technically queastion: is it possible to destroy the tree's like in crysis and his vegetation ? i never understood how this is handled from rigging-side, did you have rigg every possible breakpoint in the tree ?

Good karma+1 vote
pvcf
pvcf @ PM demonstration

that's great! in cryengine1 we have to rerig the complete hand model for each weapon :(

Good karma+1 vote
pvcf
pvcf @ the small room

you are welcome :)

Good karma+1 vote
pvcf
pvcf @ The forest

wow, thats still a good FPS, but no AI / Actors placed yet, right ?

Good karma+1 vote
pvcf
pvcf @ the small room

very very nice!

Good karma+1 vote
pvcf
pvcf @ The forest

dude/girl: that sounds like a marketing buzzword bingo challenge :D how much FPS did you have here ?

Good karma+1 vote
pvcf
pvcf @ cave

haha, thats a shame ;)

Good karma+1 vote
pvcf
pvcf @ cave

thank you! so, your normal windows working brightness is lower than 30% ?

Good karma+1 vote
pvcf
pvcf @ Cave3

wow, nice :) how did you solved the "Indoor" problem? visarea or rendercolor ?

Good karma+1 vote
pvcf
pvcf @ Level design in process

i know, i know -.-

Good karma+1 vote
pvcf
pvcf @ NEW ENVIRONMENT AND.....

i even doesnt know where i would start to look for ... those shader system with aliases and references is such a crap! even crytek knowed that and totally recodet that for cryengine 2.

Good karma+2 votes
pvcf
pvcf @ PM demonstration

very nice! but is it possible to use a other first person hand/arm model or did you would have to rerig all weapons for ?

Good karma+1 vote
pvcf
pvcf @ The forest

woooooow, YES SIRE !! very impressive!
what about the FPS ? looks very expensive ?

Good karma+1 vote
pvcf
pvcf @ T9 FIRST STAGE OF FIRST LOCATION

great :D atleast we can learn from mistakes ;)

Good karma+1 vote
pvcf
pvcf @ cave

still thinking about ... :D
but inbetween i'm sure about: this is a must have ...

Good karma+2 votes
pvcf
pvcf @ Level design in process

i second that!

Good karma+2 votes
pvcf
pvcf @ Level design in process

very nice ! but be carefull with the shadows: the one shadow from the palm and missing shadow from stones and trees in the green right corner gives a "false" or "wrong" feeling.

Good karma+1 vote
pvcf
pvcf @ cave

i, as mercenary, would not use burning torches inside a cave (much work, smoke, durability), i think russian military forces would install very odd electrical lights.

Good karma+1 vote
pvcf
pvcf @ cave

thank you for the gamma feedback!

about the key management: i was thinking today about and it would be intresting, if player have to try on each key-locked door his keys seperately by his own, trying to find a fitting one. but i think its to hard to implement :/ but its exact that point of immersion which i always try to reach -.-
maybe i sleep another night over it and i find a way to implement this without to much hassle.

Good karma+1 vote
pvcf
pvcf @ cave

ofcourse you have right: a burning torch would add nice moving light and shadows inside the cave and would add much ambience.
but:
i get all the times breaks of immersion if i see a abandoned cave with endless burning torches in other games, so this is not a option for me, atleast i have a flashlight with battery handling (battery is like amunition which have to be collected for the flashlight you have).

Good karma+1 vote
pvcf
pvcf @ cave

this cave is used by military forces, so i'm limited to things would be really there, dead bodys must be also a warning sign, maybe toxic gas or something, will see if i could use this idea somewhere else :)
what did you mean with "flams" ?

Good karma+1 vote
pvcf
pvcf @ cave

this was one day ago a phad in the mountains, which player could pass within seconds. yesterday i was thinking about if i simply could do a cave instead (you know, rockwalls on both sides and a ceiling :D ).
then i was thinking: how would old adventures handle such a cave? right: with a rusty door inside, just to keep exploring intresting. ofcourse its locked and player have to search for a key :D
now this formerly "wihtin seconds-walk way" is way more intresting but it also forces me finally to think about a better key-management and handling. currently a key-locked door opens immediately if player have a key, like in original FarCry, but this is not very immersive -.-

one question for public TFT gamma values: did you see on the right side all black or very dark rocks ?

Good karma+2 votes
pvcf
pvcf @ instantfightmap

nice idea! have to stuff out the whole basement part, its still wip and totally empty :D
but thank you for your suggestion!

Good karma+1 vote
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