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uuuh, have to redo the texture for the plastic color drums :D it says in german "wandfarbe" which means "wall paint".
work in progress, i actually search for ideas for "alternative" atomar reactor techniques in state of the early 1950, where all tried the craziest things.
i actually only found some intresting in the movie Outpost and the follower Outpost:Black Sun, (very nice movies !), where in a deep german WW2 bunker a experimental machinery is working. this design is so extrem great done, Vignette3.wikia.nocookie.net, here is a google picture search:
Outpost is a Trilogie, doesnt have watched the third one yet, wil do it maybe tomorrow :D
This is exact the kind of movies which you have to view at night will full loud sound (headphones) and turned off lights :D
work in progress ( this corridor is at ~40% ).
damn, this is so ******* hard filling stupid corridors with realistic stuff, just to avoid looking boring. (knowing that the player will be here for round about 5-10 seconds :D )
the intresting question would be: does it happens also with crysis ?
if yes: it's your rig, but as you describe the bug i know, it should be a cryengine specific bug, but i never have played FC longer on w8.1 so i can't say anything about the behaviour there.
i only can say FC works well on w98, wxp and w7.
for testing your rig: play GTA5 for longer than 30min, if possible :D
this game threads my machine heavier than benchmarcs and crash to 100% if RAM or CPU is only to 99.999999% stable overclocked :D
that sounds like a unpatched FC 1.0 version ? i have had this with the first FC release version (german, 1.0), together with a heavy wild spinning radar after the freezing (if it unfreezed ...)
is this the same you have ?
edit: ok, you have tried it with patches.
any mods installed which altered original FC data files or replaced something?
anything in the log.txt inside farcry folder ?
tried to use compatible modus ? ( right click on FC.exe shortcut ...) ? (Wxp mode...)
did you have tried to run sysinternals taskmanager in background, so you can see what happened if FC freezed ? (maybe ram is full), did you check your GPU temps ? TNLGG have had a similar problem on his old Nvidia card which was going crazy in a self done level with a big multitexture and overheated like hell within seconds by very low working load.
there is also a bug in cryengine which freezes the engine renderer and playing the last sound as non stopping loop, but this happens only if the mapper have placed objects outside the worldspace and player look in this direction (does not happen with vanilla maps!)
mine too! but in stalker there is usually only a dangerbox (this metal crate) with one thing in it, i try to expand it.
this wagon is planned to use as shelter for enemies, so the bed get a matrass, and i need some food and storage stuff.
i can here add a occluder plane in the closed wagon side, this should give additional ~10 FPS or more, so i can add maybe 5-6 more props, atleast i need something for the boring wall.
this kind of spot is also designed as "loot" point for player. finding and inflitrating enemy sleeping areas should always be give some goodies in return :)
thank you :)
yeah, it now feels way better. i also have implemented a "breath" routine, which do... breath out effect in the flashlight cone, this gives a very immersive touch.
i also was thinking about this, BUT:
imagine you have a flashlight in hands and you want to do a meleeknock out with but all what happens is: light :D
i'm not sure if this is to inconsistent / irritating.
or i have to ask first if a potential entity is in ~2m range and switch then to automatic melee mode :/
i actually have this implemented for empty weapons, and its working, but it feels not very common.
i also experiment with light strongness depending on batterie state and, if batterie is empty, a try to switch on, a short light impuls is given (this is actually the case, (its a bug)), but i'm thinking about letting this in, because this 1/10 second of light gives you the chance to navigate in total dark areas even if you dont have any other lightsource by emergency pressing fire :D
will see how the flashlight will develope. also i have a "weak" contact routine in mind, which lets randomly flicker the flashlight and play then a shake animation.
smaller light radius, cone and angle stay the same, this results less strong light inside the cone.
its hard to describe, but after one week of testing this is what feeled perfect and naturally.
i also tested with light off if flashlight is not active but this "feeled" wrong by playing.
flashlight is now a weapon, but you can "holster" it with active state.
this gives a noticable weaker light.
hmmmm, need some more props inside.
maybe you should change the texture from the metal so the uvwmapping error is not so visible.
because crytek delivered buggy code and decided therefore to deactivate it completeley ^^
but you can use fakeHDR, this works indoor as long you didnt have flashlight or active light (dont know how it reacts to prerendered light in light/shadowmap).
but it have another massive bugs in outdoor renderer which also forbid a use of it :(
oh, many thanks, will try to use them :) great find !!!!!
working on it... every day some hours.
mostly polishing, debugging. actually i try to find a way to let 64bit OS adress more than 2gb for farcry so it can there run on ultrahigh settings.
need time, sorry.
NTCore? never heard, what is this?
usually there must be a single bit setted in a 32bit dll which allows them to run in a 64bit OS with 3gb userspace.
i have a special program from microsoft which can add this bit (however they do this) to any exe you like, but in this case with fc.exe it does not work / have not effect. game crash at 1.9gb ram usage.
nice light, did you activated HDR ?
nice work, nice choose of shaders !
i quad sized the resolution of the garbage texture set, so the second mipmap is doubble better in quality than the original one for ultra high quality (texture quality in options). basically this allows to play in quality "high" but have some textures in ultra high quality.
unfortunately playing the whole map in ultrahigh qause a 32bit memory overflow (2gb WIN treshold), which cause 80% framedrops and crash to desktop or immediately crash to desktop :(
my plan was: playing in a 64bit OS allows a adressspace for running a 32bit dll of 3gb / thread, which usually works (works also with editor), BUT, the farcry.exe refuse this 3gb switch :( (atleast my no cd cracked one do this, never tested it with the original fc.exe).
abandoned construction site
airfield with outpost
entrance to old the cinema
damn this watershader is nice like hell!
some creten pieces are missing laying around :)
yes! thats what i love :)
(except krieger logo on crates :D i can't see it anymore *g*)
yeah, didjay used them also there.
lol i have modded today on OPCL only, hmm, ~2 -3 hours and played 2-3 hours GTA5, and i feel myself now "half" addicted to modding :D
ah crap, poor placement of the sunray, have to shift it a little bit down -.-