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on linux farcry runs with open GL and not direct3d, so its posssible that there is a different handling for such situations, so the test would not very thrusthworthy.
the fastest way would be if you can insert the 7600 in your main PC, with a bit luck the GPU driver is the same, as i think nvidia use uniform drivers. but atleast open two PC's will result inclusive loading and testing the mod about 2 hours.
hmm we really need someone with a 256mb card so we can do a test what happens in such cases. if i remember right, the PCIe bus was designed to be faster than AGP (2-8x) in swapping textures, so i think there is fallback which will then swap and stream textures at cost of heavy FPS decrease.
its a 6 year old gtx260 which i have borrowed for the time until i get a own one, and 78c is "normal" for this piece of old metal ;)
and how much on low?
thank you! i like also the shadow play at the grates on bottom of the structure, cryengine as its best :)
there is only one point where you can enter this area on rooftop level and then you have to do a nice sprintjump.
from inside the area you have some ladders, i try it to keep it real (so you can see where AI would have entered the roof guard positions)
this is made with original farcry assets :) the onliest one structure in the game :) ofcourse its new arranged to keep the rotten industrial look and feel and have new textures.
here i tried to get a intresting look of vegetation which doesnt look so boring green and all the same all the time. its still not perfect but sometimes you have to draw the line and say: its good enough, proceed further.
with ultra high texture quality and WITHOUT bumpmap textures, the videoram is filled with 575 MB, so, for maximum quality on a 64 bit OS a 1gb video ram graficcard is duty. however, it seems with texture quality set to low its also playable with a 256mb videoram card.
i will see if i can reduce the high quality texture without bummaps to 512 MB, but i fear throwing out ~66mb textures is not possible. i dont know exactly what happens if the GPU runs out of videomemory, it seems cryengine can then switch to some kind of texture streaming, but i can't test it due the lack of videocards (i have even no single one which is working :) (see latest news article! )
on the right side you see a new leaves shader i experimented lately. (basically the green to dark light- play with sun light was the task).
beeing on roof at sniper worx :D
stalin was the a**hole, not lenin^^
unfortunately the project is a bit slowed down currently, as you can read in the latest news article ;(
yes, after release :)
when do you stream ? (at which time ? )
uops^^ but my phillosophie is, that ultrahigh settings is for guys with real monster equipement (far in future :D :D), not for my 6 year old (broken...) gear. its not very satisfying if you have a monster PC and can't take any use out of it because the game does not have enough quality reserves :D
btw, if this scene have 1.6mio polys you should draw occluder walls inside or behind the rocks!
cold rendering but OPCL standart sky.
thank you :) clouds are moving !
if i would have 60 FPS at this location at ultra high and enough memory left i would add rubish and litle stone decals on this Moddb.com ground.
60 FPS means there is not enough stuff placed :D btw, birds will also have drastically decreasing of FPS.
yes, it simply looks epic,near realistic for my taste, great work!
would be nice if you give the tower AI a circle patrol on the tower so player can try to time his walk.
it will drastically decrease if you fill the map and if you have placed AI, particles, animals and FOG and more vegetation :D
which will be players possible strategies to beat this area ? there are not real cover objects / hiding spots?
wow, this gives a total new design, especially the rocks are extreme good looking!
looks very great! i also love the trees and wooden textures from tower!
wow, seems you have done a big step forward release :) its really nice to read :) did you also already included all the voiceactings into the game? ( i ask because i myself stuck in this situation and its so hard to motivate myself to do this slave work :D :D )
yeah finally i got it :D
very athmospheric setting! maybe you can add a small wet bump texture on the submareen?
btw, i also like that "chroma" ? effect :)
yeah, i have a backup :)