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nice screenshot! try to add some live to sky and water (birds, fishes, waterriples, some smoke into the sky and so on).
what was the secret? is there a extra shadow model or is there a additional mesh inside the model needed ?
wow! btw, what about the framerate ? and did you solved the shadow problem of new trees ?
ingame press f12 for jpg screenshot, it will be stored in your farcry folder :)
nice work, love the terrain and how you keep clean the ways and the style of vegetation, also the dense of props in the shelters and huts is outstanning, nice work!
i would love to see a use of the material editor, so some fance retextures of some common objects would be nice :)
you did not should show the whole level, you steal the exploration fun for us ;)
i use the trick with hidden boxes under the surface which already have textures loaded which i need later, maybe this would help you?
what for a polycount did you have without LOD's, with LOD's and what are the FPS boosts ?
and how many polys can the engine show to achieve, lets say 50 FPS ?
nice work! but LOD's ? seriously ? how much poly have a non LOD ?
in devkid i have had a similar problem with weapondrops, which are generated in runtime and could cause such 1 sec freezes.
i solved this problem by a precatch routine, which simply steps trough all enemies and her weaponpacks and create on start the geometries and shaders for.
the freeze is so not gone, but collected to one big freeze before the map really start, so it looks like its during loading sequence.
the crytek delivered ccgf precatch model geometry tool cause mostly wrong or broken models, so i can't use it.
thank you :)
thank you man :)
yes, i think the scene is "dead", sure, it actually looks good, but not really in usage by russian military forces which have there really a camp, guards, houses and so on.
unfortunately this secret area is extreme high in the mountain so i can't give them urban house structures or barracks.
i currently think about to piece the mountain with a cave and make all the infrastructure inside the hill, but you know, this is the hardest possibility for mapping and doesnt look good like outdoors and need 3-4 times longer to realise.
yes, yes, yes and yes, except in this picture the helicopter, this was modelled by someone else, but the heli have had to be remodelled and adapted for proper use in cryengine and make it usable for player and enemies, including shader programming and stuff.
hmmmmmm, hmmmmmmm, nice idea, i will really think about! thank you for your input !
thank you! i'm still searching for ideas to make this place more intresting and more "interactable".
what? FAR CRY RETURN MOD stolen ? what happened to you ?
scene still heavy wip.
the yellow heli landing circly and H was simply brushed in gimp with a spraycan and added as decal layer to the crete platform.
unfortunately it recive the shadow not at the same black level like the crete plates, and there is nothing i can do against this -.-
hmm, maybe fake the shadow totally, but i have planned to make this helicopter usable and destroyable (if you find this secret area and blow up this heli, he is not chasing the player in regular bases :D
i simply try to make *every* possible place nice :)
thank you too :) will work out the first helicopter scene, its currently only at 10% of planned visual quality.
the video can be found here :)
this scene have actually about 55 FPS :)
some recordings from the map "instantfight", the video shows also some secret areas which most players will never see :D
download in source quality:
very nice vegetation !
yeah, you got the terrain displacement mapping to work :) looks very nice!
did you have placed occluder walls inside the hills ? if not, try it!
i know this strange behaviour ;) no worries !
you have a pm
good to see some progress, would love to see more screens :)
i think he have the statement:
"let the radarsignatures in because of no sourround speakers", but i didn't get your position ?
thank you too! it always started with "how funny would it be to have a safe which player can robb?" :D :D
:D thanks Bro :)